Difference between revisions of "Unfinished item"

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(New page: An ''unfinished item'' is an item that needs to be finished. You can see what needs to be done to it by examining it. Unfinished statues cannot be moved until finished. Several...)
 
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An ''unfinished item'' is an [[item]] that needs to be finished. You can see what needs to be done to it by [[examining]] it. Unfinished [[statue]]s cannot be moved until finished. Several unfinished [[decoration]]s can only be moved when unfinished, such as a [[guard tower]]. Finishing items that need actions such as: [[hammer]]ing, [[temper]]ing, [[polish]]ing, [[filing]], [[carving]], etc. have about a 5% chance of becoming the finished version each time you perform one of the actions.
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== Description ==
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An '''unfinished item''' is an [[item]] that needs to be continued by attaching parts to it. [[Examine]] the unfinished item to see what parts are missing, or add it to the [[crafting window]]. Items that do not have the '''Add to crafting window''' option when '''right-clicking''', can usually be dragged and dropped into it with your mouse.
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== Notes ==
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* Several unfinished [[decoration]]s can only be moved when unfinished, such as a [[guard tower]].
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== Trivia ==
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Items used to have a chance to be created as unfinished items. Although they needed no additional parts attached, they required the same [[action]]s as [[improving]] an item with [[tools]], raising their [[quality]]. Every action had a chance to finish the item.
  
 
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Latest revision as of 02:07, 7 September 2023

Main / Game mechanics / Unfinished item

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Description

An unfinished item is an item that needs to be continued by attaching parts to it. Examine the unfinished item to see what parts are missing, or add it to the crafting window. Items that do not have the Add to crafting window option when right-clicking, can usually be dragged and dropped into it with your mouse.

Notes

Trivia

Items used to have a chance to be created as unfinished items. Although they needed no additional parts attached, they required the same actions as improving an item with tools, raising their quality. Every action had a chance to finish the item.