Difference between revisions of "Action queue"

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The '''action queue''' allows a [[player]] to queue up several [[action]]s to be carried out after the current action finishes. For example, if a player selects "[[mine]]", then "mine" again, the player will start another mining action automatically as soon as the first one is completed.
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[[CDB|Main]] / [[Interface]] / '''{{PAGENAME}}'''
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{{WIP | action queue}}
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==Description==
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The action queue, is an interface that displays the actions you have queued up.
  
The number of queueable actions is determined by the player's [[mind logic]]. Initially, 2 actions (while performing a third) can be queued. At 30 mind logic, the queue increases to three. At 40 mind logic, queue size is four. It is believed that every 10 points gives an additional queue slot.
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==Usage==
  
{| border="1" cellspacing="0" cellpadding="3"
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The '''action queue''' allows a [[player]] to queue up several [[action]]s to be carried out after the current action finishes. For example, if a player selects "[[mine]]", then '''mine''' again, the player will start another mining action automatically as soon as the first one is completed.  The number of actions that may be queued is determined by the player's [[mind logic]]. Initially, two actions (while performing a third) can be queued at once. At 30 mind logic the queue increases to three, meaning one action may be carried out with three queued. At 40 mind logic, the queue size is four. The maximum number of queued actions is nine with one currently active.
! Mind logic !! Queue size
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{| class="wikitable"
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! width=75 | Mind logic
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! width=75 | Queue size
 
|-
 
|-
 
| < 30 || 2 (+ 1)
 
| < 30 || 2 (+ 1)
 
|-
 
|-
| 30 - 40 || 3 (+ 1)
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| 30 - 39.99 || 3 (+ 1)
 
|-
 
|-
| 40 - 50 || 4 (+ 1)
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| 40 - 49.99 || 4 (+ 1)
 
|-
 
|-
| 50 - 60 || 5 (+ 1)
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| 50 - 59.99 || 5 (+ 1)
 
|-
 
|-
| 60 - 70 || 6 (+ 1)
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| 60 - 69.99 || 6 (+ 1)
 +
|-
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| 70 - 79.99 || 7 (+ 1)
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|-
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| 80 - 89.99 || 8 (+ 1)
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|-
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| 90 - 100 || 9 (+ 1)
 
|}
 
|}
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== Notes ==
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*Actions in the queue can now be reordered or canceled in their UI window
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*Holding alt while hovering an action in your queue shows more information about that action
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*The action queue window can be undocked from the event window and moved around on the screen
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*The action queue window can be hidden entirely by right-clicking the top right corner of the event window
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* Some actions take instant priority and bypass the queue immediately starting, canceling the current action, then resuming the next. (This is not a complete list)
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** [[Sacrifice]]
  
 
[[Category:Babel/A]]
 
[[Category:Babel/A]]

Latest revision as of 15:48, 24 June 2024

Main / Interface / Action queue

Warning: this article is work in progress. Expect frequent changes.
action queue

Description

The action queue, is an interface that displays the actions you have queued up.

Usage

The action queue allows a player to queue up several actions to be carried out after the current action finishes. For example, if a player selects "mine", then mine again, the player will start another mining action automatically as soon as the first one is completed. The number of actions that may be queued is determined by the player's mind logic. Initially, two actions (while performing a third) can be queued at once. At 30 mind logic the queue increases to three, meaning one action may be carried out with three queued. At 40 mind logic, the queue size is four. The maximum number of queued actions is nine with one currently active.

Mind logic Queue size
< 30 2 (+ 1)
30 - 39.99 3 (+ 1)
40 - 49.99 4 (+ 1)
50 - 59.99 5 (+ 1)
60 - 69.99 6 (+ 1)
70 - 79.99 7 (+ 1)
80 - 89.99 8 (+ 1)
90 - 100 9 (+ 1)

Notes

  • Actions in the queue can now be reordered or canceled in their UI window
  • Holding alt while hovering an action in your queue shows more information about that action
  • The action queue window can be undocked from the event window and moved around on the screen
  • The action queue window can be hidden entirely by right-clicking the top right corner of the event window
  • Some actions take instant priority and bypass the queue immediately starting, canceling the current action, then resuming the next. (This is not a complete list)