== Description ==
[[Image:Towerguard female.jpg|thumb|A female tower guard.]]
[[Image:Helloweenguard.jpg|thumb|A tower at helloween Halloween in Wurm Online]]
''This person seems to be able to put up some resistance. These guards will help defend you if you say help.''
There is a maximum of 5 tower guards per tower; any increase in QL above 50 has no impact on numbers and strength of guards, though it will make your tower harder to destroy.
You can ask tower guards to attack a hostile animal that is attacking you (that you are targeting), by yelling typing ''"help"'' or ''"guards!"'' in Local chat window,(this is case sensitive and must be all lower case in order to call the guards.)
Guards will not attack creatures that are not normally aggro, even if they are attacking you. Such , such as deer or unicorns.
== Fight Skill ==
*Tower guards have ~35~-40 fighting skill. They are stronger than [[brown bear]]s and [[scorpion]]s, but a lot weaker than village [[spirit guards]].*They can gain or lose fighting skill.*The limit is either twice or half the initial skill, whether they kill or get killed a lot.
== Equipping ==
== Halloween ==
During halloweenHalloween, the tower guard model is usually changed to something spooky. Despite their spookiness, the guards remain harmless to allies.
== Tips Notes ==
*Towers placed inside [[deed]] borders will cooperate with [[deed guards]] in dealing with [[Deed#Permissions|lawbreakers]]. Though, pursuit behavior notably differs from the [[deed guards]].
*It is useful to [[keybind|bind]] calling help to a key. To do this - Press {{key|F1}} to open console and type in ''bind key "say help"''. Replace 'key' with the key you wish to bind it to. From now on that That key will call the tower guards unless it is rebound. Additionally, as long as the text consists of "help" or "guards!" it can be customized for fun. Example, "guards! Kill this sheep-humping thief!"
*Target needs to be within roughly a 20 [[tile]] radius of a Tower for guards to respond. If the target is within 15 tiles of the tower, the guards will always respond. At maximum distance only one guard arrives per call for help. Distance between you and the Target does not matter (NOTE: it may be about 80 tiles maximum, requires more testing), nor does the distance between guard and Target/You.
*Guards will not answer calls for help against targets inside caves, unless they themselves are inside that cave and target is within tower range.
*Guards can walk through locked gates.
*Calling guards more than once can help as more will respond. This is because upon requesting help, only few two will answer and the rest stays stay available to help with a different creature or to provide additional support to the guards already helping the player. The second request for help will call more guards if there are any more available. It is believed that this is intentional, so that you and can personally allocate guards where and when they are needed. Number of guards responding per call seems to depend on total number of guardsbe done after 10 seconds.
*Guards automatically attack nearby [[KoS]] and hostile players. Such player needs to be maximum few tiles away from the guard, distance to tower doesn't seem to matter. Guards are very fast and relentless, they may chase you hundreds of tiles away and will continue even if you leave KoS deed area.