Difference between revisions of "Key bindings"

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[[Main Page]] / '''{{PAGENAME}}'''
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[[CDB|Main]] / [[:Category:Technical Details|Technical Details]] / '''{{PAGENAME}}'''
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== Introduction ==
 
== Introduction ==
 +
Game actions, toggles and chat or console commands may be bound to certain keys on the keyboard or buttons of a mouse to allow quick access to actions or commands.  These may be modified via the launcher settings under the '''Keybindings''' tab.  This page provides an overview of what each command does along with its alias for when setting manually via the console or in the textfile.  See the topic [[Key_bindings#Advanced_key_binding|advanced binding]] below for more information on manual changes.  It's advisable to always use the launcher settings for creating binds as a warning is presented when duplicate assignments are chosen so that none are unexpectedly overwritten, unless the action is not available in the settings.
 +
 +
== Quick Binding ==
 +
 +
New as of 01/24/19 update: Players can utilize the quick bind method to more quickly create keybinds. To do so, hold the desired key to be bound while hovering the mouse over the desired right-click menu option to be bound to that key.
 +
 +
==Default keybindings==
 +
<!---  Editors, I have set this table up to match the keybindings screen in the settings.  I find this order would be best for new players.  I've added the additional ones at the bottom in a new table - Marni --->
 +
 +
=== Movement ===
 +
{| class="wikitable sortable"
 +
! WIDTH=220 | '''Command'''
 +
! WIDTH=130 | '''Default'''
 +
! WIDTH=120 | '''Category'''
 +
! WIDTH=225 | '''Keybind'''
 +
! WIDTH=90 | '''Type'''
 +
! WIDTH=450 | '''Description'''
 +
|-
 +
| ALIGN=LEFT | Move forwards
 +
| ALIGN=CENTER | {{key|W}} / {{key|UP}}
 +
| ALIGN=CENTER | [[Interface_and_controls#Movement|Movement]]
 +
| ALIGN=LEFT | MOVE_FORWARD
 +
| ALIGN=CENTER | Bind
 +
| ALIGN=LEFT | Moves the [[player]]/[[mount]]/[[:Category:Vehicles|vehicle]] forward
 +
|-
 +
| ALIGN=LEFT | Move backwards
 +
| ALIGN=CENTER | {{key|S}} / {{key|DOWN}}
 +
| ALIGN=CENTER | [[Interface_and_controls#Movement|Movement]]
 +
| ALIGN=LEFT | MOVE_BACK
 +
| ALIGN=CENTER | Bind
 +
| ALIGN=LEFT | Moves the [[player]]/[[mount]]/[[:Category:Vehicles|vehicle]] backwards
 +
|-
 +
| ALIGN=LEFT | Move left
 +
| ALIGN=CENTER | {{key|A}}
 +
| ALIGN=CENTER | [[Interface_and_controls#Movement|Movement]]
 +
| ALIGN=LEFT | MOVE_LEFT
 +
| ALIGN=CENTER | Bind
 +
| ALIGN=LEFT | Player strafe left or turn [[mount]]/[[:Category:Vehicles|vehicle]] left
 +
|-
 +
| ALIGN=LEFT | Move right
 +
| ALIGN=CENTER | {{key|D}}
 +
| ALIGN=CENTER | [[Interface_and_controls#Movement|Movement]]
 +
| ALIGN=LEFT | MOVE_RIGHT
 +
| ALIGN=CENTER | Bind
 +
| ALIGN=LEFT | Player strafe right or turn [[mount]]/[[:Category:Vehicles|vehicle]] right
 +
|-
 +
| ALIGN=LEFT | Turn left
 +
| ALIGN=CENTER | {{key|Q}} / {{key|LEFT}}
 +
| ALIGN=CENTER | [[Interface_and_controls#Movement|Camera]]
 +
| ALIGN=LEFT | TURN_LEFT
 +
| ALIGN=CENTER | Bind
 +
| ALIGN=LEFT | Turn the player and camera left
 +
|-
 +
| ALIGN=LEFT | Turn right
 +
| ALIGN=CENTER | {{key|E}} / {{key|RIGHT}}
 +
| ALIGN=CENTER | [[Interface_and_controls#Movement|Camera]]
 +
| ALIGN=LEFT | TURN_RIGHT
 +
| ALIGN=CENTER | Bind
 +
| ALIGN=LEFT | Turn the player and camera right
 +
|-
 +
| ALIGN=LEFT | Turn up
 +
| ALIGN=CENTER | {{key|PAGE_UP}}
 +
| ALIGN=CENTER | [[Interface_and_controls#Movement|Camera]]
 +
| ALIGN=LEFT | TURN_UP
 +
| ALIGN=CENTER | Bind
 +
| ALIGN=LEFT | Turn the camera up
 +
|-
 +
| ALIGN=LEFT | Turn down
 +
| ALIGN=CENTER | {{key|PAGE_DOWN}}
 +
| ALIGN=CENTER | [[Interface_and_controls#Movement|Camera]]
 +
| ALIGN=LEFT | TURN_DOWN
 +
| ALIGN=CENTER | Bind
 +
| ALIGN=LEFT | Turn the camera down
 +
|-
 +
| ALIGN=LEFT | Glance left
 +
| ALIGN=CENTER |
 +
 +
| ALIGN=CENTER | [[Interface_and_controls#Movement|Camera]]
 +
| ALIGN=LEFT | GLANCE_LEFT
 +
| ALIGN=CENTER | Bind
 +
| ALIGN=LEFT | Glance/lookspring left – returns to neutral on release
 +
|-
 +
| ALIGN=LEFT | Glance right
 +
| ALIGN=CENTER |
 +
 +
| ALIGN=CENTER | [[Interface_and_controls#Movement|Camera]]
 +
| ALIGN=LEFT | GLANCE_RIGHT
 +
| ALIGN=CENTER | Bind
 +
| ALIGN=LEFT | Glance/lookspring right – returns to neutral on release
 +
|-
 +
| ALIGN=LEFT | Autorun
 +
| ALIGN=CENTER | {{key|X}}
 +
| ALIGN=CENTER | [[Interface_and_controls#Movement|Movement]]
 +
| ALIGN=LEFT | AUTORUN
 +
| ALIGN=CENTER | Bind
 +
| ALIGN=LEFT | Automatically walks forward until pressed again
 +
|-
 +
| ALIGN=LEFT | Strafe
 +
| ALIGN=CENTER | {{key|INSERT}}
 +
| ALIGN=CENTER | [[Interface_and_controls#Movement|Movement]]
 +
| ALIGN=LEFT | STRAFE
 +
| ALIGN=CENTER | Bind
 +
| ALIGN=LEFT | Whilst held the TURN_ commands become MOVE_
 +
|-
 +
| ALIGN=LEFT | Center view
 +
| ALIGN=CENTER |
 +
| ALIGN=CENTER | [[Interface_and_controls#Movement|Camera]]
 +
| ALIGN=LEFT | CENTER_VIEW
 +
| ALIGN=CENTER | Bind
 +
| ALIGN=LEFT | Resets the camera vertically
 +
|-
 +
| ALIGN=LEFT | Freelook mode
 +
| ALIGN=CENTER |
 +
| ALIGN=CENTER | [[Interface_and_controls#Movement|Camera]]
 +
| ALIGN=LEFT | "toggle freelookmode"
 +
|ALIGN=CENTER | Bind
 +
| ALIGN=LEFT | Toggles the ability to look around using the mouse without clicking
 +
|-
 +
| ALIGN=LEFT | Change view
 +
| ALIGN=CENTER | {{key|V}}
 +
| ALIGN=CENTER | [[Interface_and_controls#Movement|Camera]]
 +
| ALIGN=LEFT | CHANGE_VIEW
 +
|ALIGN=CENTER | Bind
 +
| ALIGN=LEFT | Changes from first person to third person view and back
 +
|-
 +
| ALIGN=LEFT | Zoom in
 +
| ALIGN=CENTER | {{key|+}}
 +
| ALIGN=CENTER | [[Interface_and_controls#Movement|Camera]]
 +
| ALIGN=LEFT | ZOOM_IN
 +
|ALIGN=CENTER | Bind
 +
| ALIGN=LEFT | Moves the camera in in third person
 +
|-
 +
| ALIGN=LEFT | Zoom out
 +
| ALIGN=CENTER | {{key|-}}
 +
| ALIGN=CENTER | [[Interface_and_controls#Movement|Camera]]
 +
| ALIGN=LEFT | ZOOM_OUT
 +
|ALIGN=CENTER | Bind
 +
| ALIGN=LEFT | Moves the camera out in third person
 +
|}
 +
 +
=== HUD ===
 +
{| class="wikitable collapsible collapsed sortable"
 +
! WIDTH=220 | '''Command'''
 +
! WIDTH=130 | '''Default'''
 +
! WIDTH=120 | '''Category'''
 +
! WIDTH=225 | '''Keybind'''
 +
! WIDTH=90 | '''Type'''
 +
! WIDTH=450 | '''Description'''
 +
|-
 +
 +
| ALIGN=LEFT | Toggle chat
 +
| ALIGN=CENTER | {{key|ENTER}} / {{key|T}}
 +
| ALIGN=CENTER | [[Interface]]
 +
| ALIGN=LEFT | TOGGLE_CHAT
 +
| ALIGN=CENTER | Bind
 +
| ALIGN=LEFT | Enters the editbox for the focused [[chat]] window
 +
|-
 +
 +
| ALIGN=LEFT | Next tab
 +
| ALIGN=CENTER | {{key|TAB}}
 +
| ALIGN=CENTER | [[Interface]]
 +
| ALIGN=LEFT | NEXT_TAB
 +
| ALIGN=CENTER | Bind
 +
| ALIGN=LEFT | Switch to the next tab on the focused window
 +
|-
 +
 +
| ALIGN=LEFT | Previous tab
 +
| ALIGN=CENTER | {{key|SHIFT}}+{{key|TAB}}
 +
| ALIGN=CENTER | [[Interface]]
 +
| ALIGN=LEFT | PREVIOUS_TAB
 +
| ALIGN=CENTER | Bind
 +
| ALIGN=LEFT | Switch to the previous tab on the focused window
 +
|-
 +
 +
| ALIGN=LEFT | Next window
 +
| ALIGN=CENTER | {{key|CTRL}}+{{key|TAB}}
 +
| ALIGN=CENTER | [[Interface]]
 +
| ALIGN=LEFT | NEXT_WINDOW
 +
| ALIGN=CENTER | Bind
 +
| ALIGN=LEFT | Set the focus to the next window ([[Interface#Chat_and_events|chat/event]])
 +
|-
 +
 +
| ALIGN=LEFT | Previous window
 +
| ALIGN=CENTER | {{key|CTRL}}+{{key|SHIFT}}+{{key|TAB}}
 +
| ALIGN=CENTER | [[Interface]]
 +
| ALIGN=LEFT | PREVIOUS_WINDOW
 +
| ALIGN=CENTER | Bind
 +
| ALIGN=LEFT | Set the focus to the previous window ([[Interface#Chat_and_events|chat/event]])
 +
|-
 +
 +
| ALIGN=LEFT | Main menu
 +
| ALIGN=CENTER | {{key|O}}
 +
| ALIGN=CENTER | [[Interface]]
 +
| ALIGN=LEFT | MAIN_MENU
 +
| ALIGN=CENTER | Bind
 +
| ALIGN=LEFT | Open the in-game menu
 +
|-
 +
 +
| ALIGN=LEFT | Stop or Main Menu
 +
| ALIGN=CENTER | {{key|ESCAPE}}
 +
| ALIGN=CENTER | [[Action]]
 +
| ALIGN=LEFT | STOP_OR_MAIN_MENU
 +
| ALIGN=CENTER | Bind
 +
| ALIGN=LEFT | Stops current [[action]] from [[Action_queue|queue]] or opens the in-game menu if empty
 +
|-
 +
 +
| ALIGN=LEFT | <div id="SelectBar">Select bar slot #</div>
 +
| ALIGN=CENTER | {{key|1}} - {{key|8}}
 +
| ALIGN=CENTER | [[Select bar]]
 +
| ALIGN=LEFT | SELECT_BUTTON_#
 +
| ALIGN=CENTER | Bind
 +
| ALIGN=LEFT | Perform the action in slot # of the [[select bar]]
 +
|-
 +
 +
| ALIGN=LEFT | Activate quickbar slot #
 +
| ALIGN=CENTER | {{key|ctrl}}-{{key|1}} – {{key|ctrl|}}-{{key|0}}
 +
| ALIGN=CENTER | [[Quickbar]]
 +
| ALIGN=LEFT | ACTIVATE_TOOL#
 +
| ALIGN=CENTER | Bind
 +
| ALIGN=LEFT | Activate item in [[quickbar]] slot of number #
 +
|-
 +
 +
 +
| ALIGN=LEFT | Activate quickbar previous slot
 +
| ALIGN=CENTER |
 +
| ALIGN=CENTER | [[Quickbar]]
 +
| ALIGN=LEFT | ACTIVATE_TOOL_PREVIOUS
 +
| ALIGN=CENTER | Bind
 +
| ALIGN=LEFT | Activate item in previous [[quickbar]] slot
 +
|-
  
