* Bugfix: Fixed an issue causing lawn tiles to appear in caves after a collapse and remine.
* Change: Unicorn spawn rates have been significantly decreased. Lava fiends will no longer spawn on steppe or bush tiles.
* Bugfix: Jackal lodestones should no longer spawn after Rift closings.
* Bugfix: Low-difficulty bulk items with guaranteed creation success will now properly display a 100% chance of success in the crafting window and right-click menus.
* Change: Roll out some changes needed for launching the new servers and for bringing Wurm Online to Steam!
* New: Fresh characters will now start with a 5ql pelt.
This update includes the new UI available via the Preview client. The information regarding the Preview client can be found here: https://forum.wurmonline.com/index.php?/topic/176028-new-ui-public-testing/
* Change: The mention of trader value has been removed from the Get Price option on items.
* Change: The current healing rate of a wound is now visible when the wound is examined, and when hovered over with the mouse or viewed in a window.
** The information given is more precise at higher skill levels.
** Information for wounds on another creature or player requires higher skill levels than viewing your own wounds.
** Information given when hovering with the mouse or viewing the wound in a window requires higher skill levels than examining the wound.
** The most basic level of information (whether a wound is stable, healing, or worsening) is always available for a player's own wounds.
* Bugfix: Changed nolocate spell action verb to “casting” instead of “hiding” when casting the spell on a stack.
* Bugfix: Gods will no longer accept portions of food when sacrificing.
* Bugfix: Changed “in the eyes” to “in [his/her/its] eyes” in insanity event message
* Bugfix: Fixed unintended pluralization of Valrei mission items.
* PvP Bugfix: Blocked marks faith swap if new diety does not fit the kingdom template.