[[Image:HealthBar.jpg|right|thumb|Health bar]]
; '''<font color="green">Green</font>''' : Remaining [[stamina]]; : this will decrease while performing actions and walking. Remaining still (while not climbing) and not performing any actions will replenish stamina.
; '''<font color="red">Red</font>''' : [[Healing|Damage]] taken; this indicates how much damage the player has taken and directly impacts how much stamina can be stored. Once this reaches 100% (red) the player dies.
; '''<font color="blue">Blue</font>''' : Remaining retained [[water]]; : directly proportional to stamina regeneration. The higher the thirst of a player the slower their stamina replenishes. A player cannot die from thirst.; : '''<font color="orange">Orange</font>/<font color="green">Green</font>''' : Hunger level and [[nutrition]]al status; directly proportional to stamina regeneration. The higher the hunger of a player the slower their stamina replenishes. A player cannot die from hunger. Colour changes to green at higher nutritional level and orange at lower. Low food level can prevent a player from completing strenuous tasks such as digging and felling trees.; '''<font color="grey">Grey</font>''' : Sleep bonus; : Remaining [[sleep bonus]].; '''<font color="purple">Purple</font>''' : Favor; : Remaining [[favor]] ([[priest]]s only).; '''<font color="pink">Pink</font>''' : Calories: A higher calories bar reduces stamina drain.; '''<font color="turquoise">Turquoise</font>''' : Carbohydrates: A higher carbohydrates bar bar reduces water usage.; '''<font color="yellow">Yellow</font>''' : Fats: A higher fats bar increases favour regeneration and reduces sleep bonus drain.; '''<font color="lime">Lime</font>''' : Proteins: A higher proteins bar reduces food usage.
'''Read more''': [[Healing]] | [[Wounds]] | [[Cooking]] | [[Stamina]] | [[Nutrition]] | [[Sleep bonus]]