Key bindings are defined in the ''keybindings.txt'' file, which is automatically updated if you rebind keys while playing. Binds in ''autorun.txt'' will be executed on startup and these will overwrite any in ''keybindings.txt''. These files can be found in the Wurm game directory under ''configs''. e.g. C:\Games\Wurm\configs\default
+
| ALIGN=LEFT | Activate quickbar next slot
 +
| ALIGN=CENTER |
 +
| ALIGN=CENTER | [[Quickbar]]
 +
| ALIGN=LEFT | ACTIVATE_TOOL_NEXT
 +
| ALIGN=CENTER | Bind
 +
| ALIGN=LEFT | Activate item in next [[quickbar]] slot
 +
|-
  
Additionally, key binds can be combined with the Exec [[console]] command to enable a player to perform a wide range of tasks with only a few keys, swapping keybinds on the fly. See [[quickswitch hotkeys]] for more information and examples.
+
| ALIGN=LEFT | Load quickbar tab #
 +
| ALIGN=CENTER |
 +
| ALIGN=CENTER | [[Quickbar]]
 +
| ALIGN=LEFT | SWITCH_QUICKBAR# (also LOAD_TOOLBELT#)
 +
| ALIGN=CENTER | Bind
 +
| ALIGN=LEFT | Opens [[quickbar]] tab #
 +
|-
  
== Key binds ==
+
<!--
Key binds allow quick "hotkey" access to common [[command]]s and [[action]]s. The bind command requires special values as input.
+
| ALIGN=LEFT | Save current toolbelt arrangement
 +
| ALIGN=CENTER |
  
<key> is based on Java key constants. Letters and numbers represent themselves. For other keys, if you can't guess the correct name search [http://java.sun.com/j2se/1.5.0/docs/api/java/awt/event/KeyEvent.html the full KeyEvent list]. Meta keys can also be specified, e.g. <tt>shift-tab</tt> or <tt>ctrl-alt-w</tt>. Available meta keys are Ctrl, Shift, and Alt. The "Alt Gr" key is treated as Alt (if your keyboard has one). The non-meta key must always be the last key in the combination. It is not possible to bind only meta keys.
+
| ALIGN=CENTER | [[Toolbelt]]
 +
| ALIGN=LEFT | SAVE_TOOLBELT
 +
| ALIGN=CENTER | Bind
 +
| ALIGN=LEFT | Saves active [[toolbelt]] arrangement
 +
|-  
  
(The numpad keys can be tricky, as they duplicate other keys on the main keyboard. They are: numpad[0-9], add, subtract, multiply, divide and decimal.)
+
| ALIGN=LEFT | Save toolbelt arrangement #
 +
| ALIGN=CENTER |
  
Keys bound to actions are sensitive to the mouse cursor's hover location/position and object highlight. So, if the cursor is hovering over an item in an [[inventory]] or highlighting an item on the ground (or a [[tile]] itself for other binds), and the <tt>TAKE</tt> bind key is pressed, that item will be taken. It is not necessary to left-click the mouse button in order to select an item first either; just hovering the mouse over something will allow the key bind to affect it.
+
| ALIGN=CENTER | [[Toolbelt]]
 +
| ALIGN=LEFT | SAVE_TOOLBELT#
 +
| ALIGN=CENTER | Bind
 +
| ALIGN=LEFT | Saves # [[toolbelt]] arrangement
 +
|-
 +
-->
  
===Table===
+
| ALIGN=LEFT | Next quickbar tab
<table width=50%>
+
| ALIGN=CENTER |
<tr valign=top><td width=50%>
+
| ALIGN=CENTER | [[Quickbar]]
{| cellpadding=2 cellspacing=4 class=sortable
+
| ALIGN=LEFT | NEXT_QUICKBAR (also NEXT_TOOLBELT)
!Bind !!Category
+
| ALIGN=CENTER | Bind
 +
| ALIGN=LEFT | Switch to next [[quickbar]] tab
 +
|-
 +
| ALIGN=LEFT | Previous quickbar tab
 +
| ALIGN=CENTER |
 +
| ALIGN=CENTER | [[Quickbar]]
 +
| ALIGN=LEFT | PREV_QUICKBAR (also PREV_TOOLBELT)
 +
| ALIGN=CENTER | Bind
 +
| ALIGN=LEFT | Switch to previous [[quickbar]] tab
 
|-
 
|-
|<tt>CENTER_VIEW</tt> || Camera
+
 
 +
| ALIGN=LEFT | Save current skill tracker arrangement
 +
| ALIGN=CENTER |
 +
| ALIGN=CENTER | [[Skill tracker]]
 +
| ALIGN=LEFT | SAVE_SKILL_TRACKER
 +
| ALIGN=CENTER | Bind
 +
| ALIGN=LEFT | Saves active [[skill tracker]] arrangement
 +
|-
 +
| ALIGN=LEFT | Save skill tracker arrangement #
 +
| ALIGN=CENTER |
 +
| ALIGN=CENTER | [[Skill tracker]]
 +
| ALIGN=LEFT | SAVE_SKILL_TRACKER#
 +
| ALIGN=CENTER | Bind
 +
| ALIGN=LEFT | Saves # skill tracker arrangement
 +
|-
 +
| ALIGN=LEFT | Load skill tracker arrangement #
 +
| ALIGN=CENTER |
 +
| ALIGN=CENTER | [[Skill tracker]]
 +
| ALIGN=LEFT | LOAD_SKILL_TRACKER#
 +
| ALIGN=CENTER | Bind
 +
| ALIGN=LEFT | Loads # skill tracker arrangement
 
|-
 
|-
|<tt>GLANCE_LEFT</tt> || Camera
+
| ALIGN=LEFT | Next skill tracker arrangement
 +
| ALIGN=CENTER |
 +
| ALIGN=CENTER | [[Skill tracker]]
 +
| ALIGN=LEFT | NEXT_SKILL_TRACKER
 +
| ALIGN=CENTER | Bind
 +
| ALIGN=LEFT | Switch to next skill tracker arrangement
 +
|-
 +
| ALIGN=LEFT | Previous skill tracker arrangement
 +
| ALIGN=CENTER |
 +
| ALIGN=CENTER | [[Skill tracker]]
 +
| ALIGN=LEFT | PREV_SKILL_TRACKER
 +
| ALIGN=CENTER | Bind
 +
| ALIGN=LEFT | Switch to previous skill tracker arrangement
 +
|-
 +
| ALIGN=LEFT | Toggle climb
 +
| ALIGN=CENTER | {{key|Z}}
 +
 
 +
| ALIGN=CENTER | [[Interface_and_controls#Movement|Movement]]
 +
| ALIGN=LEFT | TOGGLE_CLIMB
 +
| ALIGN=CENTER | Bind
 +
| ALIGN=LEFT | Toggles [[climb]]ing mode
 +
|-
 +
 
 +
| ALIGN=LEFT | Toggle faithful
 +
| ALIGN=CENTER |
 +
 
 +
| ALIGN=CENTER | [[Religion]]
 +
| ALIGN=LEFT | TOGGLE_FAITHFUL
 +
| ALIGN=CENTER | Bind
 +
| ALIGN=LEFT | Toggles [[faith]] mode
 +
|-
 +
 
 +
| ALIGN=LEFT | Toggle lawful
 +
| ALIGN=CENTER |
 +
 
 +
| ALIGN=CENTER | [[Reputation]]
 +
| ALIGN=LEFT | TOGGLE_LAWFUL
 +
| ALIGN=CENTER | Bind
 +
| ALIGN=LEFT | Toggles [[lawful]] mode
 +
|-
 +
 
 +
| ALIGN=LEFT | Toggle fight spam
 +
| ALIGN=CENTER |
 +
 
 +
| ALIGN=CENTER | [[Interface]]
 +
| ALIGN=LEFT | TOGGLE_FIGHT_SPAM
 +
| ALIGN=CENTER | Bind
 +
| ALIGN=LEFT | Toggles [[fighting]] spam text
 +
|-
 +
 
 +
| ALIGN=LEFT | Toggle character window
 +
| ALIGN=CENTER |
 +
 
 +
| ALIGN=CENTER | [[Interface]]
 +
| ALIGN=LEFT | TOGGLE_CHARACTER_WINDOW
 +
| ALIGN=CENTER | Bind
 +
| ALIGN=LEFT | Toggles the the character display
 +
|-
 +
 
 +
| ALIGN=LEFT | Toggle character
 +
| ALIGN=CENTER | {{key|C}} / {{key|P}} / {{key|F9}}
 +
| ALIGN=CENTER | [[Interface]]
 +
| ALIGN=LEFT | TOGGLE_CHARACTER
 +
| ALIGN=CENTER | Bind
 +
| ALIGN=LEFT | Toggles the [[Character_window|character equipment window]]
 +
|-
 +
 
 +
| ALIGN=LEFT | Toggle map
 +
| ALIGN=CENTER | {{key|M}}
 +
| ALIGN=CENTER | [[Interface]]
 +
| ALIGN=LEFT | TOGGLE_MAP
 +
| ALIGN=CENTER | Bind
 +
| ALIGN=LEFT | Toggles the [[world map]]
 +
|-
 +
 
 +
| ALIGN=LEFT | Toggle crafting window
 +
| ALIGN=CENTER | {{key|B}}
 +
| ALIGN=CENTER | [[Interface]]
 +
| ALIGN=LEFT | TOGGLE_CRAFTING
 +
| ALIGN=CENTER | Bind
 +
| ALIGN=LEFT | Toggles the [[crafting window]]
 +
|-
 +
 
 +
| ALIGN=LEFT | Toggle crafting recipes
 +
| ALIGN=CENTER | {{key|N}}
 +
| ALIGN=CENTER | [[Interface]]
 +
| ALIGN=LEFT | TOGGLE_CRAFTING_RECIPES
 +
| ALIGN=CENTER | Bind
 +
| ALIGN=LEFT | Toggles the [[Crafting#Crafting_Recipes|crafting recipe window]]
 +
|-
 +
 
 +
| ALIGN=LEFT | Toggle cookbook window
 +
| ALIGN=CENTER |
 +
| ALIGN=CENTER | [[Interface]]
 +
| ALIGN=LEFT | TOGGLE_COOKBOOK
 +
| ALIGN=CENTER | Bind
 +
| ALIGN=LEFT | Toggles the [[Cooking#Cookbook|cooking recipe window]]
 +
|-
 +
 
