Difference between revisions of "Cog"

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* 2x [[oar]]s
 
* 2x [[oar]]s
 
* 4x [[mooring rope]]s
 
* 4x [[mooring rope]]s
 +
|materialbreakdown=
 +
* 4x [[keel section]]s
 +
* 1x [[large mast]]
 +
* 1x [[square sail]]
 +
* 8x [[thick rope]]s
 +
* 8x [[cordage rope]]s
 +
* 4x [[mooring rope]]s
 +
* 50x [[tar]]
 +
* 4x [[iron ribbon]]s
 +
* 2x [[oar]]s
 +
* 311x [[hull plank]]s
 +
* 60x [[deck board]]s
 +
* 19x [[plank]]s
 +
* 210x [[tenon]]s
 +
* 4x [[large tackle]]s
 +
* 2x [[small tackle]]s
 +
* 10x [[belaying pin]]s
 +
* 1x [[shaft]]
 +
* 420x [[peg]]s
 +
* Total components: 1119
  
 
|result=*'''{{PAGENAME}}'''
 
|result=*'''{{PAGENAME}}'''
 
|skill=ship building
 
|skill=ship building
 +
|dyeamount=36488/10946 
 
}}
 
}}
  
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''A sturdy one-masted merchant ship with a flat bottom.''
 
''A sturdy one-masted merchant ship with a flat bottom.''
  
A medium difficulty ship, the cog requires fewer sails but more wooden materials than the [[corbita]] and is harder to create. One large advantage it has over the similarly-sized corbita is that the second passenger to board is put into the [[crows nest]], giving them a great view of the surrounding area.
+
A medium difficulty ship, the cog requires fewer sails but more wooden materials than the [[corbita]] and is harder to create. One large advantage it has over the similarly-sized corbita is that the second passenger to board is put into the [[crow's nest]], giving them a great view of the surrounding area.
  
 
Cogs are great merchant ships as they are a large size, not difficult to build and as a result inexpensive to buy. They are good for long journeys but are impractical for short hops, especially in light winds.
 
Cogs are great merchant ships as they are a large size, not difficult to build and as a result inexpensive to buy. They are good for long journeys but are impractical for short hops, especially in light winds.
 
You will need 22 [[Mind_logic|Mind Logic]] to be able to command it.
 
  
 
== Vessel details ==
 
== Vessel details ==
*Passengers: 1 Captain + 8 crew
+
*Requires 22 [[mind logic]] to be able to command it.
 +
*Passengers: 1 captain + 8 crew.
 
*Maximum speed: 33.22 km/h (solo, with a [[gale]] in the back)
 
*Maximum speed: 33.22 km/h (solo, with a [[gale]] in the back)
*Maximum speed: 35(?) km/h (full crew)
+
*Hold Capacity: 29 large crates. see [[#Loadable Items]] and [[#Useful Quantities]] for more info.
*Hold Capacity: 50916 [[Container|volume]] units (67 rafts). Weight(kg) has no effect on this.  
 
 
*Creature Cage Capacity: 6
 
*Creature Cage Capacity: 6
*The Hold's item count is limited to 100. If more is needed, use containers like [[small barrel]]s or [[raft]]s.  
+
*Minimum passable depth: 20 dirt.
 
*Size: ~ 5 tiles long and 2 tiles wide
 
*Size: ~ 5 tiles long and 2 tiles wide
 
*Height: 40 dirt from water level to deck(?) and ~ 170 dirt from waterlevel to top
 
*Height: 40 dirt from water level to deck(?) and ~ 170 dirt from waterlevel to top
*64.5 kg of dye is required to paint a cog
 
*Requires 20 dirt water depth
 
 
==Total Components==
 
Depending on your skill you may have to create extra [[keel section]]s and other components.
 
