Difference between revisions of "Cog"

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[[CDB|Main]] / [[Skills]] / [[Carpentry]] / [[Ship building]] / '''{{PAGENAME}}'''
 
[[CDB|Main]] / [[Skills]] / [[Carpentry]] / [[Ship building]] / '''{{PAGENAME}}'''
  
{{item
+
{{itemBox
 
|name={{PAGENAME}}
 
|name={{PAGENAME}}
 
|active=[[keel section]]
 
|active=[[keel section]]
 
|passive=[[keel section]]  
 
|passive=[[keel section]]  
 
|group=Containers
 
|group=Containers
|materials=* 300x [[hull plank]]s
+
|materials=* 4x [[keel section]]s
 +
* 300x [[hull plank]]s
 
* 10x [[belaying pin]]s
 
* 10x [[belaying pin]]s
 
* 200x [[tenon]]s
 
* 200x [[tenon]]s
 
* 400x [[peg]]s
 
* 400x [[peg]]s
* 8x [[thick rope]]
+
* 8x [[thick rope]]s
 
* 1x [[stern]]
 
* 1x [[stern]]
 
* 1x [[large square rig]]
 
* 1x [[large square rig]]
* 2x [[keel section]]
 
 
* 1x [[rudder]]
 
* 1x [[rudder]]
* 60x [[deck board]]
+
* 60x [[deck board]]s
* 50x [[tar]]s
+
* 50x [[tar]]
 
* 2x [[oar]]s
 
* 2x [[oar]]s
* 4x [[mooring rope]]
+
* 4x [[mooring rope]]s
 +
|materialbreakdown=
 +
* 4x [[keel section]]s
 +
* 1x [[large mast]]
 +
* 1x [[square sail]]
 +
* 8x [[thick rope]]s
 +
* 8x [[cordage rope]]s
 +
* 4x [[mooring rope]]s
 +
* 50x [[tar]]
 +
* 4x [[iron ribbon]]s
 +
* 2x [[oar]]s
 +
* 311x [[hull plank]]s
 +
* 60x [[deck board]]s
 +
* 19x [[plank]]s
 +
* 210x [[tenon]]s
 +
* 4x [[large tackle]]s
 +
* 2x [[small tackle]]s
 +
* 10x [[belaying pin]]s
 +
* 1x [[shaft]]
 +
* 420x [[peg]]s
 +
* Total components: 1119
  
 
|result=*'''{{PAGENAME}}'''
 
|result=*'''{{PAGENAME}}'''
 
|skill=ship building
 
|skill=ship building
 +
|dyeamount=36488/10946 
 
}}
 
}}
  
 
== Description ==
 
== Description ==
  
''A sturdy one-masted merchant ship with a flat bottom.'' ([http://en.wikipedia.org/wiki/Cog_%28ship%29 Wikipedia Entry])
+
''A sturdy one-masted merchant ship with a flat bottom.''
 +
 
 +
A medium difficulty ship, the cog requires fewer sails but more wooden materials than the [[corbita]] and is harder to create. One large advantage it has over the similarly-sized corbita is that the second passenger to board is put into the [[crow's nest]], giving them a great view of the surrounding area.
 +
 
 +
Cogs are great merchant ships as they are a large size, not difficult to build and as a result inexpensive to buy. They are good for long journeys but are impractical for short hops, especially in light winds.
  
A medium difficulty ship, the cog requires fewer sails but more wooden materials than the [[corbita]] and is harder to create. One large advantage it has over the similarly sized corbita is that the first passenger to board is put into the [[crows nest]], giving them a great view of the surrounding area.
+
== Vessel details ==
 +
*Requires 22 [[mind logic]] to be able to command it.
 +
*Passengers: 1 captain + 8 crew.
 +
*Maximum speed: 33.22 km/h (solo, with a [[gale]] in the back)
 +
*Hold Capacity: 29 large crates. see [[#Loadable Items]] and [[#Useful Quantities]] for more info.
 +
*Creature Cage Capacity: 6
 +
*Minimum passable depth: 20 dirt.
 +
*Size: ~ 5 tiles long and 2 tiles wide
 +
*Height: 40 dirt from water level to deck(?) and ~ 170 dirt from waterlevel to top
  