 +
| ALIGN=LEFT | Toggle console
 +
| ALIGN=CENTER | {{key|F1}}
 +
| ALIGN=CENTER | [[Interface]]
 +
| ALIGN=LEFT | "toggle console"
 +
| ALIGN=CENTER | Console
 +
| ALIGN=LEFT | Toggles the [[console]]
 +
|-
 +
 
 +
| ALIGN=LEFT | Toggle skills
 +
| ALIGN=CENTER | {{key|F2}}
 +
| ALIGN=CENTER | [[Interface]]
 +
| ALIGN=LEFT | "toggle skills"
 +
| ALIGN=CENTER | Console
 +
| ALIGN=LEFT | Toggles the [[Interface#Skills|skill window]]
 +
|-
 +
 
 +
| ALIGN=LEFT | Toggle inventory
 +
| ALIGN=CENTER | {{key|F3}} / {{key|I}}
 +
| ALIGN=CENTER | [[Interface]]
 +
| ALIGN=LEFT | "toggle inventory"
 +
| ALIGN=CENTER | Console
 +
| ALIGN=LEFT | Toggles the [[Interface#Inventory|inventory window]]
 +
|-
 +
 
 +
| ALIGN=LEFT | Toggle stats
 +
| ALIGN=CENTER | {{key|F4}}
 +
| ALIGN=CENTER | [[Interface]]
 +
| ALIGN=LEFT | "toggle stats"
 +
| ALIGN=CENTER | Console
 +
| ALIGN=LEFT | Toggles the client statistics window
 +
|-
 +
 
 +
| ALIGN=LEFT | Check sleep
 +
| ALIGN=CENTER | {{key|F5}}
 +
| ALIGN=CENTER | [[Sleep bonus]]
 +
| ALIGN=LEFT | "say /sleep"
 +
| ALIGN=CENTER | Chat
 +
| ALIGN=LEFT | Display [[sleep bonus]] information in event window
 +
|-
 +
 
 +
| ALIGN=LEFT | Check time
 +
| ALIGN=CENTER | {{key|F6}}
 +
| ALIGN=CENTER | [[Time]]
 +
| ALIGN=LEFT | "say /time"
 +
| ALIGN=CENTER | Chat
 +
| ALIGN=LEFT | Display [[time]] information in event window
 +
|-
 +
 
 +
| ALIGN=LEFT | Toggle mission
 +
| ALIGN=CENTER | {{key|F7}}
 +
| ALIGN=CENTER | [[Interface]]
 +
| ALIGN=LEFT | "say /mission"
 +
| ALIGN=CENTER | Chat
 +
| ALIGN=LEFT | Displays a window showing [[mission]] or [[tutorial]] information
 +
|-
 +
| ALIGN=LEFT | Toggle fight
 +
| ALIGN=CENTER |
 +
| ALIGN=CENTER | [[Interface]]
 +
| ALIGN=LEFT | "toggle fightspam"
 +
| ALIGN=CENTER | Console
 +
| ALIGN=LEFT | Toggles the fight [[spam mode]] on or off
 +
|-
 +
| ALIGN=LEFT | Toggle GUI
 +
| ALIGN=CENTER | {{key|F10}}
 +
| ALIGN=CENTER | [[Interface]]
 +
| ALIGN=LEFT | "toggle gui"
 +
| ALIGN=CENTER | Console
 +
| ALIGN=LEFT | Toggles the [[Interface|GUI]] on or off
 +
|-
 +
 
 +
| ALIGN=LEFT | Screenshot
 +
| ALIGN=CENTER | {{key|F11}}
 +
| ALIGN=CENTER | [[Interface]]
 +
| ALIGN=LEFT | "screenshot"
 +
| ALIGN=CENTER | Console
 +
| ALIGN=LEFT | Takes a screenshot
 +
|-
 +
 
 +
| ALIGN=LEFT | Quit
 +
| ALIGN=CENTER | {{key|F12}}
 +
| ALIGN=CENTER | [[Interface]]
 +
| ALIGN=LEFT | "quit"
 +
| ALIGN=CENTER | Console
 +
| ALIGN=LEFT | Displays the quit dialogue
 +
|}
 +
 
 +
=== Action ===
 +
{| class="wikitable sortable"
 +
! WIDTH=220 | '''Command'''
 +
! WIDTH=130 | '''Default'''
 +
! WIDTH=120 | '''Category'''
 +
! WIDTH=225 | '''Keybind'''
 +
! WIDTH=90 | '''Type'''
 +
! WIDTH=450 | '''Description'''
 +
|-
 +
| ALIGN=LEFT | Examine
 +
| ALIGN=CENTER |
 +
 
 +
| ALIGN=CENTER | [[Action]]
 +
| ALIGN=LEFT | EXAMINE
 +
| ALIGN=CENTER | Bind
 +
| ALIGN=LEFT | [[Examine]]s the highlighted item, object etc
 +
|-
 +
 
 +
| ALIGN=LEFT | Equip
 +
| ALIGN=CENTER |
 +
 
 +
| ALIGN=CENTER | [[Action]]
 +
| ALIGN=LEFT | EQUIP
 +
| ALIGN=CENTER | Bind
 +
| ALIGN=LEFT | [[Inventory#Equipping|Equip]]s the highlighted item
 +
|-
 +
 
 +
| ALIGN=LEFT | Equip left
 +
| ALIGN=CENTER |
 +
 
 +
| ALIGN=CENTER | [[Action]]
 +
| ALIGN=LEFT | EQUIP_LEFT
 +
| ALIGN=CENTER | Bind
 +
| ALIGN=LEFT | [[Inventory#Equipping|Equip]]s the highlighted item to the left side
 +
|-
 +
 
 +
| ALIGN=LEFT | Equip right
 +
| ALIGN=CENTER |
 +
 
 +
| ALIGN=CENTER | [[Action]]
 +
| ALIGN=LEFT | EQUIP_RIGHT
 +
| ALIGN=CENTER | Bind
 +
| ALIGN=LEFT | [[Inventory#Equipping|Equip]]s the highlighted item to the right side
 +
|-
 +
 
 +
| ALIGN=LEFT | Unequip
 +
| ALIGN=CENTER |
 +
 
 +
| ALIGN=CENTER | [[Action]]
 +
| ALIGN=LEFT | UNEQUIP
 +
| ALIGN=CENTER | Bind
 +
| ALIGN=LEFT | [[Inventory#Equipping|Unequip]]s the highlighted item
 +
|-
 +
 
 +
| ALIGN=LEFT | First aid
 +
| ALIGN=CENTER |
 +
 
 +
| ALIGN=CENTER | [[Action]]
 +
| ALIGN=LEFT | FIRSTAID
 +
| ALIGN=CENTER | Bind
 +
| ALIGN=LEFT | [[Healing|Aids]] the highlighted wound
 +
|-
 +
 
 +
| ALIGN=LEFT | Treat
 +
| ALIGN=CENTER |
 +
 
 +
| ALIGN=CENTER | [[Action]]
 +
| ALIGN=LEFT | TREAT
 +
| ALIGN=CENTER | Bind
 +
| ALIGN=LEFT | [[Healing|Treats]] the highlighted wound
 +
|-
 +
 
 +
| ALIGN=LEFT | Absorb
 +
| ALIGN=CENTER |
 +
 
 +
| ALIGN=CENTER | [[Action]]
 +
| ALIGN=LEFT | ABSORB
 +
| ALIGN=CENTER | Bind
 +
| ALIGN=LEFT | Absorbs the highlighted [[mycelium]]
 +
|-
 +
 
 +
| ALIGN=LEFT | Climb up
 +
| ALIGN=CENTER |
 +
 
 +
| ALIGN=CENTER | [[Interface_and_controls#Movement|Movement]]
 +
| ALIGN=LEFT | CLIMB_UP
 +
| ALIGN=CENTER | Bind
 +
| ALIGN=LEFT | Climb up ladders
 +
|-
 +
 
 +
| ALIGN=LEFT | Climb down
 +
| ALIGN=CENTER |
 +
 
 +
| ALIGN=CENTER | [[Interface_and_controls#Movement|Movement]]
 +
| ALIGN=LEFT | CLIMB_DOWN
 +
| ALIGN=CENTER | Bind
 +
| ALIGN=LEFT | Climb down ladders
 +
|-
 +
 
 +
| ALIGN=LEFT | Track
 +
| ALIGN=CENTER |
 +
 
 +
| ALIGN=CENTER | [[Action]]
 +
| ALIGN=LEFT | TRACK
 +
| ALIGN=CENTER | Bind
 +
| ALIGN=LEFT | [[Track]] on the highlighted tile
 +
|-
 +
 
 +
| ALIGN=LEFT | Fish
 +
| ALIGN=CENTER |
 +
 
 +
| ALIGN=CENTER | [[Action]]
 +
| ALIGN=LEFT | FISH
 +
| ALIGN=CENTER | Bind
 +
| ALIGN=LEFT | [[Fish]] on the highlighted tile
 +
|-
 +
 
 +
| ALIGN=LEFT | Stop
 +
| ALIGN=CENTER |
 +
 
 +
| ALIGN=CENTER | [[Action]]
 +
| ALIGN=LEFT | STOP
 +
| ALIGN=CENTER | Bind
 +
| ALIGN=LEFT | Stops current [[action]] from [[Action_queue|queue]]
 +
|-
 +
 
 +
| ALIGN=LEFT | Sell
 +
| ALIGN=CENTER |
 +
 
 +
| ALIGN=CENTER | [[Action]]
 +
| ALIGN=LEFT | SELL
 +
| ALIGN=CENTER | Bind
 +
| ALIGN=LEFT | [[Sell]]s to the highlighted [[token]] or [[trader]]
 
|-
 
|-
|<tt>GLANCE_RIGHT</tt> || Camera
+
 
 +
| ALIGN=LEFT | Trade
 +
| ALIGN=CENTER |
 +
 
 +
| ALIGN=CENTER | [[Action]]
 +
| ALIGN=LEFT | TRADE
 +
| ALIGN=CENTER | Bind
 +
| ALIGN=LEFT | Opens the [[trade]] window
 
|-
 
|-
|<tt>TURN_DOWN</tt> || Camera
+
 
 +
| ALIGN=LEFT | Investigate
 +
| ALIGN=CENTER |
 +
 
 +
| ALIGN=CENTER | [[Archaeology]]
 +
| ALIGN=LEFT | INVESTIGATE
 +
| ALIGN=CENTER | Bind
 +
| ALIGN=LEFT | [[Archaeology|Investigates]] the highlighted tile for [[Unidentified fragment|fragments]]
 
|-
 
|-
|<tt>TURN_UP</tt> || Camera
+
 
 +
| ALIGN=LEFT | Eat
 +
| ALIGN=CENTER |
 +
| ALIGN=CENTER | [[Action]]
 +
| ALIGN=LEFT | EAT
 +
| ALIGN=CENTER | Bind
 +
| ALIGN=LEFT | Eat the selected [[food]]
 +
 
 
|-
 
|-
|<tt>AUTORUN</tt> || [[Player]] movement
+
 
 +
| ALIGN=LEFT | Taste
 +
| ALIGN=CENTER |
 +
 
 +
| ALIGN=CENTER | [[Action]]
 +
| ALIGN=LEFT | TASTE
 +
| ALIGN=CENTER | Bind
 +
| ALIGN=LEFT | Taste the selected [[food]]/[[beverage]]
 +
 
 
|-
 
|-
|<tt>TURN_LEFT</tt> || [[Player]] movement
+
 
 +
| ALIGN=LEFT | Drink
 +
| ALIGN=CENTER |
 +
 
 +
| ALIGN=CENTER | [[Action]]
 +
| ALIGN=LEFT | DRINK
 +
| ALIGN=CENTER | Bind
 +
| ALIGN=LEFT | Drink the selected [[beverage]]/water
 +
 