* 311x [[hull plank]] (11x for [[stern]])
 
* 10x [[belaying pin]]
 
* 210x [[tenon]] (10x for [[stern]])
 
* 420x [[peg]]s (20x for [[stern]])
 
* 8x [[thick rope]]
 
* 1x [[large mast]] (for [[large square rig]])
 
* 1x [[square sail]] (for [[large square rig]])
 
* 8x [[cordage rope]] (for [[large square rig]])
 
* 2x [[small tackle]] (for [[large square rig]])
 
* 4x [[large tackle]] (for [[large square rig]])
 
* 4x [[iron ribbon]]s (for [[crows nest]])
 
* 19x [[plank]]s (13x for [[crows nest]]) (6x for [[rudder]])
 
* 1x [[shaft]] (for [[rudder]])
 
* 4x [[keel section]]
 
* 60x [[deck board]]
 
* 50x [[tar]]
 
* 2x [[oar]]
 
* 4x [[mooring rope]]
 
 
*Total components: 1119
 
  
 
==Notes==
 
==Notes==
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**Repairing a ship can sometimes result in the ship retaining a quality above 10, thus being commandable once again.
 
**Repairing a ship can sometimes result in the ship retaining a quality above 10, thus being commandable once again.
 
*The quality of each of the keel sections affects the chance of being created.
 
*The quality of each of the keel sections affects the chance of being created.
*Keel sections can be improved (Carpentry items) before attempting assembly.
+
*Ships cannot be hauled up ladders
 
 
Keel section improvement examples (30.33 Carpentry and 18.21 Shipbuilding):
 
* QL6.12 + QL5.97 = 14% chance
 
* QL5.97 + QL18.33 = 23% chance
 
* QL10.46 + QL18.33 = 26% chance
 
 
 
 
== Loadable Items ==
 
== Loadable Items ==
 
''List is a work in progress.
 
''List is a work in progress.
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*1 large chest
 
*1 large chest
 
*2 forges
 
*2 forges
 +
 +
== Useful Quantities ==
 +
*can fit 2 [[large cart|Large Carts]] with 4 [[creature cage|Creature Cages]].
 +
*cannot fit 1 wagon even when empty.
  
 
== Non-loadable items ==
 
== Non-loadable items ==

Latest revision as of 04:24, 1 June 2023

Main / Skills / Carpentry / Ship building / Cog

Cog
A Cog
Creation
Total materials
Material Breakdown
Result
  • Cog
Skill and improvement
Properties
  • Can be dyed using 36488/10946g of paint.

Description

A sturdy one-masted merchant ship with a flat bottom.

A medium difficulty ship, the cog requires fewer sails but more wooden materials than the corbita and is harder to create. One large advantage it has over the similarly-sized corbita is that the second passenger to board is put into the crow's nest, giving them a great view of the surrounding area.

Cogs are great merchant ships as they are a large size, not difficult to build and as a result inexpensive to buy. They are good for long journeys but are impractical for short hops, especially in light winds.

Vessel details

  • Requires 22 mind logic to be able to command it.
  • Passengers: 1 captain + 8 crew.
  • Maximum speed: 33.22 km/h (solo, with a gale in the back)
  • Hold Capacity: 29 large crates. see #Loadable Items and #Useful Quantities for more info.
  • Creature Cage Capacity: 6
  • Minimum passable depth: 20 dirt.
  • Size: ~ 5 tiles long and 2 tiles wide
  • Height: 40 dirt from water level to deck(?) and ~ 170 dirt from waterlevel to top

Notes

  • Ships with a quality of less than 10 cannot be commanded.
    • This includes ships whose damage percentage would calculate to bring the quality below 10 (eg. a 12 quality ship with 17 damage calculates to a ship below 10 quality).
    • Repairing a ship can sometimes result in the ship retaining a quality above 10, thus being commandable once again.
  • The quality of each of the keel sections affects the chance of being created.
  • Ships cannot be hauled up ladders

Loadable Items

List is a work in progress.

Tested.

  • 11 small rafts
  • 1 large chest
  • 2 forges

Useful Quantities

Non-loadable items

See Load cargo for exhaustive list of loadable/non-loadable items by smallest vehicle type.

Information icon.png
Boat speeds are relative and depend greatly on weather conditions.