Difference between revisions of "Action"
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+ | [[Complete DB|Main]] / [[:Category:Game mechanics|Game Mechanics]] / '''{{PAGENAME}}''' | ||
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== Description == | == Description == | ||
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* [[Fighting]] is not considered an action (apart from activities such as [[focus]]ing or [[taunt]]ing). | * [[Fighting]] is not considered an action (apart from activities such as [[focus]]ing or [[taunt]]ing). | ||
* The number of actions able to be [[Action queue|queued]] depends on [[mind logic]]. | * The number of actions able to be [[Action queue|queued]] depends on [[mind logic]]. | ||
+ | * Actions take a certain amount of time, based on stamina level and the skill level relevant to the action. You can see how much time the action has left under the Event Window. | ||
+ | |||
+ | == See Also == | ||
+ | * [[Action queue]] | ||
[[Category:Babel/A]] | [[Category:Babel/A]] | ||
− | [[Category: | + | [[Category:Game mechanics]] |
Latest revision as of 02:18, 4 August 2023
Main / Game Mechanics / Action
Description
The art of doing something. Normally initiated by the right click interface.
Notes
- Fighting is not considered an action (apart from activities such as focusing or taunting).
- The number of actions able to be queued depends on mind logic.
- Actions take a certain amount of time, based on stamina level and the skill level relevant to the action. You can see how much time the action has left under the Event Window.