Difference between revisions of "Small catapult"
Jump to navigation
Jump to search
m (Space to fix the link) |
m |
||
| (6 intermediate revisions by 4 users not shown) | |||
| Line 1: | Line 1: | ||
[[CDB|Main]] / [[Skills]] / [[Carpentry]] / [[Fine carpentry]] / '''{{PAGENAME}}''' | [[CDB|Main]] / [[Skills]] / [[Carpentry]] / [[Fine carpentry]] / '''{{PAGENAME}}''' | ||
| + | |||
{{ItemBox | {{ItemBox | ||
|name={{PAGENAME}} | |name={{PAGENAME}} | ||
|image=Catapult.jpg | |image=Catapult.jpg | ||
| − | |active=[[log]] (24. | + | |examine=A small four wheel catapult designed to be dragged by one person. It could be used to hurl items at walls and fences. |
| − | |passive=[[shaft]] (1. | + | |active=[[log]] (24.00 kg) |
| + | |passive=[[shaft]] (1.00 kg) | ||
|group=War machines | |group=War machines | ||
| − | |materials=* | + | |materials=* 1x [[log]] (24 kg) |
| + | * 6x [[log]]s (17 kg) | ||
* 1x [[shaft]] | * 1x [[shaft]] | ||
| − | * 5x [[rope]]s (0. | + | * 5x [[rope]]s (0.50 kg) |
* 2x [[small wheel axle]]s | * 2x [[small wheel axle]]s | ||
| − | |result=*'''{{PAGENAME}}''' | + | |result=* '''{{PAGENAME}}''' |
|skill=fine carpentry | |skill=fine carpentry | ||
|improve=fine carpentry | |improve=fine carpentry | ||
| Line 17: | Line 20: | ||
== Description == | == Description == | ||
| − | |||
| − | + | A '''small catapult''' is a [[war machines|war machine]] used to launch ammunition at walls, fences, bridges, and other targets. | |
| − | + | ||
| − | + | == Usage == | |
| − | + | ||
| − | + | * A catapult's primary use is the destruction of walls and gates. It can hit another player or animal, but this is very difficult. | |
| − | + | * A catapult needs 21.0 [[body strength]] to use. | |
| − | |||
| − | * A catapult's | ||
| − | * A catapult needs 21.0 body strength to use. | ||
* It can be dragged, but only by players, not by animals. | * It can be dragged, but only by players, not by animals. | ||
| + | * Cannot be operated with furniture or other large objects within 1 tile of it. | ||
| + | * Cannot be operated if the tile it stands on is below water level or inside a cave. | ||
| + | * Can be loaded into larger ships like the [[knarr]] or [[cog]]. | ||
| + | * A [[spyglass]] is an excellent tool for measuring distance when winching. | ||
| + | |||
| + | === Loading and firing === | ||
| + | |||
| + | * First load it with ammunition. Almost everything can be fired, but [[stone shards]] and [[ore]]s do the most damage. | ||
| + | * [[Quality]] and [[damage]] of the ammunition affect the amount of damage done to the target. | ||
| + | * To load a catapult, activate an item in your inventory, right-click the catapult, and select ''Machine'' > ''Load''. | ||
| + | * After loading the catapult, it must be winched. With every winch, the catapult shoots 1 tile further. | ||
| + | * The minimum distance a catapult can shoot is 3 tiles, which is 10 winches. | ||
| + | * The maximum distance a catapult can shoot is 50 tiles. | ||
| + | * To winch a catapult, right-click the catapult after it has been loaded and select ''Winch''. | ||
| + | * This distance is calculated including both the tiles that the catapult and the target are standing on. | ||
| + | * To aim the catapult, drag it so that it points toward the target. | ||
| + | * The firing angle can be changed for more precise aiming. By default, the firing angle is 45 degrees and can be changed to between 5 and 85 degrees. | ||
| + | * When the catapult has been winched at least 10 times, it can be fired by right-clicking the catapult and selecting ''Machine'' > ''Fire''. | ||
| + | * If it was properly aimed and winched, the event window will show either that the shot missed the target or a list of everything it hits. If it says that nothing was hit, the aim is off. | ||
| + | |||
| + | === Damage and trajectory === | ||
| + | |||
| + | * A catapult's trajectory is affected by elevation. Firing uphill requires more winching to hit the target, while firing downhill requires less winching. | ||
* Action timer for winching is affected by skill. | * Action timer for winching is affected by skill. | ||
* Any item launched with the catapult will be either heavily damaged or destroyed. Any item that is not destroyed will be at the target tile. | * Any item launched with the catapult will be either heavily damaged or destroyed. Any item that is not destroyed will be at the target tile. | ||