*1 Captain + 8 crew.
+
==Notes==
*Minimum total crew = 1
+
*Ships with a [[quality]] of less than 10 cannot be commanded.  
 +
**This includes ships whose [[damage]] percentage would calculate to bring the quality below 10 (eg. a 12 quality ship with 17 damage calculates to a ship below 10 quality).
 +
**Repairing a ship can sometimes result in the ship retaining a quality above 10, thus being commandable once again.
 +
*The quality of each of the keel sections affects the chance of being created.
 +
*Ships cannot be hauled up ladders
 +
== Loadable Items ==
 +
''List is a work in progress.
 +
*[[Forge]]
 +
*[[Oven]]
 +
*[[Large crate]] - 29
 +
*[[Small crate]] - 51
 +
*[[Bulk storage bin]] - 3
  
*Average speed = 7 km/h (solo).
+
''Tested.
*Average speed = 18(?) km/h (full crew).
+
*11 small rafts
 +
*1 large chest
 +
*2 forges
  
*Max speed = ? km/h (solo).
+
== Useful Quantities ==
*Max speed = 35(?) km/h (full crew).
+
*can fit 2 [[large cart|Large Carts]] with 4 [[creature cage|Creature Cages]].
 +
*cannot fit 1 wagon even when empty.
  
*Hold Capacity = ? kg.
+
== Non-loadable items ==
 +
See [[Load cargo]] for exhaustive list of loadable/non-loadable items by smallest vehicle type.
  
*Size = 3x2(?)
+
{{Infobox|Boat speeds are relative and depend greatly on weather conditions.}}
*Height = 30 dirt from water level to deck(?)
 
  
== Screenshot==
 
[http://img355.imageshack.us/img355/6972/cog1ma5.jpg http://img355.imageshack.us/img355/6972/cog1ma5.th.jpg]
 
{{shiplist}}
 
  
[[Category:Boats]]
+
[[Category:Ships]]
 
[[Category:Containers]]
 
[[Category:Containers]]
 +
[[Category:Vehicles]]
 +
[[Category:Travel]]
 
[[Category:Babel/C]]
 
[[Category:Babel/C]]

Latest revision as of 04:24, 1 June 2023

Main / Skills / Carpentry / Ship building / Cog

Cog
A Cog
Creation
Total materials
Material Breakdown
Result
  • Cog
Skill and improvement
Properties
  • Can be dyed using 36488/10946g of paint.

Description

A sturdy one-masted merchant ship with a flat bottom.

A medium difficulty ship, the cog requires fewer sails but more wooden materials than the corbita and is harder to create. One large advantage it has over the similarly-sized corbita is that the second passenger to board is put into the crow's nest, giving them a great view of the surrounding area.

Cogs are great merchant ships as they are a large size, not difficult to build and as a result inexpensive to buy. They are good for long journeys but are impractical for short hops, especially in light winds.

Vessel details

  • Requires 22 mind logic to be able to command it.
  • Passengers: 1 captain + 8 crew.
  • Maximum speed: 33.22 km/h (solo, with a gale in the back)
  • Hold Capacity: 29 large crates. see #Loadable Items and #Useful Quantities for more info.
  • Creature Cage Capacity: 6
  • Minimum passable depth: 20 dirt.
  • Size: ~ 5 tiles long and 2 tiles wide
  • Height: 40 dirt from water level to deck(?) and ~ 170 dirt from waterlevel to top

Notes

  • Ships with a quality of less than 10 cannot be commanded.
    • This includes ships whose damage percentage would calculate to bring the quality below 10 (eg. a 12 quality ship with 17 damage calculates to a ship below 10 quality).
    • Repairing a ship can sometimes result in the ship retaining a quality above 10, thus being commandable once again.
  • The quality of each of the keel sections affects the chance of being created.
  • Ships cannot be hauled up ladders

Loadable Items

List is a work in progress.

Tested.

  • 11 small rafts
  • 1 large chest
  • 2 forges

Useful Quantities

Non-loadable items

See Load cargo for exhaustive list of loadable/non-loadable items by smallest vehicle type.

Information icon.png
Boat speeds are relative and depend greatly on weather conditions.