Difference between revisions of "Repairing"
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* Repairman/Repairwoman at 50 skill | * Repairman/Repairwoman at 50 skill | ||
* Materia Tamer at 70 skill | * Materia Tamer at 70 skill | ||
+ | * Master Fixer at 90 skill | ||
[[Category:Babel/R]] | [[Category:Babel/R]] | ||
[[Category:Skills]] | [[Category:Skills]] |
Revision as of 03:45, 14 February 2014
Repairing is the skill used to repair damage on items. Repairing is useful for keeping items and buildings in good shape. A high repair skill will reduce the amount of quality lost while repairing.
Repairing increases mind logic and body control characteristics.
Method
- Right-click the item. If repairing requires raw materials like a plank, log, rock shards, wood scrap or stone brick, activate the material needed first, then right-click the structure
- Select "Repair".
Notes
- Vynora priests can use the Mend spell to repair otherwise unrepairable items
- If you try to repair a house wall within some other deed's perimeter, you will get the error message "<Deed Name> does not allow that."
- The timer on repairing is affected by your mind logic
- The amount of QL reduction from repairing is affected by your repair skill in comparison to the items QL
Repair Chart (Active Materials & Damage Reduction)
Material | Structure/Item | Damage Reduction |
---|---|---|
Log | Wooden palisade gate, Palisade | No Data Available |
Plank | Wooden Fence, Wooden Fence Gate, Wooden house walls/Windows/Doors | Fence/Gate = repairs 40 dmg per plank, House wall = repairs 10 dmg per plank |
Stone Brick | Iron fence, Iron fence gate, Tall Stone Wall, Stone house walls/Windows/Doors | Repairs 10 dmg per brick |
Rock Shards | Stone wall | Repairs 10 dmg per shard |
Wood scrap | Woven fence | Repairs 10 dmg per woodscrap |
Not an all-inclusive list - please add any additional items/materials to the above table that are not included.
Titles
- Repairman/Repairwoman at 50 skill
- Materia Tamer at 70 skill
- Master Fixer at 90 skill