| − | * Starting power is determined by the number of winches. Power is directly related to starting velocity | + | * Starting power is determined by the number of winches. Power is directly related to starting velocity, for example, 20 winches is 20 m/s. |
| − | * Anything within a small radius of the landing position will take damage | + | * Anything within a small radius of the landing position will take damage. The size of the radius is determined by the size of the thrown projectile. |
| − | * | + | * A catapult's projectile arc is checked for any walls, floors, bridges, or fences it hits. Otherwise, it travels a full arc until it hits the ground. |
| − | * Weight, quality, and final velocity all add | + | * Weight, quality, and final velocity all add to how much damage it deals to objects it lands on. Metal and stone do the most damage. |
* Catapults can fire over buildings and walls. | * Catapults can fire over buildings and walls. | ||
* Catapults cannot hit [[guard tower]]s or damage mine doors. | * Catapults cannot hit [[guard tower]]s or damage mine doors. | ||
* You can do a maximum of 20 damage to your target in one successful hit. | * You can do a maximum of 20 damage to your target in one successful hit. | ||
| − | * Catapults seem to be able to damage bridges | + | * Catapults seem to be able to damage bridges. Four [[stone shards]] did 8.0374664 damage on a bridge of QL 48.90988. |
| − | + | * Combine ammunition into 80 kg shards in order to maximize damage. | |
| − | + | ||
| − | + | === Ammunition === | |
| − | * Combine ammunition into | ||
| − | |||
| − | |||
{| class="wikitable" | {| class="wikitable" | ||
! width=100 | Item | ! width=100 | Item | ||
! Notes | ! Notes | ||
|- | |- | ||
| − | | [[Stone shards]] || Combined stone shards will do more damage | + | | [[Stone shards]] || Combined stone shards will do more damage. |
|- | |- | ||
| − | | [[Stone brick]] || Less damage than stone shards | + | | [[Stone brick]] || Less damage than stone shards. |
|- | |- | ||
| − | | [[Ore]] || Frequently used during raids, as it cannot be used by the enemy to repair walls and | + | | [[Ore]] || Frequently used during raids, as it cannot be used by the enemy to repair walls and is nearly worthless after being shot. |
|- | |- | ||
| − | | [[Corpse]] || | + | | [[Corpse]] || Deals moderate damage and can be useful when other ammunition types are unavailable. |
|} | |} | ||
| − | ==Skills== | + | |
| + | == Skills and characteristics == | ||
| + | |||
| + | When using a small catapult: | ||
| + | |||
* [[War machines]] > Catapults | * [[War machines]] > Catapults | ||
| − | + | * [[Mind]] > [[Mind logic]] | |
| − | + | ||
| + | When creating a small catapult: | ||
| + | |||
| + | * [[Carpentry]] > [[Fine carpentry]] | ||
| + | |||
| + | == Titles == | ||
| − | |||
* Rock Hurler at 50 skill | * Rock Hurler at 50 skill | ||
* Wall Breaker at 70 skill | * Wall Breaker at 70 skill | ||
* Eradicator at 90 skill | * Eradicator at 90 skill | ||
| − | == Notes | + | == Notes == |
| − | * | + | |
| − | ** '''On deed''': | + | * If you get the error message, "You can't work with the small catapult. This area is too crowded," move surrounding objects at least 2 tiles away. |
| − | ** '''Off deed''': | + | * On Freedom servers, catapults can be used with the following limitations: |
| + | ** '''On deed''': Can destroy anything, including owned houses, if given destroy building permission. This applies to allies and non-citizens as well. | ||
| + | ** '''Off deed''': Can destroy any fence, wall, or hedge, including in perimeters, but not buildings, even if the building belongs to the user. | ||
[[Category:Skills]] | [[Category:Skills]] | ||
Latest revision as of 19:25, 14 May 2026
Main / Skills / Carpentry / Fine carpentry / Small catapult
| Examine |
|---|
| A small four wheel catapult designed to be dragged by one person. It could be used to hurl items at walls and fences. |
| Creation |
|
| Total materials |
|
| Result |
|
| Skill and improvement |
|
| Properties |
|
Contents
Description
A small catapult is a war machine used to launch ammunition at walls, fences, bridges, and other targets.