 
|-
 
|-
|<tt>TURN_RIGHT</tt> || [[Player]] movement
+
 
 +
| ALIGN=LEFT | Embark as commander
 +
| ALIGN=CENTER |
 +
 
 +
| ALIGN=CENTER | [[Action]]
 +
| ALIGN=LEFT | EMBARK_DRIVER
 +
| ALIGN=CENTER | Bind
 +
| ALIGN=LEFT | Embark the selected vehicle/boat as commander/captain
 
|-
 
|-
|<tt>MOVE_FORWARD</tt> || [[Player]] movement
+
 
 +
| ALIGN=LEFT | Embark as passenger
 +
| ALIGN=CENTER |
 +
 
 +
| ALIGN=CENTER | [[Action]]
 +
| ALIGN=LEFT | EMBARK_PASSENGER
 +
| ALIGN=CENTER | Bind
 +
| ALIGN=LEFT | Embark the selected vehicle/boat as passenger
 
|-
 
|-
|<tt>MOVE_BACK</tt> || [[Player]] movement
+
 
 +
| ALIGN=LEFT | Disembark
 +
| ALIGN=CENTER |
 +
 
 +
| ALIGN=CENTER | [[Action]]
 +
| ALIGN=LEFT | DISEMBARK
 +
| ALIGN=CENTER | Bind
 +
| ALIGN=LEFT | Disembark the selected vehicle/boat
 +
 
 
|-
 
|-
|<tt>MOVE_LEFT</tt> || [[Player]] movement
+
 
 +
| ALIGN=LEFT | Moor
 +
| ALIGN=CENTER |
 +
 
 +
| ALIGN=CENTER | [[Action]]
 +
| ALIGN=LEFT | MOOR
 +
| ALIGN=CENTER | Bind
 +
| ALIGN=LEFT | Moor the selected boat with the activated anchor
 
|-
 
|-
|<tt>MOVE_RIGHT</tt> || [[Player]] movement
+
 
 +
| ALIGN=LEFT | Raise Anchor
 +
| ALIGN=CENTER |
 +
 
 +
| ALIGN=CENTER | [[Action]]
 +
| ALIGN=LEFT | RAISE_ANCHOR
 +
| ALIGN=CENTER | Bind
 +
| ALIGN=LEFT | Raise anchor from the selected boat
 +
|-
 +
| ALIGN=LEFT | Mix
 +
| ALIGN=CENTER |
 +
 
 +
| ALIGN=CENTER | [[Action]]
 +
| ALIGN=LEFT | MIX
 +
| ALIGN=CENTER | Bind
 +
| ALIGN=LEFT | Mix the highlighted item
 +
|}
 +
 
 +
=== Crafting ===
 +
{| class="wikitable sortable"
 +
! WIDTH=220 | '''Command'''
 +
! WIDTH=130 | '''Default'''
 +
! WIDTH=120 | '''Category'''
 +
! WIDTH=225 | '''Keybind'''
 +
! WIDTH=90 | '''Type'''
 +
! WIDTH=450 | '''Description'''
 +
|-
 +
 
 +
| ALIGN=LEFT | Add to crafting window
 +
| ALIGN=CENTER |
 +
 
 +
| ALIGN=CENTER | [[Crafting]]
 +
| ALIGN=LEFT | ADD_TO_CRAFTING_WINDOW
 +
| ALIGN=CENTER | Bind
 +
| ALIGN=LEFT | Adds highlighted item to the [[crafting window]]
 +
|-
 +
 
 +
| ALIGN=LEFT | Improve
 +
| ALIGN=CENTER |
 +
 
 +
| ALIGN=CENTER | [[Crafting]]
 +
| ALIGN=LEFT | IMPROVE
 +
| ALIGN=CENTER | Bind
 +
| ALIGN=LEFT | [[Improve]]s the highlighted item
 +
|-
 +
 
 +
| ALIGN=LEFT | Repair
 +
| ALIGN=CENTER |
 +
 
 +
| ALIGN=CENTER | [[Crafting]]
 +
| ALIGN=LEFT | REPAIR
 +
| ALIGN=CENTER | Bind
 +
| ALIGN=LEFT | [[Repair]]s the highlighted item
 +
|-
 +
 
 +
| ALIGN=LEFT | Continue
 +
| ALIGN=CENTER |
 +
 
 +
| ALIGN=CENTER | [[Crafting]]
 +
| ALIGN=LEFT | CONTINUE
 +
| ALIGN=CENTER | Bind
 +
| ALIGN=LEFT | Continues creating the highlighted item which require more attachments
 +
|-
 +
 
 +
| ALIGN=LEFT | Finish
 +
| ALIGN=CENTER |
 +
 
 +
| ALIGN=CENTER | [[Crafting]]
 +
| ALIGN=LEFT | FINISH
 +
| ALIGN=CENTER | Bind
 +
| ALIGN=LEFT | [[Finish]]es the highlighted item (unfinished items only)
 +
|-
 +
 
 +
| ALIGN=LEFT | Plan building
 +
| ALIGN=CENTER |
 +
 
 +
| ALIGN=CENTER | [[Crafting]]
 +
| ALIGN=LEFT | PLAN_BUILDING
 +
| ALIGN=CENTER | Bind
 +
| ALIGN=LEFT | Plan a [[house|building]] on the highlighted tile
 +
|-
 +
 
 +
| ALIGN=LEFT | Finalize building
 +
| ALIGN=CENTER |
 +
 
 +
| ALIGN=CENTER | [[Crafting]]
 +
| ALIGN=LEFT | FINALIZE_BUILDING
 +
| ALIGN=CENTER | Bind
 +
| ALIGN=LEFT | Finalizes a [[house|building]] on the highlighted tile
 +
|}
 +
=== Item ===
 +
{| class="wikitable sortable"
 +
! WIDTH=220 | '''Command'''
 +
! WIDTH=130 | '''Default'''
 +
! WIDTH=120 | '''Category'''
 +
! WIDTH=225 | '''Keybind'''
 +
! WIDTH=90 | '''Type'''
 +
! WIDTH=450 | '''Description'''
 +
|-
 +
| ALIGN=LEFT | Activate
 +
| ALIGN=CENTER |
 +
| ALIGN=CENTER | [[Action]]
 +
| ALIGN=LEFT | ACTIVATE
 +
| ALIGN=CENTER | Bind
 +
| ALIGN=LEFT | [[Activate]]s the highlighted item
 +
|-
 +
 
 +
| ALIGN=LEFT | Open
 +
| ALIGN=CENTER |
 +
 
 +
| ALIGN=CENTER | [[Action]]
 +
| ALIGN=LEFT | OPEN
 +
| ALIGN=CENTER | Bind
 +
| ALIGN=LEFT | Opens the highlighted item
 +
|-
 +
 
 +
| ALIGN=LEFT | Close
 +
| ALIGN=CENTER |
 +
 
 +
| ALIGN=CENTER | [[Action]]
 +
| ALIGN=LEFT | CLOSE
 +
| ALIGN=CENTER | Bind
 +
| ALIGN=LEFT | Closes the highlighted item
 +
|-
 +
 
 +
| ALIGN=LEFT | Take
 +
| ALIGN=CENTER |
 +
 
 +
| ALIGN=CENTER | [[Action]]
 +
| ALIGN=LEFT | TAKE
 +
| ALIGN=CENTER | Bind
 +
| ALIGN=LEFT | Takes the highlighted item
 +
|-
 +
 
 +
| ALIGN=LEFT | Drop
 +
| ALIGN=CENTER |
 +
| ALIGN=CENTER | [[Action]]
 +
| ALIGN=LEFT | DROP
 +
| ALIGN=CENTER | Bind
 +
| ALIGN=LEFT | Drops the highlighted item(s)
 +
|-
 +
| ALIGN=LEFT | Drop as pile
 +
| ALIGN=CENTER |
 +
| ALIGN=CENTER | [[Action]]
 +
| ALIGN=LEFT | DROP_AS_PILE
 +
| ALIGN=CENTER | Bind
 +
| ALIGN=LEFT | Drops the highlighted item(s) into a pile.
 +
|-
 +
| ALIGN=LEFT | Combine
 +
| ALIGN=CENTER |
 +
| ALIGN=CENTER | [[Action]]
 +
| ALIGN=LEFT | COMBINE
 +
| ALIGN=CENTER | Bind
 +
| ALIGN=LEFT | [[Combine]]s the selected items
 +
|-
 +
 
 +
| ALIGN=LEFT | Identify
 +
| ALIGN=CENTER |
 +
| ALIGN=CENTER | [[Archaeology]]
 +
| ALIGN=LEFT | IDENTIFY
 +
| ALIGN=CENTER | Bind
 +
| ALIGN=LEFT | [[Archaeology|Identifies]] the selected unidentified fragments
 +
|-
 +
 
