Difference between revisions of "Cog"

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m (→‎Vessel details: Tested by Booksii - http://forum.wurmonline.com/index.php?/topic/130785-cog-dye-info-inconsistent/#entry1346226)
(Moved examine text into the item box, added a practical Description section, cleaned up wording, and fixed formatting.)
 
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{{itemBox
 
{{itemBox
 
|name={{PAGENAME}}
 
|name={{PAGENAME}}
 +
|examine=A sturdy one-masted merchant ship with a flat bottom.
 
|active=[[keel section]]
 
|active=[[keel section]]
 
|passive=[[keel section]]  
 
|passive=[[keel section]]  
Line 19: Line 20:
 
* 2x [[oar]]s
 
* 2x [[oar]]s
 
* 4x [[mooring rope]]s
 
* 4x [[mooring rope]]s
 
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|materialbreakdown=
 +
* 4x [[keel section]]s
 +
* 1x [[large mast]]
 +
* 1x [[square sail]]
 +
* 8x [[thick rope]]s
 +
* 8x [[cordage rope]]s
 +
* 4x [[mooring rope]]s
 +
* 50x [[tar]]
 +
* 4x [[iron ribbon]]s
 +
* 2x [[oar]]s
 +
* 311x [[hull plank]]s
 +
* 60x [[deck board]]s
 +
* 19x [[plank]]s
 +
* 210x [[tenon]]s
 +
* 4x [[large tackle]]s
 +
* 2x [[small tackle]]s
 +
* 10x [[belaying pin]]s
 +
* 1x [[shaft]]
 +
* 420x [[peg]]s
 +
* Total components: 1119
 
|result=*'''{{PAGENAME}}'''
 
|result=*'''{{PAGENAME}}'''
 
|skill=ship building
 
|skill=ship building
 +
|dyeamount=36488/10946 
 
}}
 
}}
  
 
== Description ==
 
== Description ==
  
''A sturdy one-masted merchant ship with a flat bottom.'' ([http://en.wikipedia.org/wiki/Cog_%28ship%29 Wikipedia Entry])
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A '''cog''' is a medium difficulty [[ship]] used for travel and transporting cargo. It requires fewer sails but more wooden materials than the [[corbita]] and is harder to create.
 +
 
 +
One advantage of the cog over the similarly sized corbita is that the second passenger to board is placed in the [[crow's nest]], giving them a high view of the surrounding area.
  
A medium difficulty ship, the cog requires fewer sails but more wooden materials than the [[corbita]] and is harder to create. One large advantage it has over the similarly-sized corbita is that the second passenger to board is put into the [[crows nest]], giving them a great view of the surrounding area.
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Cogs are useful merchant ships because they are large, not overly difficult to build, and often less expensive than larger vessels. They are good for long journeys but impractical for short trips, especially in light winds.
  
Cogs are great merchant ships as they are a large size, not difficult to build and as a result inexpensive to buy. They are good for long journeys but are impractical for short hops, especially in light winds.
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== Vessel details ==
  
You will need 22 [[Mind_logic|Mind Logic]] to be able to command it.
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* Requires 22 [[mind logic]] to command.
 +
* Passengers: 1 captain and 8 crew.
 +
* Maximum speed: 33.22 km/h, solo with a [[gale]] from behind.
 +
* Hold capacity: 29 [[large crate]]s. See [[#Loadable items]] and [[#Useful quantities]] for more information.
 +
* Creature cage capacity: 6.
 +
* Minimum passable depth: 20 dirt.
 +
* Size: approximately 5 tiles long and 2 tiles wide.
 +
* Height: approximately 40 dirt from water level to deck, and approximately 170 dirt from water level to the top.
  
== Vessel details ==
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== Notes ==
*Passengers: 1 Captain + 8 crew
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*Maximum speed: 33.22 km/h (solo, with a [[gale]] in the back)
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* Ships with a [[quality]] of less than 10 cannot be commanded.
*Maximum speed: 35(?) km/h (full crew)
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** This includes ships whose [[damage]] percentage would calculate to bring the quality below 10, such as a 12 quality ship with 17 damage.
*Hold Capacity: 50916 [[Container|volume]] units (67 rafts). Weight(kg) has no effect on this.  
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** Repairing a ship can sometimes result in the ship retaining a quality above 10, making it commandable again.
*The Hold's item count is limited to 100. If more is needed, use containers like [[small barrel]]s or [[raft]]s.  
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* The quality of each [[keel section]] affects the creation chance.
*Size: ~ 5 tiles long and 2 tiles wide
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* Ships cannot be hauled up ladders.
*Height: 40 dirt from water level to deck(?) and ~ 170 dirt from waterlevel to top
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*64.5 kg of dye is required to paint a cog
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== Loadable items ==
*Requires 20 dirt water depth
 
  
==Total Components==
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''List is a work in progress.''
Depending on your skill you may have to create extra [[keel section]]s and other components.
 
