Difference between revisions of "Small catapult"

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[[CDB|Main]] / [[Skills]] / [[Carpentry]] / [[Fine carpentry]] / '''{{PAGENAME}}'''
 
[[CDB|Main]] / [[Skills]] / [[Carpentry]] / [[Fine carpentry]] / '''{{PAGENAME}}'''
 +
 
{{ItemBox
 
{{ItemBox
 
|name={{PAGENAME}}
 
|name={{PAGENAME}}
 
|image=Catapult.jpg
 
|image=Catapult.jpg
|active=[[log]] (24.00kg)
+
|examine=A small four wheel catapult designed to be dragged by one person. It could be used to hurl items at walls and fences.
|passive=[[shaft]] (1.00kg)
+
|active=[[log]] (24.00 kg)
 +
|passive=[[shaft]] (1.00 kg)
 
|group=War machines
 
|group=War machines
|materials=* 7x [[log]]s (17kg)
+
|materials=* 1x [[log]] (24 kg)
 +
* 6x [[log]]s (17 kg)
 
* 1x [[shaft]]
 
* 1x [[shaft]]
* 5x [[rope]]s (0.5kg)
+
* 5x [[rope]]s (0.50 kg)
 
* 2x [[small wheel axle]]s
 
* 2x [[small wheel axle]]s
|result=*'''{{PAGENAME}}'''  
+
|result=* '''{{PAGENAME}}'''
 
|skill=fine carpentry
 
|skill=fine carpentry
 
|improve=fine carpentry
 
|improve=fine carpentry
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== Description ==
 
== Description ==
''A small four wheel catapult designed to be dragged by one person. It could be used to hurl items at walls and fences.''
 
  
==Notes==
+
A '''small catapult''' is a [[war machines|war machine]] used to launch ammunition at walls, fences, bridges, and other targets.
* A catapult's primary use is the destruction of walls and gates. You can hit another person with it, but it's very difficult.
+
 
* To use a catapult:
+
== Usage ==
**First load it with ammunition. Almost everything can be fired, but [[stone shards]] and [[ore]]s do the most damage. [[Quality]] and [[damage]] of the ammunition will affect the amount of damage done to your target. To load a catapult, activate an item in your inventory, right-click the catapult, and select Machine -> Load.
+
 
**After you load the catapult, it must be winched. With every winch the catapult shoots 1 tile further. The maximum distance a catapult can shoot is 50. To winch a catapult, right-click the catapult after it has been loaded, and select winch. This distance is calculated including both the tiles that the catapult and the target are standing on.
+
* A catapult's primary use is the destruction of walls and gates. It can hit another player or animal, but this is very difficult.
**To aim the catapult, simply drag it so that it points to the target. This can be improved with further precision by changing the firing angle. By default, the firing angle will be 45 degrees and it can be changed to be between 5 and 85 degrees.
+
* A catapult needs 21.0 [[body strength]] to use.
**When the catapult has winched at least 10 winches, you can fire the catapult. Right-click the catapult, select 'Machine'>'Fire'. If it was properly aimed and winched, you will either get a message in event window that you just missed the target, or a list of everything it hits. If it only says that you've hit nothing, your aim is off.
 
* A catapult's trajectory is affected by elevation. Firing uphill requires more winching to hit the target, whereas firing downhill requires less winching.
 
* A catapult needs 21.0 body strength to use.
 
 
* It can be dragged, but only by players, not by animals.
 
* It can be dragged, but only by players, not by animals.
 +
* Cannot be operated with furniture or other large objects within 1 tile of it.
 +
* Cannot be operated if the tile it stands on is below water level or inside a cave.
 +
* Can be loaded into larger ships like the [[knarr]] or [[cog]].
 +
* A [[spyglass]] is an excellent tool for measuring distance when winching.
 +
 +
=== Loading and firing ===
 +
 +
* First load it with ammunition. Almost everything can be fired, but [[stone shards]] and [[ore]]s do the most damage.
 +
* [[Quality]] and [[damage]] of the ammunition affect the amount of damage done to the target.
 +
* To load a catapult, activate an item in your inventory, right-click the catapult, and select ''Machine'' > ''Load''.
 +
* After loading the catapult, it must be winched. With every winch, the catapult shoots 1 tile further.
 +
* The minimum distance a catapult can shoot is 3 tiles, which is 10 winches.
 +
* The maximum distance a catapult can shoot is 50 tiles.
 +
* To winch a catapult, right-click the catapult after it has been loaded and select ''Winch''.
 +
* This distance is calculated including both the tiles that the catapult and the target are standing on.
 +
* To aim the catapult, drag it so that it points toward the target.
 +
* The firing angle can be changed for more precise aiming. By default, the firing angle is 45 degrees and can be changed to between 5 and 85 degrees.
 +
* When the catapult has been winched at least 10 times, it can be fired by right-clicking the catapult and selecting ''Machine'' > ''Fire''.
 +
* If it was properly aimed and winched, the event window will show either that the shot missed the target or a list of everything it hits. If it says that nothing was hit, the aim is off.
 +
 +
=== Damage and trajectory ===
 +
 +
* A catapult's trajectory is affected by elevation. Firing uphill requires more winching to hit the target, while firing downhill requires less winching.
 