 +
| ALIGN=LEFT | Combine fragment
 +
| ALIGN=CENTER |
 +
| ALIGN=CENTER | [[Action]]
 +
| ALIGN=LEFT | COMBINE_FRAGMENT
 +
| ALIGN=CENTER | Bind
 +
| ALIGN=LEFT | [[Combine]]s the selected fragments
 +
|-
 +
| ALIGN=LEFT | Lock
 +
| ALIGN=CENTER |
 +
| ALIGN=CENTER | [[Action]]
 +
| ALIGN=LEFT | LOCK
 +
| ALIGN=CENTER | Bind
 +
| ALIGN=LEFT | [[Lock]]s the highlighted item
 +
|-
 +
| ALIGN=LEFT | Unlock
 +
| ALIGN=CENTER |
 +
| ALIGN=CENTER | [[Action]]
 +
| ALIGN=LEFT | UNLOCK
 +
| ALIGN=CENTER | Bind
 +
| ALIGN=LEFT | Un[[locks]] the highlighted item
 +
|-
 +
| ALIGN=LEFT | Drag
 +
| ALIGN=CENTER |
 +
| ALIGN=CENTER | [[Action]]
 +
| ALIGN=LEFT | DRAG
 +
| ALIGN=CENTER | Bind
 +
| ALIGN=LEFT | Drags the highlighted item
 +
|-
 +
| ALIGN=LEFT | Stop dragging
 +
| ALIGN=CENTER |
 +
| ALIGN=CENTER | [[Action]]
 +
| ALIGN=LEFT | STOP_DRAGGING
 +
| ALIGN=CENTER | Bind
 +
| ALIGN=LEFT | Stops dragging the highlighted item
 +
|-
 +
| ALIGN=LEFT | Push
 +
| ALIGN=CENTER |
 +
| ALIGN=CENTER | [[Action]]
 +
| ALIGN=LEFT | PUSH
 +
| ALIGN=CENTER | Bind
 +
| ALIGN=LEFT | Pushes the highlighted item
 +
|-
 +
| ALIGN=LEFT | Pull
 +
| ALIGN=CENTER |
 +
| ALIGN=CENTER | [[Action]]
 +
| ALIGN=LEFT | PULL
 +
| ALIGN=CENTER | Bind
 +
| ALIGN=LEFT | Pulls the highlighted item
 +
|-
 +
| ALIGN=LEFT | Push Gently
 +
| ALIGN=CENTER |
 +
| ALIGN=CENTER | [[Action]]
 +
| ALIGN=LEFT | PUSH_GENTLY
 +
| ALIGN=CENTER | Bind
 +
| ALIGN=LEFT | Gently pushes the highlighted item, moving it slightly
 +
|-
 +
| ALIGN=LEFT | Pull Gently
 +
| ALIGN=CENTER |
 +
| ALIGN=CENTER | [[Action]]
 +
| ALIGN=LEFT | PULL_GENTLY
 +
| ALIGN=CENTER | Bind
 +
| ALIGN=LEFT | Gently pulls the highlighted item, moving it slightly
 +
|-
 +
| ALIGN=LEFT | Turn clockwise
 +
| ALIGN=CENTER |
 +
| ALIGN=CENTER | [[Action]]
 +
| ALIGN=LEFT | TURN_CLOCKWISE
 +
| ALIGN=CENTER | Bind
 +
| ALIGN=LEFT | Turns the highlighted item clockwise
 +
|-
 +
| ALIGN=LEFT | Turn counterclockwise
 +
| ALIGN=CENTER |
 +
| ALIGN=CENTER | [[Action]]
 +
| ALIGN=LEFT | TURN_COUNTERCLOCKWISE
 +
| ALIGN=CENTER | Bind
 +
| ALIGN=LEFT | Turns the highlighted item counter-clockwise
 +
|-
 +
| ALIGN=LEFT | Meditate
 +
| ALIGN=CENTER |
 +
| ALIGN=CENTER | [[Action]]
 +
| ALIGN=LEFT | MEDITATE
 +
| ALIGN=CENTER | Bind
 +
| ALIGN=LEFT | You meditate at the targeted rug.
 +
|-
 +
| ALIGN=LEFT | Use Spyglass
 +
| ALIGN=CENTER |
 +
| ALIGN=CENTER | [[Action]]
 +
| ALIGN=LEFT | WATCH
 +
| ALIGN=CENTER | Bind
 +
| ALIGN=LEFT | Spies with the activated [[spyglass]].
 +
|-
 +
| ALIGN=LEFT | Use Pendulum
 +
| ALIGN=CENTER |
 +
| ALIGN=CENTER | [[Action]]
 +
| ALIGN=LEFT | USE_PEDULUM
 +
| ALIGN=CENTER | Bind
 +
| ALIGN=LEFT | Uses the highlighted [[pendulum]].
 +
|-
 +
| ALIGN=LEFT | Winch
 +
| ALIGN=CENTER |
 +
| ALIGN=CENTER | [[Action]]
 +
| ALIGN=LEFT | WINCH
 +
| ALIGN=CENTER | Bind
 +
| ALIGN=LEFT | Winches the highlighted [[war machines|machine]] once.
 +
|-
 +
| ALIGN=LEFT | Winch 5
 +
| ALIGN=CENTER |
 +
| ALIGN=CENTER | [[Action]]
 +
| ALIGN=LEFT | WINCH5
 +
| ALIGN=CENTER | Bind
 +
| ALIGN=LEFT | Winches the highlighted [[war machines|machine]] 5 times.
 +
|-
 +
| ALIGN=LEFT | Winch 10
 +
| ALIGN=CENTER |
 +
| ALIGN=CENTER | [[Action]]
 +
| ALIGN=LEFT | WINCH10
 +
| ALIGN=CENTER | Bind
 +
| ALIGN=LEFT | Winches the highlighted [[war machines|machine]] 10 times.
 +
|-
 +
| ALIGN=LEFT | Unwind
 +
| ALIGN=CENTER |
 +
| ALIGN=CENTER | [[Action]]
 +
| ALIGN=LEFT | UNWIND
 +
| ALIGN=CENTER | Bind
 +
| ALIGN=LEFT | Unwinds the highlighted [[war machines|machine]].
 +
|-
 +
| ALIGN=LEFT | Load
 +
| ALIGN=CENTER |
 +
| ALIGN=CENTER | [[Action]]
 +
| ALIGN=LEFT | LOAD
 +
| ALIGN=CENTER | Bind
 +
| ALIGN=LEFT | Loads the selected item into the war machine.
 +
|-
 +
| ALIGN=LEFT | Unload
 +
| ALIGN=CENTER |
 +
| ALIGN=CENTER | [[Action]]
 +
| ALIGN=LEFT | UNLOAD
 +
| ALIGN=CENTER | Bind
 +
| ALIGN=LEFT | Unloads the war machine.
 +
|-
 +
| ALIGN=LEFT | Fire
 +
| ALIGN=CENTER |
 +
| ALIGN=CENTER | [[Action]]
 +
| ALIGN=LEFT | FIRE
 +
| ALIGN=CENTER | Bind
 +
| ALIGN=LEFT | Fires the highlighted [[war machines|machine]].
 +
|-
 +
| ALIGN=LEFT | Sit
 +
| ALIGN=CENTER |
 +
| ALIGN=CENTER | [[Action]]
 +
| ALIGN=LEFT | SIT
 +
| ALIGN=CENTER | Bind
 +
| ALIGN=LEFT | Sits your character on the selected item
 +
|-
 +
| ALIGN=LEFT | Stand up
 +
| ALIGN=CENTER |
 +
| ALIGN=CENTER | [[Action]]
 +
| ALIGN=LEFT | STAND_UP
 +
| ALIGN=CENTER | Bind
 +
| ALIGN=LEFT | Stands your character up from the item your sitting on
 +
|-
 +
| ALIGN=LEFT | Load Cargo
 +
| ALIGN=CENTER |
 +
| ALIGN=CENTER | [[Action]]
 +
| ALIGN=LEFT | LOAD_CARGO
 +
| ALIGN=CENTER | Bind
 +
| ALIGN=LEFT | Loads selected object into mounted vehicle
 +
 
 +
|-
 +
| ALIGN=LEFT | Light
 +
| ALIGN=CENTER |
 +
| ALIGN=CENTER | [[Action]]
 +
| ALIGN=LEFT | LIGHT
 +
| ALIGN=CENTER | Bind
 +
| ALIGN=LEFT | Lights the selected object
 +
 
 
|-
 
|-
|<tt>STRAFE</tt> || [[Player]] movement
+
| ALIGN=LEFT | Snuff
 +
| ALIGN=CENTER |
 +
| ALIGN=CENTER | [[Action]]
 +
| ALIGN=LEFT | SNUFF
 +
| ALIGN=CENTER | Bind
 +
| ALIGN=LEFT | Snuffs the selected object
 
|-
 
|-
|<tt>FIGHT_DEFENSIVE</tt> || [[Fighting]]
+
| ALIGN=LEFT | Discard
 +
| ALIGN=CENTER |
 +
| ALIGN=CENTER | [[Action]]
 +
| ALIGN=LEFT | DISCARD
 +
| ALIGN=CENTER | Bind
 +
| ALIGN=LEFT | Discards the object (crumble into dust)
 
|-
 
|-
|<tt>FIGHT_NORMAL</tt> || [[Fighting]]
+
| ALIGN=LEFT | Place
 +
| ALIGN=CENTER |
 +
| ALIGN=CENTER | [[Action]]
 +
| ALIGN=LEFT | PLACE
 +
| ALIGN=CENTER | Bind
 +
| ALIGN=LEFT | Place the object
 
|-
 
|-
|<tt>FIGHT_AGGRESSIVELY</tt> || [[Fighting]]
+
| ALIGN=LEFT | Lore
 +
| ALIGN=CENTER |
 +
| ALIGN=CENTER | [[Action]]
 +
| ALIGN=LEFT | LORE
 +
| ALIGN=CENTER | Bind
 +
| ALIGN=LEFT | Perform a lore action on the container
 
|-
 
|-
|<tt>NO_TARGET</tt> || [[Fighting]]
+
| ALIGN=LEFT | Rename
 +
| ALIGN=CENTER |
 +
| ALIGN=CENTER | [[Action]]
 +
| ALIGN=LEFT | RENAME
 +
| ALIGN=CENTER | Bind
 +
| ALIGN=LEFT | Renames an object
 
|-
 
|-
|<tt>TARGET</tt> || [[Fighting]]
+
| ALIGN=LEFT | Spin
 +
| ALIGN=CENTER |
 +
| ALIGN=CENTER | [[Action]]
 +
| ALIGN=LEFT | SPIN
 +
| ALIGN=CENTER | Bind
 +
| ALIGN=LEFT | Spin -
 +
|-
 +
| ALIGN=LEFT | Smelt
 +
| ALIGN=CENTER |
 +
| ALIGN=CENTER | [[Action]]
 +
| ALIGN=LEFT | SMELT
 +
| ALIGN=CENTER | Bind
 +
| ALIGN=LEFT | Smelt -
 +
|-
 +
| ALIGN=LEFT | Burn
 +
| ALIGN=CENTER |
 +
| ALIGN=CENTER | [[Action]]
 +
| ALIGN=LEFT | BURN
 +
| ALIGN=CENTER | Bind
 +
| ALIGN=LEFT | Burn the activated fuel in the selected object
 +
|}
 +
 
 +
=== Creature ===
 +
{| class="wikitable sortable"
 +
! WIDTH=220 | '''Command'''
 +
! WIDTH=130 | '''Default'''
 +
! WIDTH=120 | '''Category'''
 +
! WIDTH=225 | '''Keybind'''
 +
! WIDTH=90 | '''Type'''
 +
! WIDTH=450 | '''Description'''
 +
|-
 +
| ALIGN=LEFT | Lead
 +
| ALIGN=CENTER |
 +
| ALIGN=CENTER | [[Action]]
 +
| ALIGN=LEFT | LEAD
 +
| ALIGN=CENTER | Bind
 +
| ALIGN=LEFT | [[Rope|Leads]] the highlighted creature (also stops leading if 'shared action' option on Lead is enabled)
 +
|-
 +
| ALIGN=LEFT | Stop leading
 +
| ALIGN=CENTER |
 +
| ALIGN=CENTER | [[Action]]
 +
| ALIGN=LEFT | STOP_LEADING
 +
| ALIGN=CENTER | Bind
 +
| ALIGN=LEFT | Stops [[Rope|leading]] the highlighted creature (only if 'shared action' option on Lead is disabled)
 +
|-
 +
| ALIGN=LEFT | Tame
 +
| ALIGN=CENTER |
 +
| ALIGN=CENTER | [[Action]]
 +
| ALIGN=LEFT | TAME
 +
| ALIGN=CENTER | Bind
 +
| ALIGN=LEFT | [[Tame]]s the highlighted creature
 +
|-
 +
| ALIGN=LEFT | Feed
 +
| ALIGN=CENTER |
 +
| ALIGN=CENTER | [[Action]]
 +
| ALIGN=LEFT | FEED
 +
| ALIGN=CENTER | Bind
 +
| ALIGN=LEFT | Feeds the highlighted creature with the activated item
 +
|-
 +
| ALIGN=LEFT | Breed
 +
| ALIGN=CENTER |
 +
| ALIGN=CENTER | [[Action]]
 +
| ALIGN=LEFT | BREED
 +
| ALIGN=CENTER | Bind
 +
| ALIGN=LEFT | [[Breed]]s the highlighted creature with the led creature
 +
|-
 +
| ALIGN=LEFT | Groom
 +
| ALIGN=CENTER |
 +
| ALIGN=CENTER | [[Action]]
 +
| ALIGN=LEFT | GROOM
 +
| ALIGN=CENTER | Bind
 +
| ALIGN=LEFT | [[Groom]]s the highlighted creature
 +
|-
 +
| ALIGN=LEFT | Butcher
 +
| ALIGN=CENTER |
 +
| ALIGN=CENTER | [[Action]]
 +
| ALIGN=LEFT | BUTCHER
 +
| ALIGN=CENTER | Bind
 +
| ALIGN=LEFT | [[Butchering|Butchers]] the highlighted [[corpse]]
 +
|-
 +
| ALIGN=LEFT | Bury
 +
| ALIGN=CENTER |
 +
| ALIGN=CENTER | [[Action]]
 +
| ALIGN=LEFT | BURY
 +
| ALIGN=CENTER | Bind
 +
| ALIGN=LEFT | [[Bury]]s the highlighted creature
 +
|-
 +
| ALIGN=LEFT | Shear
 +
| ALIGN=CENTER |
 +
| ALIGN=CENTER | [[Action]]
 +
| ALIGN=LEFT | SHEAR
 +
| ALIGN=CENTER | Bind
 +
| ALIGN=LEFT | Shear [[wool]] of [[sheep]]
 +
|-
 +
| ALIGN=LEFT | Milk
 +
| ALIGN=CENTER |
 +
| ALIGN=CENTER | [[Action]]
 +
| ALIGN=LEFT | MILK
 +
| ALIGN=CENTER | Bind
 +
| ALIGN=LEFT | Collect milk from [[bison]], [[sheep]], or [[cow|cows]]
 +
|-
 +
| ALIGN=LEFT | Hitch
 +
| ALIGN=CENTER |
 +
| ALIGN=CENTER | [[Action]]
 +
| ALIGN=LEFT | HITCH
 +
| ALIGN=CENTER | Bind
 +
| ALIGN=LEFT | [[Hitching|Hitch]] a leaded animal to the vehicle
 +
|-
 +
| ALIGN=LEFT | Unhitch
 +
| ALIGN=CENTER |
 +
| ALIGN=CENTER | [[Action]]
 +
| ALIGN=LEFT | UNHITCH
 +
| ALIGN=CENTER | Bind
 +
| ALIGN=LEFT | Unhitch the selected animal
 +
|}
 +
 
