** In other words, a character gets damage reduced by 1% per point of Body Strength.
* '''PVP''': Final Damage = Damage * (1 - (0.15 * ln(Strength*0.8 - 15))), with Body Strength lower than 20 treated as if it is 20.
** In other words, the first few points of Body Strength above 20 give very strong increases to damage resistance, but each point gives far less additional damage resistance as Body Strength rises.
== Carrying capacity ==