* Action timer for winching is affected by skill.
 
* Action timer for winching is affected by skill.
 
* Any item launched with the catapult will be either heavily damaged or destroyed. Any item that is not destroyed will be at the target tile.
 
* Any item launched with the catapult will be either heavily damaged or destroyed. Any item that is not destroyed will be at the target tile.
* Starting power is determined by the number of winches. Power is directly related to starting velocity (E.G: 20 winches is 20 m/s)
+
* Starting power is determined by the number of winches. Power is directly related to starting velocity, for example, 20 winches is 20 m/s.
* Anything within a small radius of the landing position will take damage and the size of the radius is determined by the size of the thrown projectile
+
* Anything within a small radius of the landing position will take damage. The size of the radius is determined by the size of the thrown projectile.
* Catapults projectile arc is checked for any walls, floors, bridges or fences it hits. Otherwise it travels a full arc until it hits the ground.  
+
* A catapult's projectile arc is checked for any walls, floors, bridges, or fences it hits. Otherwise, it travels a full arc until it hits the ground.
* Weight, quality, and final velocity all add into how much damage it deals to objects it lands on (metal and stone do the most damage)
+
* Weight, quality, and final velocity all add to how much damage it deals to objects it lands on. Metal and stone do the most damage.
 
* Catapults can fire over buildings and walls.
 
* Catapults can fire over buildings and walls.
 
* Catapults cannot hit [[guard tower]]s or damage mine doors.
 
* Catapults cannot hit [[guard tower]]s or damage mine doors.
 
* You can do a maximum of 20 damage to your target in one successful hit.
 
* You can do a maximum of 20 damage to your target in one successful hit.
* Catapults seem to be able to damage bridges (Thanks to Cenotaph for testing). Four [[stone shards]] did 8.0374664 damage on a bridge of QL = 48.90988.
+
* Catapults seem to be able to damage bridges. Four [[stone shards]] did 8.0374664 damage on a bridge of QL 48.90988.
* Cannot be operated with furniture or other large objects within 1 tile of it.
+
* Combine ammunition into 80 kg shards in order to maximize damage.
* Cannot be operated if the tile it stands on is below water level or inside a cave.
+
 
* Can be loaded into larger ships like the knarr or cog.
+
=== Ammunition ===
* Combine ammunition into 80kg shards in order to maximize damage.
 
* A [[spyglass]] is an excellent tool for measuring distance when winching.
 
  
== Ammunition ==
 
 
{| class="wikitable"
 
{| class="wikitable"
 
! width=100 | Item
 
! width=100 | Item
 
! Notes
 
! Notes
 
|-
 
|-
| [[Stone shards]] || Combined stone shards will do more damage
+
| [[Stone shards]] || Combined stone shards will do more damage.
 
|-
 
|-
| [[Stone brick]] || Less damage than stone shards
+
| [[Stone brick]] || Less damage than stone shards.
 
|-
 
|-
| [[Ore]] || Frequently used during raids, as it cannot be used by the enemy to repair walls and it's near worthless after shot.
+
| [[Ore]] || Frequently used during raids, as it cannot be used by the enemy to repair walls and is nearly worthless after being shot.
 
|-
 
|-
| [[Corpse]] || Deal moderate damage and can be useful when other ammo types are unavailable.
+
| [[Corpse]] || Deals moderate damage and can be useful when other ammunition types are unavailable.
 
|}
 
|}
==Skills==
+
 
 +
== Skills and characteristics ==
 +
 
 +
When using a small catapult:
 +
 
 
* [[War machines]] > Catapults
 
* [[War machines]] > Catapults
==Characteristics trained==
+
* [[Mind]] > [[Mind logic]]
See: [[Characteristics]]
+
 
 +
When creating a small catapult:
 +
 
 +
* [[Carpentry]] > [[Fine carpentry]]
 +
 
 +
== Titles ==
  
== [[Titles]] ==
 
 
* Rock Hurler at 50 skill
 
* Rock Hurler at 50 skill
 
* Wall Breaker at 70 skill
 
* Wall Breaker at 70 skill
 
* Eradicator at 90 skill
 
* Eradicator at 90 skill
  
== Notes on use on Freedom servers==
+
== Notes ==
*It is possible to use catapults on Freedom servers, with following limitations:  
+
 
** '''On deed''': can destroy anything (including owned houses) if given destroy building permission. Applies to ally and non-citizens as well.
+
* If you get the error message, "You can't work with the small catapult. This area is too crowded," move surrounding objects at least 2 tiles away.
** '''Off deed''': (including perimeters) can destroy any fence, wall or hedge, but not buildings, even if the building belongs to the user.
+
* On Freedom servers, catapults can be used with the following limitations:
 +
** '''On deed''': Can destroy anything, including owned houses, if given destroy building permission. This applies to allies and non-citizens as well.
 +
** '''Off deed''': Can destroy any fence, wall, or hedge, including in perimeters, but not buildings, even if the building belongs to the user.
  