 +
=== Terraform ===
 +
{| class="wikitable sortable"
 +
! WIDTH=220 | '''Command'''
 +
! WIDTH=130 | '''Default'''
 +
! WIDTH=120 | '''Category'''
 +
! WIDTH=225 | '''Keybind'''
 +
! WIDTH=90 | '''Type'''
 +
! WIDTH=450 | '''Description'''
 +
|-
 +
| ALIGN=LEFT | Dig
 +
| ALIGN=CENTER |
 +
| ALIGN=CENTER | [[Digging]]
 +
| ALIGN=LEFT | DIG
 +
| ALIGN=CENTER | Bind
 +
| ALIGN=LEFT | [[Digging|Digs]] on the current corner player is standing
 +
|-
 +
| ALIGN=LEFT | Dig To Pile
 +
| ALIGN=CENTER |
 +
| ALIGN=CENTER | [[Digging]]
 +
| ALIGN=LEFT | DIG_TO_PILE
 +
| ALIGN=CENTER | Bind
 +
| ALIGN=LEFT | [[Digging|Digs]] on the current corner player is standing, drops the dirt to a pile
 +
|-
 +
| ALIGN=LEFT | Pack
 +
| ALIGN=CENTER |
 +
| ALIGN=CENTER | [[Digging]]
 +
| ALIGN=LEFT | PACK
 +
| ALIGN=CENTER | Bind
 +
| ALIGN=LEFT | [[Pack]]s the highlighted tile
 +
|-
 +
| ALIGN=LEFT | Pave
 +
| ALIGN=CENTER |
 +
| ALIGN=CENTER | [[Paving]]
 +
| ALIGN=LEFT | PAVE
 +
| ALIGN=CENTER | Bind
 +
| ALIGN=LEFT | [[Pave]]s the highlighted tile
 +
|-
 +
| ALIGN=LEFT | Pave corner
 +
| ALIGN=CENTER |
 +
| ALIGN=CENTER | [[Paving]]
 +
| ALIGN=LEFT | PAVE_CORNER
 +
| ALIGN=CENTER | Bind
 +
| ALIGN=LEFT | [[Pave]]s the nearest corner on the highlighted tile
 +
|-
 +
| ALIGN=LEFT | Dredge
 +
| ALIGN=CENTER |
 +
| ALIGN=CENTER | [[Digging]]
 +
| ALIGN=LEFT | DREDGE
 +
| ALIGN=CENTER | Bind
 +
| ALIGN=LEFT | [[Dredge]]s on the current corner player is standing
 +
|-
 +
| ALIGN=LEFT | Level
 +
| ALIGN=CENTER |
 +
| ALIGN=CENTER | [[Digging]]
 +
| ALIGN=LEFT | LEVEL
 +
| ALIGN=CENTER | Bind
 +
| ALIGN=LEFT | [[Level]]s the highlighted [[tile]]
 +
|-
 +
| ALIGN=LEFT | Flatten
 +
| ALIGN=CENTER |
 +
| ALIGN=CENTER | [[Digging]]
 +
| ALIGN=LEFT | FLATTEN
 +
| ALIGN=CENTER | Bind
 +
| ALIGN=LEFT | [[Flatten]]s the highlighted [[tile]]
 +
|-
 +
| ALIGN=LEFT | Flatten border
 +
| ALIGN=CENTER |
 +
| ALIGN=CENTER | [[Digging]]
 +
| ALIGN=LEFT | FLATTEN_BORDER
 +
| ALIGN=CENTER | Bind
 +
| ALIGN=LEFT | [[Flatten]]s the highlighted [[tile border]]
 +
|-
 +
| ALIGN=LEFT | Mine surface
 +
| ALIGN=CENTER |
 +
| ALIGN=CENTER | [[Mining]]
 +
| ALIGN=LEFT | MINE_SURFACE
 +
| ALIGN=CENTER | Bind
 +
| ALIGN=LEFT | [[Mine]]s the [[Rock|surface]] of the current corner player is standing
 +
|-
 +
| ALIGN=LEFT | Tunnel
 +
| ALIGN=CENTER |
 +
| ALIGN=CENTER | [[Mining]]
 +
| ALIGN=LEFT | MINE_TUNNEL
 +
| ALIGN=CENTER | Bind
 +
| ALIGN=LEFT | [[Tunnel]]s into the [[rock]] face highlighted
 +
|-
 +
| ALIGN=LEFT | Mine forward
 +
| ALIGN=CENTER |
 +
| ALIGN=CENTER | [[Mining]]
 +
| ALIGN=LEFT | MINE_FORWARD
 +
| ALIGN=CENTER | Bind
 +
| ALIGN=LEFT | [[Mine]]s flat into the cave tile highlighted
 +
|-
 +
| ALIGN=LEFT | Mine down
 +
| ALIGN=CENTER |
 +
| ALIGN=CENTER | [[Mining]]
 +
| ALIGN=LEFT | MINE_DOWN
 +
| ALIGN=CENTER | Bind
 +
| ALIGN=LEFT | [[Mine]]s down into the cave tile highlighted
 +
|-
 +
| ALIGN=LEFT | Mine up
 +
| ALIGN=CENTER |
 +
| ALIGN=CENTER | [[Mining]]
 +
| ALIGN=LEFT | MINE_UP
 +
| ALIGN=CENTER | Bind
 +
| ALIGN=LEFT | [[Mine]]s up into the cave tile highlighted
 +
|-
 +
| ALIGN=LEFT | Prospect
 +
| ALIGN=CENTER |
 +
| ALIGN=CENTER | [[Mining]]
 +
| ALIGN=LEFT | PROSPECT
 +
| ALIGN=CENTER | Bind
 +
| ALIGN=LEFT | [[Prospect]]s the highlighted tile
 +
|-
 +
| ALIGN=LEFT | Analyse
 +
| ALIGN=CENTER |
 +
| ALIGN=CENTER | [[Mining]]
 +
| ALIGN=LEFT | ANALYSE
 +
| ALIGN=CENTER | Bind
 +
| ALIGN=LEFT | [[Analyse]]s the highlighted item
 +
|}
 +
 
 +
=== Nature ===
 +
{| class="wikitable sortable"
 +
! WIDTH=220 | '''Command'''
 +
! WIDTH=130 | '''Default'''
 +
! WIDTH=120 | '''Category'''
 +
! WIDTH=225 | '''Keybind'''
 +
! WIDTH=90 | '''Type'''
 +
! WIDTH=450 | '''Description'''
 +
|-
 +
| ALIGN=LEFT | Pick herb/spice
 +
| ALIGN=CENTER |
 +
| ALIGN=CENTER | [[Gardening]]
 +
| ALIGN=LEFT | PICK
 +
| ALIGN=CENTER | Bind
 +
| ALIGN=LEFT | Pick [[herb]] or [[spice]] from highlighted planter
 +
|-
 +
| ALIGN=LEFT | Plant [[trellis]] right
 +
| ALIGN=CENTER |
 +
| ALIGN=CENTER | [[Gardening]]
 +
| ALIGN=LEFT | PLANT_RIGHT
 +
| ALIGN=CENTER | Bind
 +
| ALIGN=LEFT | Plant a trellis to the right of the tile
 +
|-
 +
| ALIGN=LEFT | Plant [[trellis]] left
 +
| ALIGN=CENTER |
 +
| ALIGN=CENTER | [[Gardening]]
 +
| ALIGN=LEFT | PLANT_LEFT
 +
| ALIGN=CENTER | Bind
 +
| ALIGN=LEFT | Plant a trellis to the left of the tile
 +
|-
 +
| ALIGN=LEFT | Harvest
 +
| ALIGN=CENTER |
 +
| ALIGN=CENTER | [[Farming]]
 +
| ALIGN=LEFT | HARVEST
 +
| ALIGN=CENTER | Bind
 +
| ALIGN=LEFT | [[Harvest]] the highlighted tile
 +
|-
 +
| ALIGN=LEFT | Farm
 +
| ALIGN=CENTER |
 +
| ALIGN=CENTER | [[Farming]]
 +
| ALIGN=LEFT | FARM
 +
| ALIGN=CENTER | Bind
 +
| ALIGN=LEFT | [[Farm]] the highlighted tile
 +
|-
 +
| ALIGN=LEFT | Sow
 +
| ALIGN=CENTER |
 +
| ALIGN=CENTER | [[Farming]]
 +
| ALIGN=LEFT | SOW
 +
| ALIGN=CENTER | Bind
 +
| ALIGN=LEFT | [[Farming|Sow]] the activated item in the highlighted tile
 +
|-
 +
| ALIGN=LEFT | Cultivate
 +
| ALIGN=CENTER |
 +
| ALIGN=CENTER | [[Farming]]
 +
| ALIGN=LEFT | CULTIVATE
 +
| ALIGN=CENTER | Bind
 +
| ALIGN=LEFT | [[Cultivate]] the highlighted tile
 +
|-
 +
| ALIGN=LEFT | Pick sprout
 +
| ALIGN=CENTER |
 +
| ALIGN=CENTER | [[Forestry]]
 +
| ALIGN=LEFT | PICK_SPROUT
 +
| ALIGN=CENTER | Bind
 +
| ALIGN=LEFT | Pick [[sprout]] from highlighted tree/plant/trellis
 +
|-
 +
| ALIGN=LEFT | Prune
 +
| ALIGN=CENTER |
 +
| ALIGN=CENTER | [[Forestry]]
 +
| ALIGN=LEFT | PRUNE
 +
| ALIGN=CENTER | Bind
 +
| ALIGN=LEFT | [[Prune]] highlighted tree/plant
 +
|-
 +
| ALIGN=LEFT | Cut down
 +
| ALIGN=CENTER |
 +
| ALIGN=CENTER | [[Forestry]]
 +
| ALIGN=LEFT | CUT_DOWN
 +
| ALIGN=CENTER | Bind
 +
| ALIGN=LEFT | Cut down highlighted [[tree]]/plant/[[hedges|hedge]]
 +
|-
 +
 
