Difference between revisions of "Water"
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*Treating [[pottery]] items before hardening in a fire | *Treating [[pottery]] items before hardening in a fire | ||
*Mix with other items using [[alchemy]], for example to make [[paint]] | *Mix with other items using [[alchemy]], for example to make [[paint]] | ||
+ | *As an ingredient when cooking [[gulasch]] and [[porridge]] | ||
== Water level == | == Water level == |
Revision as of 13:02, 7 January 2008
Description
Water is found at the coasts and lakes of the world. Other than a safe refuge from a variety of non-swimming animals and monsters, it has a number of practical uses and can be collected in containers.
Usage
To collect water, activate a container capable of holding liquid, such as a pottery jar, pottery flask or small barrel and then right-click a submerged tile and select fill. The action is executed on the tile itself, so if it's too deep you will get a message that you are too far away.
Once collected, you can use water for:
- Drinking to regain stamina regeneration (you can also do this directly on the tile)
- Tempering metal items when smithing
- Treating pottery items before hardening in a fire
- Mix with other items using alchemy, for example to make paint
- As an ingredient when cooking gulasch and porridge
Water level
Water at sea level is universally set throughout the whole of WURM, and as such is always the same. This also applies when mining tunnels. If you mine deep enough you will hit sea level and create a submerged cave floor tile. This can be used to collect water from, just like any other submerged tile.
Travelling on the waterways
When traversing water you travel more slowly than on land, but as mentioned before this may be preferable as many animals can't swim and so you are generally safe from them. You cannot drag a cart into water, instead you may use a raft which functions the exact same way but only works on water.
The land of WURM is divided into two large islands, Wild and Home. By swimming off the western coast of Home you can reach Wild, and vice versa on Wild's east coast.