Usage
- A catapult's primary use is the destruction of walls and gates. It can hit another player or animal, but this is very difficult.
- A catapult needs 21.0 body strength to use.
- It can be dragged, but only by players, not by animals.
- Cannot be operated with furniture or other large objects within 1 tile of it.
- Cannot be operated if the tile it stands on is below water level or inside a cave.
- Can be loaded into larger ships like the knarr or cog.
- A spyglass is an excellent tool for measuring distance when winching.
Loading and firing
- First load it with ammunition. Almost everything can be fired, but stone shards and ores do the most damage.
- Quality and damage of the ammunition affect the amount of damage done to the target.
- To load a catapult, activate an item in your inventory, right-click the catapult, and select Machine > Load.
- After loading the catapult, it must be winched. With every winch, the catapult shoots 1 tile further.
- The minimum distance a catapult can shoot is 3 tiles, which is 10 winches.
- The maximum distance a catapult can shoot is 50 tiles.
- To winch a catapult, right-click the catapult after it has been loaded and select Winch.
- This distance is calculated including both the tiles that the catapult and the target are standing on.
- To aim the catapult, drag it so that it points toward the target.
- The firing angle can be changed for more precise aiming. By default, the firing angle is 45 degrees and can be changed to between 5 and 85 degrees.
- When the catapult has been winched at least 10 times, it can be fired by right-clicking the catapult and selecting Machine > Fire.
- If it was properly aimed and winched, the event window will show either that the shot missed the target or a list of everything it hits. If it says that nothing was hit, the aim is off.
Damage and trajectory
- A catapult's trajectory is affected by elevation. Firing uphill requires more winching to hit the target, while firing downhill requires less winching.
- Action timer for winching is affected by skill.
- Any item launched with the catapult will be either heavily damaged or destroyed. Any item that is not destroyed will be at the target tile.
- Starting power is determined by the number of winches. Power is directly related to starting velocity, for example, 20 winches is 20 m/s.
- Anything within a small radius of the landing position will take damage. The size of the radius is determined by the size of the thrown projectile.
- A catapult's projectile arc is checked for any walls, floors, bridges, or fences it hits. Otherwise, it travels a full arc until it hits the ground.
- Weight, quality, and final velocity all add to how much damage it deals to objects it lands on. Metal and stone do the most damage.
- Catapults can fire over buildings and walls.
- Catapults cannot hit guard towers or damage mine doors.
- You can do a maximum of 20 damage to your target in one successful hit.
- Catapults seem to be able to damage bridges. Four stone shards did 8.0374664 damage on a bridge of QL 48.90988.
- Combine ammunition into 80 kg shards in order to maximize damage.
Ammunition
| Item | Notes |
|---|---|
| Stone shards | Combined stone shards will do more damage. |
| Stone brick | Less damage than stone shards. |
| Ore | Frequently used during raids, as it cannot be used by the enemy to repair walls and is nearly worthless after being shot. |
| Corpse | Deals moderate damage and can be useful when other ammunition types are unavailable. |
Skills and characteristics
When using a small catapult:
- War machines > Catapults
- Mind > Mind logic
When creating a small catapult:
Titles
- Rock Hurler at 50 skill
- Wall Breaker at 70 skill
- Eradicator at 90 skill
Notes
- If you get the error message, "You can't work with the small catapult. This area is too crowded," move surrounding objects at least 2 tiles away.
- On Freedom servers, catapults can be used with the following limitations:
- On deed: Can destroy anything, including owned houses, if given destroy building permission. This applies to allies and non-citizens as well.
- Off deed: Can destroy any fence, wall, or hedge, including in perimeters, but not buildings, even if the building belongs to the user.