 +
| ALIGN=LEFT | Chop up
 +
| ALIGN=CENTER |
 +
| ALIGN=CENTER | [[Forestry]]
 +
| ALIGN=LEFT | CHOP_UP
 +
| ALIGN=CENTER | Bind
 +
| ALIGN=LEFT | Chop up highlighted [[felled tree]]
 +
|-
 +
| ALIGN=LEFT | Forage
 +
| ALIGN=CENTER |
 +
| ALIGN=CENTER | [[Nature]]
 +
| ALIGN=LEFT | FORAGE
 +
| ALIGN=CENTER | Bind
 +
| ALIGN=LEFT | [[Forage]] on highlighted tile
 +
|-
 +
| ALIGN=LEFT | Forage vegetable
 +
| ALIGN=CENTER |
 +
| ALIGN=CENTER | [[Nature]]
 +
| ALIGN=LEFT | FORAGE_VEG
 +
| ALIGN=CENTER | Bind
 +
| ALIGN=LEFT | [[Forage]] for [[vegetable]]s on highlighted tile
 +
|-
 +
| ALIGN=LEFT | Forage resource
 +
| ALIGN=CENTER |
 +
| ALIGN=CENTER | [[Nature]]
 +
| ALIGN=LEFT | FORAGE_RESOURCE
 +
| ALIGN=CENTER | Bind
 +
| ALIGN=LEFT | [[Forage]] for resources on highlighted tile
 +
|-
 +
| ALIGN=LEFT | Forage berries
 +
| ALIGN=CENTER |
 +
| ALIGN=CENTER | [[Nature]]
 +
| ALIGN=LEFT | FORAGE_BERRIES
 +
| ALIGN=CENTER | Bind
 +
| ALIGN=LEFT | [[Forage]] for [[berries]] on highlighted tile
 +
|-
 +
| ALIGN=LEFT | Botanize
 +
| ALIGN=CENTER |
 +
| ALIGN=CENTER | [[Nature]]
 +
| ALIGN=LEFT | BOTANIZE
 +
| ALIGN=CENTER | Bind
 +
| ALIGN=LEFT | [[Botanize]] on highlighted tile
 +
|-
 +
| ALIGN=LEFT | Botanize seeds
 +
| ALIGN=CENTER |
 +
| ALIGN=CENTER | [[Nature]]
 +
| ALIGN=LEFT | BOTANIZE_SEEDS
 +
| ALIGN=CENTER | Bind
 +
| ALIGN=LEFT | [[Botanize]] for [[seeds]] on highlighted tile
 +
|-
 +
| ALIGN=LEFT | Botanize herbs
 +
| ALIGN=CENTER |
 +
| ALIGN=CENTER | [[Nature]]
 +
| ALIGN=LEFT | BOTANIZE_HERBS
 +
| ALIGN=CENTER | Bind
 +
| ALIGN=LEFT | [[Botanize]] for [[herbs]] on highlighted tile
 +
|-
 +
| ALIGN=LEFT | Botanize resource
 +
| ALIGN=CENTER |
 +
| ALIGN=CENTER | [[Nature]]
 +
| ALIGN=LEFT | BOTANIZE_RESOURCE
 +
| ALIGN=CENTER | Bind
 +
| ALIGN=LEFT | [[Botanize]] for [[resources]] on highlighted tile
 +
|-
 +
| ALIGN=LEFT | Botanize spices
 +
| ALIGN=CENTER |
 +
| ALIGN=CENTER | [[Nature]]
 +
| ALIGN=LEFT | BOTANIZE_SPICES
 +
| ALIGN=CENTER | Bind
 +
| ALIGN=LEFT | [[Botanize]] for [[spices]] on highlighted tile
 +
|-
 +
| ALIGN=LEFT | Pick flower
 +
| ALIGN=CENTER |
 +
| ALIGN=CENTER | [[Nature]]
 +
| ALIGN=LEFT | PICK_FLOWERS
 +
| ALIGN=CENTER | Bind
 +
| ALIGN=LEFT | Pick [[flowers]] from highlighted tile
 +
|-
 +
| ALIGN=LEFT | Plant naturally
 +
| ALIGN=CENTER |
 +
| ALIGN=CENTER | [[Nature]]
 +
| ALIGN=LEFT | PLANT
 +
| ALIGN=CENTER | Bind
 +
| ALIGN=LEFT | Plant [[Sprout]]s naturally or [[Herbs]] in  a [[Pottery planter]]
 +
|-
 +
| ALIGN=LEFT | Plant Center
 +
| ALIGN=CENTER |
 +
| ALIGN=CENTER | [[Nature]]
 +
| ALIGN=LEFT | PLANT_CENTER
 +
| ALIGN=CENTER | Bind
 +
| ALIGN=LEFT | Plant [[Sprout]]s in the center if tiles
 +
|-
 +
| ALIGN=LEFT | Gather grass
 +
| ALIGN=CENTER |
 +
| ALIGN=CENTER | [[Nature]]
 +
| ALIGN=LEFT | GATHER
 +
| ALIGN=CENTER | Bind
 +
| ALIGN=LEFT | Gather [[grass]]
 +
|-
 +
| ALIGN=LEFT | Trim grass
 +
| ALIGN=CENTER |
 +
| ALIGN=CENTER | [[Nature]]
 +
| ALIGN=LEFT | TRIM
 +
| ALIGN=CENTER | Bind
 +
| ALIGN=LEFT | Trim [[grass]] to [[lawn]]
 +
|-
 +
| ALIGN=LEFT | Collect Snow
 +
| ALIGN=CENTER |
 +
| ALIGN=CENTER | [[Nature]]
 +
| ALIGN=LEFT | COLLECT
 +
| ALIGN=CENTER | Bind
 +
| ALIGN=LEFT | Collect [[Snowballs]] during [[Winter]]
 +
|-
 +
| ALIGN=LEFT | Crush
 +
| ALIGN=CENTER |
 +
| ALIGN=CENTER | [[Nature]]
 +
| ALIGN=LEFT | CRUSH
 +
| ALIGN=CENTER | Bind
 +
| ALIGN=LEFT | Crush [[Wemp fibre|fibres]] from [[Wemp plant|plants]] or [[Pumpkin|Pumpkins]] into seeds
 +
|}
 +
 
 +
=== Fighting ===
 +
{| class="wikitable sortable"
 +
! WIDTH=220 | '''Command'''
 +
! WIDTH=130 | '''Default'''
 +
! WIDTH=120 | '''Category'''
 +
! WIDTH=225 | '''Keybind'''
 +
! WIDTH=90 | '''Type'''
 +
! WIDTH=450 | '''Description'''
 +
|-
 +
| ALIGN=LEFT | Target
 +
| ALIGN=CENTER |
 +
| ALIGN=CENTER | [[Fighting]]
 +
| ALIGN=LEFT | TARGET
 +
| ALIGN=CENTER | Bind
 +
| ALIGN=LEFT | Sets [[Fighting#Targeting|target]] as highlighted creature/player
 +
|-
 +
| ALIGN=LEFT | No target
 +
| ALIGN=CENTER |
 +
| ALIGN=CENTER | [[Fighting]]
 +
| ALIGN=LEFT | NO_TARGET
 +
| ALIGN=CENTER | Bind
 +
| ALIGN=LEFT | Removes any [[Fighting#Targeting|target]]
 +
|-
 +
| ALIGN=LEFT | Fight defensive
 +
| ALIGN=CENTER |
 +
| ALIGN=CENTER | [[Fighting]]
 +
| ALIGN=LEFT | FIGHT_DEFENSIVE
 +
| ALIGN=CENTER | Bind
 +
| ALIGN=LEFT | [[Fight]] defensively
 +
|-
 +
| ALIGN=LEFT | Fight normal
 +
| ALIGN=CENTER |
 +
| ALIGN=CENTER | [[Fighting]]
 +
| ALIGN=LEFT | FIGHT_NORMAL
 +
| ALIGN=CENTER | Bind
 +
| ALIGN=LEFT | [[Fight]] normally
 +
|-
 +
| ALIGN=LEFT | Fight aggressively
 +
| ALIGN=CENTER |
 +
| ALIGN=CENTER | [[Fighting]]
 +
| ALIGN=LEFT | FIGHT_AGGRESSIVELY
 +
| ALIGN=CENTER | Bind
 +
| ALIGN=LEFT | [[Fight]] aggressively
 +
|-
 +
| ALIGN=LEFT | Aim upper left
 +
| ALIGN=CENTER | {{key|NUMPAD7}}
 +
| ALIGN=CENTER | [[Fighting]]
 +
| ALIGN=LEFT | AIM_UPPER_LEFT
 +
| ALIGN=CENTER | Bind
 +
| ALIGN=LEFT | [[Fighting#Stances|Aim]] for upper left part of creature/player
 +
|-
 +
| ALIGN=LEFT | Aim upper middle
 +
| ALIGN=CENTER | {{key|NUMPAD8}}
 +
| ALIGN=CENTER | [[Fighting]]
 +
| ALIGN=LEFT | AIM_UPPER_MIDDLE
 +
| ALIGN=CENTER | Bind
 +
| ALIGN=LEFT | [[Fighting#Stances|Aim]] for upper middle part of creature/player
 +
|-
 +
| ALIGN=LEFT | Aim upper right
 +
| ALIGN=CENTER | {{key|NUMPAD9}}
 +
| ALIGN=CENTER | [[Fighting]]
 +
| ALIGN=LEFT | AIM_UPPER_RIGHT
 +
| ALIGN=CENTER | Bind
 +
| ALIGN=LEFT | [[Fighting#Stances|Aim]] for upper right part of creature/player
 +
|-
 +
| ALIGN=LEFT | Aim left
 +
| ALIGN=CENTER | {{key|NUMPAD4}}
 +
| ALIGN=CENTER | [[Fighting]]
 +
| ALIGN=LEFT | AIM_LEFT
 +
| ALIGN=CENTER | Bind
 +
| ALIGN=LEFT | [[Fighting#Stances|Aim]] for left part of creature/player
 +
|-
 +
| ALIGN=LEFT | Aim middle
 +
| ALIGN=CENTER | {{key|NUMPAD5}}
 +
| ALIGN=CENTER | [[Fighting]]
 +
| ALIGN=LEFT | AIM_MIDDLE
 +
| ALIGN=CENTER | Bind
 +
| ALIGN=LEFT | [[Fighting#Stances|Aim]] for middle part of creature/player
 +
|-
 +
| ALIGN=LEFT | Aim right
 +
| ALIGN=CENTER | {{key|NUMPAD6}}
 +
| ALIGN=CENTER | [[Fighting]]
 +
| ALIGN=LEFT | AIM_RIGHT
 +
| ALIGN=CENTER | Bind
 +
| ALIGN=LEFT | [[Fighting#Stances|Aim]] for right part of creature/player
 +
|-
 +
| ALIGN=LEFT | Aim lower left
 +
| ALIGN=CENTER | {{key|NUMPAD1}}
 +
| ALIGN=CENTER | [[Fighting]]
 +
| ALIGN=LEFT | AIM_LOWER_LEFT
 +
| ALIGN=CENTER | Bind
 +
| ALIGN=LEFT | [[Fighting#Stances|Aim]] for lower left part of creature/player
 +
|-
 +
| ALIGN=LEFT | Aim lower middle
 +
| ALIGN=CENTER | {{key|NUMPAD2}}
 +
| ALIGN=CENTER | [[Fighting]]
 +
| ALIGN=LEFT | AIM_LOWER_MIDDLE
 +
| ALIGN=CENTER | Bind
 +
| ALIGN=LEFT | [[Fighting#Stances|Aim]] for lower middle part of creature/player
 +
|-
 +
| ALIGN=LEFT | Aim lower right
 +
| ALIGN=CENTER | {{key|NUMPAD3}}
 +
| ALIGN=CENTER | [[Fighting]]
 +
| ALIGN=LEFT | AIM_LOWER_RIGHT
 +
| ALIGN=CENTER | Bind
 +
| ALIGN=LEFT | [[Fighting#Stances|Aim]] for lower right part of creature/player
 +
|-
 +
| ALIGN=LEFT | Defend left
 +
| ALIGN=CENTER | {{key|DIVIDE}}
 +
| ALIGN=CENTER | [[Fighting]]
 +
| ALIGN=LEFT | DEFEND_LEFT
 +
| ALIGN=CENTER | Bind
 +
| ALIGN=LEFT | [[Fighting#Stances|Defend]] your left parts
 +
|-
 +
| ALIGN=LEFT | Defend right
 +
| ALIGN=CENTER | {{key|ADD}}
 +
| ALIGN=CENTER | [[Fighting]]
 +
| ALIGN=LEFT | DEFEND_RIGHT
 +
| ALIGN=CENTER | Bind
 +
| ALIGN=LEFT | [[Fighting#Stances|Defend]] your right parts
 +
|-
 +
| ALIGN=LEFT | Defend upper
 +
| ALIGN=CENTER | {{key|MULTIPLY}}
 +
| ALIGN=CENTER | [[Fighting]]
 +
| ALIGN=LEFT | DEFEND_UPPER
 +
| ALIGN=CENTER | Bind
 +
| ALIGN=LEFT | [[Fighting#Stances|Defend]] your upper parts
 +
|-
 +
| ALIGN=LEFT | Defend lower
 +
| ALIGN=CENTER | {{key|SUBTRACT}}
 +
| ALIGN=CENTER | [[Fighting]]
 +
| ALIGN=LEFT | DEFEND_LOWER
 +
| ALIGN=CENTER | Bind
 +
| ALIGN=LEFT | [[Fighting#Stances|Defend]] your lower parts
 +
|-
 +
| ALIGN=LEFT | Focus
 +
| ALIGN=CENTER | {{key|NUMPAD0}}
 +
| ALIGN=CENTER | [[Fighting]]
 +
| ALIGN=LEFT | FOCUS
 +
| ALIGN=CENTER | Bind
 +
| ALIGN=LEFT | [[Fighting#Focus|Focus]] your [[fighting]]
 +
|-
 +
| ALIGN=LEFT | Shield bash
 +
| ALIGN=CENTER | {{key|DECIMAL}}
 +
| ALIGN=CENTER | [[Fighting]]
 +
| ALIGN=LEFT | SHIELD_BASH
 +
| ALIGN=CENTER | Bind
 +
| ALIGN=LEFT | Use your [[Shield_bashing|shield]] to stun the [[Fighting#Targeting|target]].
 +
|-
 +
| ALIGN=LEFT | Special move #
 +
| ALIGN=CENTER | {{key|6}} – {{key|0}}
 +
| ALIGN=CENTER | [[Fighting]]
 +
| ALIGN=LEFT | SPECIAL_MOVE#
 +
| ALIGN=CENTER | Bind
 +
| ALIGN=LEFT | Perform [[special move]] number #
 +
|-
 +
| ALIGN=LEFT | Target Hostile
 +
| ALIGN=CENTER |
 +
| ALIGN=CENTER | [[Fighting]]
 +
| ALIGN=LEFT | TARGET_HOSTILE
 +
| ALIGN=CENTER | Bind
 +
| ALIGN=LEFT | Only allows you to target hostile [[creatures]]
 +
|-
 +
| ALIGN=LEFT | Shoot
 +
| ALIGN=CENTER |
 +
| ALIGN=CENTER | [[Archery]]
 +
| ALIGN=LEFT | SHOOT
 +
| ALIGN=CENTER | Bind
 +
| ALIGN=LEFT | Shoot at the creature/player with your [[bow]]
 +
|-
 +
| ALIGN=LEFT | Shoot at legs
 +
| ALIGN=CENTER |
 +
| ALIGN=CENTER | [[Archery]]
 +
| ALIGN=LEFT | SHOOT_LEGS
 +
| ALIGN=CENTER | Bind
 +
| ALIGN=LEFT | Shoot at the creature/player's legs with your [[bow]]
 +
|-
 +
| ALIGN=LEFT | Shoot at torso
 +
| ALIGN=CENTER |
 +
| ALIGN=CENTER | [[Archery]]
 +
| ALIGN=LEFT | SHOOT_TORSO
 +
| ALIGN=CENTER | Bind
 +
| ALIGN=LEFT | Shoot at the creature/player's torso with your [[bow]]
 +
|-
 +
| ALIGN=LEFT | Shoot at face
 +
| ALIGN=CENTER |
 +
| ALIGN=CENTER | [[Archery]]
 +
| ALIGN=LEFT | SHOOT_FACE
 +
| ALIGN=CENTER | Bind
 +
| ALIGN=LEFT | Shoot at the creature/player's face with your [[bow]]
 +
|-
 +
| ALIGN=LEFT | Shoot at head
 +
| ALIGN=CENTER |
 +
| ALIGN=CENTER | [[Archery]]
 +
| ALIGN=LEFT | SHOOT_HEAD
 +
| ALIGN=CENTER | Bind
 +
| ALIGN=LEFT | Shoot at the creature/player's head with your [[bow]]
 +
|-
 +
| ALIGN=LEFT | Shoot at right arm
 +
| ALIGN=CENTER |
 +
| ALIGN=CENTER | [[Archery]]
 +
| ALIGN=LEFT | SHOOT_RIGHTARM
 +
| ALIGN=CENTER | Bind
 +
| ALIGN=LEFT | Shoot at the creature/player's right arm with your [[bow]]
 +
|-
 +
| ALIGN=LEFT | Shoot at left arm
 +
| ALIGN=CENTER |
 +
| ALIGN=CENTER | [[Archery]]
 +
| ALIGN=LEFT | SHOOT_LEFTARM
 +
| ALIGN=CENTER | Bind
 +
| ALIGN=LEFT | Shoot at the creature/player's left arm with your [[bow]]
 +
|-
 +
| ALIGN=LEFT | Taunt
 +
| ALIGN=CENTER |
 +
| ALIGN=CENTER | [[Fighting]]
 +
| ALIGN=LEFT | TAUNT
 +
| ALIGN=CENTER | Bind
 +
| ALIGN=LEFT | [[Taunt]] the creature.
 +
|}
 +
 
