Difference between revisions of "Cog"

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{{itemBox
 
{{itemBox
 
|name={{PAGENAME}}
 
|name={{PAGENAME}}
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|examine=A sturdy one-masted merchant ship with a flat bottom.
 
|active=[[keel section]]
 
|active=[[keel section]]
 
|passive=[[keel section]]  
 
|passive=[[keel section]]  
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* 420x [[peg]]s
 
* 420x [[peg]]s
 
* Total components: 1119
 
* Total components: 1119
 
 
|result=*'''{{PAGENAME}}'''
 
|result=*'''{{PAGENAME}}'''
 
|skill=ship building
 
|skill=ship building
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|dyeamount=36488/10946 
 
}}
 
}}
  
 
== Description ==
 
== Description ==
  
''A sturdy one-masted merchant ship with a flat bottom.''
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A '''cog''' is a medium difficulty [[ship]] used for travel and transporting cargo. It requires fewer sails but more wooden materials than the [[corbita]] and is harder to create.
  
A medium difficulty ship, the cog requires fewer sails but more wooden materials than the [[corbita]] and is harder to create. One large advantage it has over the similarly-sized corbita is that the second passenger to board is put into the [[crows nest]], giving them a great view of the surrounding area.
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One advantage of the cog over the similarly sized corbita is that the second passenger to board is placed in the [[crow's nest]], giving them a high view of the surrounding area.
  
Cogs are great merchant ships as they are a large size, not difficult to build and as a result inexpensive to buy. They are good for long journeys but are impractical for short hops, especially in light winds.
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Cogs are useful merchant ships because they are large, not overly difficult to build, and often less expensive than larger vessels. They are good for long journeys but impractical for short trips, especially in light winds.
  
You will need 22 [[Mind_logic|Mind Logic]] to be able to command it.
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== Vessel details ==
  
== Vessel details ==
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* Requires 22 [[mind logic]] to command.
*Passengers: 1 Captain + 8 crew
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* Passengers: 1 captain and 8 crew.
*Maximum speed: 33.22 km/h (solo, with a [[gale]] in the back)
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* Maximum speed: 33.22 km/h, solo with a [[gale]] from behind.
*Maximum speed: 35(?) km/h (full crew)
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* Hold capacity: 29 [[large crate]]s. See [[#Loadable items]] and [[#Useful quantities]] for more information.
*Hold Capacity: 50916 [[Container|volume]] units (67 rafts). Weight(kg) has no effect on this.
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* Creature cage capacity: 6.
*Creature Cage Capacity: 6
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* Minimum passable depth: 20 dirt.
*The Hold's item count is limited to 100. If more is needed, use containers like [[small barrel]]s or [[raft]]s.  
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* Size: approximately 5 tiles long and 2 tiles wide.
*Size: ~ 5 tiles long and 2 tiles wide
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* Height: approximately 40 dirt from water level to deck, and approximately 170 dirt from water level to the top.
*Height: 40 dirt from water level to deck(?) and ~ 170 dirt from waterlevel to top
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*Requires 20 dirt water depth
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== Notes ==
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* Ships with a [[quality]] of less than 10 cannot be commanded.
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** This includes ships whose [[damage]] percentage would calculate to bring the quality below 10, such as a 12 quality ship with 17 damage.
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** Repairing a ship can sometimes result in the ship retaining a quality above 10, making it commandable again.
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* The quality of each [[keel section]] affects the creation chance.
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* Ships cannot be hauled up ladders.
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== Loadable items ==
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 +
''List is a work in progress.''
  
==Notes==
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* [[Forge]] - 13
*Ships with a [[quality]] of less than 10 cannot be commanded.
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* [[Oven]]
**This includes ships whose [[damage]] percentage would calculate to bring the quality below 10 (eg. a 12 quality ship with 17 damage calculates to a ship below 10 quality).
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* [[Large crate]] - 29
**Repairing a ship can sometimes result in the ship retaining a quality above 10, thus being commandable once again.
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* [[Small crate]] - 51
*The quality of each of the keel sections affects the chance of being created.
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* [[Bulk storage bin]] - 3
*Keel sections can be improved (Carpentry items) before attempting assembly.
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* [[Creature cage]] - 4
  
Keel section improvement examples (30.33 Carpentry and 18.21 Shipbuilding):
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''Tested.''
* QL6.12 + QL5.97 = 14% chance
 
* QL5.97 + QL18.33 = 23% chance
 
* QL10.46 + QL18.33 = 26% chance
 
  
*it needs 36.488 kg of dye for wooden part and 10.946 kg for sails.
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* 11 [[small raft]]s
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* 1 [[large chest]]
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* 2 [[forge]]s
  
== Loadable Items ==
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== Useful quantities ==
''List is a work in progress.
 
*[[Forge]]
 
*[[Oven]]
 
*[[Large crate]] - 29
 
*[[Small crate]] - 51
 
*[[Bulk storage bin]] - 3
 
  
''Tested.
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* Can fit 2 [[large cart]]s with 4 [[creature cage]]s.
*11 small rafts
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* Cannot fit 1 [[wagon]], even when empty.
*1 large chest
 
*2 forges
 
  
 
== Non-loadable items ==
 
== Non-loadable items ==
See [[Load cargo]] for exhaustive list of loadable/non-loadable items by smallest vehicle type.
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 +
See [[Load cargo]] for an exhaustive list of loadable and non-loadable items by smallest vehicle type.
  
 
{{Infobox|Boat speeds are relative and depend greatly on weather conditions.}}
 
{{Infobox|Boat speeds are relative and depend greatly on weather conditions.}}
 
  
 
[[Category:Ships]]
 
[[Category:Ships]]

Latest revision as of 21:07, 10 May 2026

Main / Skills / Carpentry / Ship building / Cog

Cog
A Cog
Examine
A sturdy one-masted merchant ship with a flat bottom.
Creation
Total materials
Material Breakdown
Result
  • Cog
Skill and improvement
Properties
  • Can be dyed using 36488/10946g of paint.

Description

A cog is a medium difficulty ship used for travel and transporting cargo. It requires fewer sails but more wooden materials than the corbita and is harder to create.

One advantage of the cog over the similarly sized corbita is that the second passenger to board is placed in the crow's nest, giving them a high view of the surrounding area.

Cogs are useful merchant ships because they are large, not overly difficult to build, and often less expensive than larger vessels. They are good for long journeys but impractical for short trips, especially in light winds.

Vessel details

  • Requires 22 mind logic to command.
  • Passengers: 1 captain and 8 crew.
  • Maximum speed: 33.22 km/h, solo with a gale from behind.
  • Hold capacity: 29 large crates. See #Loadable items and #Useful quantities for more information.
  • Creature cage capacity: 6.
  • Minimum passable depth: 20 dirt.
  • Size: approximately 5 tiles long and 2 tiles wide.
  • Height: approximately 40 dirt from water level to deck, and approximately 170 dirt from water level to the top.

Notes

  • Ships with a quality of less than 10 cannot be commanded.
    • This includes ships whose damage percentage would calculate to bring the quality below 10, such as a 12 quality ship with 17 damage.
    • Repairing a ship can sometimes result in the ship retaining a quality above 10, making it commandable again.
  • The quality of each keel section affects the creation chance.
  • Ships cannot be hauled up ladders.

Loadable items

List is a work in progress.

Tested.

Useful quantities

Non-loadable items

See Load cargo for an exhaustive list of loadable and non-loadable items by smallest vehicle type.

Information icon.png
Boat speeds are relative and depend greatly on weather conditions.