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Damage

47 bytes added, 09:43, 11 October 2007
cleanup, links
'''Damage ''' is used to illustrate the concepts of wear -and -tear on items[[item]]s. Most items will accumulate damage when left outside, though this process can be slowed with the use of containers[[container]]s. Containers made from Cedar [[cedar]] trees are particularly good at protecting items.
Some items are damageable through player actions as well. Most tools [[tool]]s will take damage and require [[repair ]] from usage or failed improvement[[improve]]ment. Walls[[Wall]]s, [[fence]]s, fences and player structures can take damage from direct player attacks[[attack]]s.
Should your character sustain damage (being attacked by wildlife or other players, by [[falling ]] etc.), any bad wounds (you can find your wounds on your body in your [[inventory]]) or worse are likely not to heal by themselves. You can heal them by casting healing spells [[spell]]s (See [[Religion]]) or by using [[rags]] as bandages, it's also possible to use [[Healing Coverhealing cover]]s to heal now.
Damage reduces the effective [[QL]] of an item to '''QL * (1 - DMG/100)'''. Example: A QL 20.8 [[log]] with 26.0 damage will only give QL 15.4 [[kindling]].
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