 
[[Category:Skills]]
 
[[Category:Skills]]

Latest revision as of 19:25, 14 May 2026

Main / Skills / Carpentry / Fine carpentry / Small catapult

Small catapult
A Small catapult
Examine
A small four wheel catapult designed to be dragged by one person. It could be used to hurl items at walls and fences.
Creation
Total materials
Result
  • Small catapult
Skill and improvement
Properties
  • Can be dyed using 18048g of paint.

Description

A small catapult is a war machine used to launch ammunition at walls, fences, bridges, and other targets.

Usage

  • A catapult's primary use is the destruction of walls and gates. It can hit another player or animal, but this is very difficult.
  • A catapult needs 21.0 body strength to use.
  • It can be dragged, but only by players, not by animals.
  • Cannot be operated with furniture or other large objects within 1 tile of it.
  • Cannot be operated if the tile it stands on is below water level or inside a cave.
  • Can be loaded into larger ships like the knarr or cog.
  • A spyglass is an excellent tool for measuring distance when winching.

Loading and firing

  • First load it with ammunition. Almost everything can be fired, but stone shards and ores do the most damage.
  • Quality and damage of the ammunition affect the amount of damage done to the target.
  • To load a catapult, activate an item in your inventory, right-click the catapult, and select Machine > Load.
  • After loading the catapult, it must be winched. With every winch, the catapult shoots 1 tile further.
  • The minimum distance a catapult can shoot is 3 tiles, which is 10 winches.
  • The maximum distance a catapult can shoot is 50 tiles.
  • To winch a catapult, right-click the catapult after it has been loaded and select Winch.
  • This distance is calculated including both the tiles that the catapult and the target are standing on.
  • To aim the catapult, drag it so that it points toward the target.
  • The firing angle can be changed for more precise aiming. By default, the firing angle is 45 degrees and can be changed to between 5 and 85 degrees.
  • When the catapult has been winched at least 10 times, it can be fired by right-clicking the catapult and selecting Machine > Fire.
  • If it was properly aimed and winched, the event window will show either that the shot missed the target or a list of everything it hits. If it says that nothing was hit, the aim is off.

Damage and trajectory

  • A catapult's trajectory is affected by elevation. Firing uphill requires more winching to hit the target, while firing downhill requires less winching.
  • Action timer for winching is affected by skill.
  • Any item launched with the catapult will be either heavily damaged or destroyed. Any item that is not destroyed will be at the target tile.
  • Starting power is determined by the number of winches. Power is directly related to starting velocity, for example, 20 winches is 20 m/s.
  • Anything within a small radius of the landing position will take damage. The size of the radius is determined by the size of the thrown projectile.
  • A catapult's projectile arc is checked for any walls, floors, bridges, or fences it hits. Otherwise, it travels a full arc until it hits the ground.
  • Weight, quality, and final velocity all add to how much damage it deals to objects it lands on. Metal and stone do the most damage.
  • Catapults can fire over buildings and walls.
  • Catapults cannot hit guard towers or damage mine doors.
  • You can do a maximum of 20 damage to your target in one successful hit.
  • Catapults seem to be able to damage bridges. Four stone shards did 8.0374664 damage on a bridge of QL 48.90988.
  • Combine ammunition into 80 kg shards in order to maximize damage.

Ammunition

Item Notes
Stone shards Combined stone shards will do more damage.
Stone brick Less damage than stone shards.
Ore Frequently used during raids, as it cannot be used by the enemy to repair walls and is nearly worthless after being shot.
Corpse Deals moderate damage and can be useful when other ammunition types are unavailable.

Skills and characteristics

When using a small catapult:

When creating a small catapult:

Titles

  • Rock Hurler at 50 skill
  • Wall Breaker at 70 skill
  • Eradicator at 90 skill

Notes

  • If you get the error message, "You can't work with the small catapult. This area is too crowded," move surrounding objects at least 2 tiles away.
  • On Freedom servers, catapults can be used with the following limitations:
    • On deed: Can destroy anything, including owned houses, if given destroy building permission. This applies to allies and non-citizens as well.
    • Off deed: Can destroy any fence, wall, or hedge, including in perimeters, but not buildings, even if the building belongs to the user.