* 311x [[hull plank]] (11x for [[stern]])
 
* 10x [[belaying pin]]
 
* 210x [[tenon]] (10x for [[stern]])
 
* 420x [[peg]]s (20x for [[stern]])
 
* 8x [[thick rope]]
 
* 1x [[large mast]] (for [[large square rig]])
 
* 1x [[square sail]] (for [[large square rig]])
 
* 8x [[cordage rope]] (for [[large square rig]])
 
* 2x [[small tackle]] (for [[large square rig]])
 
* 4x [[large tackle]] (for [[large square rig]])
 
* 4x [[iron ribbon]]s (for [[crows nest]])
 
* 19x [[plank]]s (13x for [[crows nest]]) (6x for [[rudder]])
 
* 1x [[shaft]] (for [[rudder]])
 
* 4x [[keel section]]
 
* 60x [[deck board]]
 
* 50x [[tar]]
 
* 2x [[oar]]
 
* 4x [[mooring rope]]
 
  
*Total components: 1119
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* [[Forge]] - 13
 +
* [[Oven]]
 +
* [[Large crate]] - 29
 +
* [[Small crate]] - 51
 +
* [[Bulk storage bin]] - 3
 +
* [[Creature cage]] - 4
  
==Notes==
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''Tested.''
*Ships with a [[quality]] of less than 10 cannot be commanded.
 
*The quality of each of the keel sections affects the chance of being created.
 
*Keel sections can be improved (Carpentry items) before attempting assembly.
 
  
Keel section improvement examples (30.33 Carpentry and 18.21 Shipbuilding):
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* 11 [[small raft]]s
* QL6.12 + QL5.97 = 14% chance
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* 1 [[large chest]]
* QL5.97 + QL18.33 = 23% chance
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* 2 [[forge]]s
* QL10.46 + QL18.33 = 26% chance
 
  
== Loadable Items ==
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== Useful quantities ==
''List is a work in progress.
 
*[[Forge]]
 
*[[Oven]]
 
*[[Large crate]] - 29
 
*[[Small crate]] - 51
 
  
''Tested.
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* Can fit 2 [[large cart]]s with 4 [[creature cage]]s.
*11 small rafts
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* Cannot fit 1 [[wagon]], even when empty.
*1 large chest
 
*2 forges
 
  
 
== Non-loadable items ==
 
== Non-loadable items ==
See [[Load cargo]] for exhaustive list of loadable/non-loadable items by smallest vehicle type.
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 +
See [[Load cargo]] for an exhaustive list of loadable and non-loadable items by smallest vehicle type.
  
 
{{Infobox|Boat speeds are relative and depend greatly on weather conditions.}}
 
{{Infobox|Boat speeds are relative and depend greatly on weather conditions.}}
  
{{shiplist}}
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[[Category:Ships]]
 
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[[Category:Containers]]
[[Category:Boats]]
 
 
[[Category:Vehicles]]
 
[[Category:Vehicles]]
[[Category:Containers]]
+
[[Category:Travel]]
 
[[Category:Babel/C]]
 
[[Category:Babel/C]]

Latest revision as of 21:07, 10 May 2026

Main / Skills / Carpentry / Ship building / Cog

Cog
A Cog
Examine
A sturdy one-masted merchant ship with a flat bottom.
Creation
Total materials
Material Breakdown
Result
  • Cog
Skill and improvement
Properties
  • Can be dyed using 36488/10946g of paint.

Description

A cog is a medium difficulty ship used for travel and transporting cargo. It requires fewer sails but more wooden materials than the corbita and is harder to create.

One advantage of the cog over the similarly sized corbita is that the second passenger to board is placed in the crow's nest, giving them a high view of the surrounding area.

Cogs are useful merchant ships because they are large, not overly difficult to build, and often less expensive than larger vessels. They are good for long journeys but impractical for short trips, especially in light winds.

Vessel details

  • Requires 22 mind logic to command.
  • Passengers: 1 captain and 8 crew.
  • Maximum speed: 33.22 km/h, solo with a gale from behind.
  • Hold capacity: 29 large crates. See #Loadable items and #Useful quantities for more information.
  • Creature cage capacity: 6.
  • Minimum passable depth: 20 dirt.
  • Size: approximately 5 tiles long and 2 tiles wide.
  • Height: approximately 40 dirt from water level to deck, and approximately 170 dirt from water level to the top.

Notes

  • Ships with a quality of less than 10 cannot be commanded.
    • This includes ships whose damage percentage would calculate to bring the quality below 10, such as a 12 quality ship with 17 damage.
    • Repairing a ship can sometimes result in the ship retaining a quality above 10, making it commandable again.
  • The quality of each keel section affects the creation chance.
  • Ships cannot be hauled up ladders.

Loadable items

List is a work in progress.

Tested.

Useful quantities

Non-loadable items

See Load cargo for an exhaustive list of loadable and non-loadable items by smallest vehicle type.

Information icon.png
Boat speeds are relative and depend greatly on weather conditions.