Difference between revisions of "Cog"
Jump to navigation
Jump to search
(removed kg from dye value in g) |
m (verified ships can not be hauled up ladders) |
||
(2 intermediate revisions by one other user not shown) | |||
Line 52: | Line 52: | ||
Cogs are great merchant ships as they are a large size, not difficult to build and as a result inexpensive to buy. They are good for long journeys but are impractical for short hops, especially in light winds. | Cogs are great merchant ships as they are a large size, not difficult to build and as a result inexpensive to buy. They are good for long journeys but are impractical for short hops, especially in light winds. | ||
− | |||
− | |||
== Vessel details == | == Vessel details == | ||
− | *Passengers: 1 | + | *Requires 22 [[mind logic]] to be able to command it. |
+ | *Passengers: 1 captain + 8 crew. | ||
*Maximum speed: 33.22 km/h (solo, with a [[gale]] in the back) | *Maximum speed: 33.22 km/h (solo, with a [[gale]] in the back) | ||
− | + | *Hold Capacity: 29 large crates. see [[#Loadable Items]] and [[#Useful Quantities]] for more info. | |
− | *Hold Capacity: | ||
*Creature Cage Capacity: 6 | *Creature Cage Capacity: 6 | ||
− | * | + | *Minimum passable depth: 20 dirt. |
*Size: ~ 5 tiles long and 2 tiles wide | *Size: ~ 5 tiles long and 2 tiles wide | ||
*Height: 40 dirt from water level to deck(?) and ~ 170 dirt from waterlevel to top | *Height: 40 dirt from water level to deck(?) and ~ 170 dirt from waterlevel to top | ||
− | |||
==Notes== | ==Notes== | ||
Line 71: | Line 68: | ||
**Repairing a ship can sometimes result in the ship retaining a quality above 10, thus being commandable once again. | **Repairing a ship can sometimes result in the ship retaining a quality above 10, thus being commandable once again. | ||
*The quality of each of the keel sections affects the chance of being created. | *The quality of each of the keel sections affects the chance of being created. | ||
− | * | + | *Ships cannot be hauled up ladders |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
== Loadable Items == | == Loadable Items == | ||
''List is a work in progress. | ''List is a work in progress. | ||
Line 90: | Line 81: | ||
*1 large chest | *1 large chest | ||
*2 forges | *2 forges | ||
+ | |||
+ | == Useful Quantities == | ||
+ | *can fit 2 [[large cart|Large Carts]] with 4 [[creature cage|Creature Cages]]. | ||
+ | *cannot fit 1 wagon even when empty. | ||
== Non-loadable items == | == Non-loadable items == |
Latest revision as of 04:24, 1 June 2023
Main / Skills / Carpentry / Ship building / Cog
Creation |
---|
|
Total materials |
|
Material Breakdown |
|
Result |
|
Skill and improvement |
|
Properties |
|
Contents
Description
A sturdy one-masted merchant ship with a flat bottom.
A medium difficulty ship, the cog requires fewer sails but more wooden materials than the corbita and is harder to create. One large advantage it has over the similarly-sized corbita is that the second passenger to board is put into the crow's nest, giving them a great view of the surrounding area.
Cogs are great merchant ships as they are a large size, not difficult to build and as a result inexpensive to buy. They are good for long journeys but are impractical for short hops, especially in light winds.
Vessel details
- Requires 22 mind logic to be able to command it.
- Passengers: 1 captain + 8 crew.
- Maximum speed: 33.22 km/h (solo, with a gale in the back)
- Hold Capacity: 29 large crates. see #Loadable Items and #Useful Quantities for more info.
- Creature Cage Capacity: 6
- Minimum passable depth: 20 dirt.
- Size: ~ 5 tiles long and 2 tiles wide
- Height: 40 dirt from water level to deck(?) and ~ 170 dirt from waterlevel to top
Notes
- Ships with a quality of less than 10 cannot be commanded.
- This includes ships whose damage percentage would calculate to bring the quality below 10 (eg. a 12 quality ship with 17 damage calculates to a ship below 10 quality).
- Repairing a ship can sometimes result in the ship retaining a quality above 10, thus being commandable once again.
- The quality of each of the keel sections affects the chance of being created.
- Ships cannot be hauled up ladders
Loadable Items
List is a work in progress.
- Forge
- Oven
- Large crate - 29
- Small crate - 51
- Bulk storage bin - 3
Tested.
- 11 small rafts
- 1 large chest
- 2 forges
Useful Quantities
- can fit 2 Large Carts with 4 Creature Cages.
- cannot fit 1 wagon even when empty.
Non-loadable items
See Load cargo for exhaustive list of loadable/non-loadable items by smallest vehicle type.