 +
=== Priest ===
 +
{| class="wikitable sortable"
 +
! WIDTH=220 | '''Command'''
 +
! WIDTH=130 | '''Default'''
 +
! WIDTH=120 | '''Category'''
 +
! WIDTH=225 | '''Keybind'''
 +
! WIDTH=90 | '''Type'''
 +
! WIDTH=450 | '''Description'''
 +
|-
 +
| ALIGN=LEFT | Pray
 +
| ALIGN=CENTER |
 +
| ALIGN=CENTER | [[Religion]]
 +
| ALIGN=LEFT | PRAY
 +
| ALIGN=CENTER | Bind
 +
| ALIGN=LEFT | [[Pray]] at highlighted tile or item
 +
|-
 +
| ALIGN=LEFT | Preach
 +
| ALIGN=CENTER |
 +
| ALIGN=CENTER | [[Religion]]
 +
| ALIGN=LEFT | PREACH
 +
| ALIGN=CENTER | Bind
 +
| ALIGN=LEFT | [[Preaching|Preach]] at highlighted item or character
 +
|-
 +
| ALIGN=LEFT | Listen
 +
| ALIGN=CENTER |
 +
| ALIGN=CENTER | [[Religion]]
 +
| ALIGN=LEFT | LISTEN
 +
| ALIGN=CENTER | Bind
 +
| ALIGN=LEFT | [[Listen]] to highlighted character
 +
|-
 +
| ALIGN=LEFT | Link
 +
| ALIGN=CENTER |
 +
| ALIGN=CENTER | [[Religion]]
 +
| ALIGN=LEFT | LINK
 +
| ALIGN=CENTER | Bind
 +
| ALIGN=LEFT | [[Link]] to highlighted character
 +
|}
 +
 
 +
=== Priest Spells ===
 +
{| class="wikitable collapsible collapsed sortable"
 +
! WIDTH=220 | '''Command'''
 +
! WIDTH=130 | '''Default'''
 +
! WIDTH=120 | '''Category'''
 +
! WIDTH=225 | '''Keybind'''
 +
! WIDTH=90 | '''Type'''
 +
! WIDTH=450 | '''Description'''
 
|-
 
|-
|<tt>AIM_LOWER_LEFT </tt> ||[[Fighting]]
+
|ALIGN=Left |Bless
 +
|ALIGN=CENTER |
 +
|ALIGN=CENTER | [[Spells]]
 +
|ALIGN=LEFT | BLESS
 +
|ALIGN=CENTER | Bind
 +
|ALIGN=LEFT | Cast [[Bless]] on highlighted item
 
|-
 
|-
|<tt>AIM_LOWER_MIDDLE </tt> ||[[Fighting]]
+
|ALIGN=Left | Dispel
 +
|ALIGN=CENTER |
 +
|ALIGN=CENTER | [[Spells]]
 +
|ALIGN=LEFT | DISPEL
 +
|ALIGN=CENTER | Bind
 +
|ALIGN=LEFT | Cast [[Dispel]] on highlighted item
 
|-
 
|-
|<tt>AIM_LOWER_RIGHT </tt> ||[[Fighting]]
+
|ALIGN=Left | Dirt (Spell)
 +
|ALIGN=CENTER |
 +
|ALIGN=CENTER | [[Spells]]
 +
|ALIGN=LEFT | DIRT_SPELL
 +
|ALIGN=CENTER | Bind
 +
|ALIGN=LEFT | Cast [[Dirt (spell)]] on highlighted item
 
|-
 
|-
|<tt>AIM_LEFT </tt> ||[[Fighting]]
+
|ALIGN=Left | Locate Soul
 +
|ALIGN=CENTER |
 +
|ALIGN=CENTER | [[Spells]]
 +
|ALIGN=LEFT | LOCATE_SOUL
 +
|ALIGN=CENTER | Bind
 +
|ALIGN=LEFT | Cast [[Locate soul]] on highlighted item
 
|-
 
|-
|<tt>AIM_MIDDLE </tt> ||[[Fighting]]
+
|ALIGN=Left | Light Token
 +
|ALIGN=CENTER |
 +
|ALIGN=CENTER | [[Spells]]
 +
|ALIGN=LEFT | LIGHT_TOKEN
 +
|ALIGN=CENTER | Bind
 +
|ALIGN=LEFT | Cast [[Light token]] on highlighted item
 
|-
 
|-
|<tt>AIM_RIGHT </tt> ||[[Fighting]]
+
|ALIGN=Left | Nolocate
 +
|ALIGN=CENTER |
 +
|ALIGN=CENTER | [[Spells]]
 +
|ALIGN=LEFT | NOLOCATE
 +
|ALIGN=CENTER | Bind
 +
|ALIGN=LEFT | Cast [[Nolocate]] on highlighted item
 
|-
 
|-
|<tt>AIM_UPPER_LEFT </tt> ||[[Fighting]]
+
|ALIGN=Left | Cure light
 +
|ALIGN=CENTER |
 +
|ALIGN=CENTER | [[Spells]]
 +
|ALIGN=LEFT | CURE_LIGHT
 +
|ALIGN=CENTER | Bind
 +
|ALIGN=LEFT | Cast [[Cure light]] on highlighted item
 
|-
 
|-
|<tt>AIM_UPPER_MIDDLE </tt> ||[[Fighting]]
+
|ALIGN=Left | Cure medium
 +
|ALIGN=CENTER |
 +
|ALIGN=CENTER | [[Spells]]
 +
|ALIGN=LEFT | CURE_MEDIUM
 +
|ALIGN=CENTER | Bind
 +
|ALIGN=LEFT | Cast [[Cure medium]] on highlighted item
 
|-
 
|-
|<tt>AIM_UPPER_RIGHT </tt> ||[[Fighting]]
+
|ALIGN=Left | Cure serious
 +
|ALIGN=CENTER |
 +
|ALIGN=CENTER | [[Spells]]
 +
|ALIGN=LEFT | CURE_SERIOUS
 +
|ALIGN=CENTER | Bind
 +
|ALIGN=LEFT | Cast [[Cure serious]] on highlighted item
 
|-
 
|-
|<tt>FOCUS </tt> ||[[Fighting]]
+
|ALIGN=Left | Humid drizzle
 +
|ALIGN=CENTER |
 +
|ALIGN=CENTER | [[Spells]]
 +
|ALIGN=LEFT | HUMID_DRIZZLE
 +
|ALIGN=CENTER | Bind
 +
|ALIGN=LEFT | Cast [[Humid drizzle]] on highlighted item
 
|-
 
|-
|<tt>SHIELD_BASH </tt> ||[[Fighting]]
+
|ALIGN=Left | Ward
 +
|ALIGN=CENTER |
 +
|ALIGN=CENTER | [[Spells]]
 +
|ALIGN=LEFT | WARD
 +
|ALIGN=CENTER | Bind
 +
|ALIGN=LEFT | Cast [[Ward]] on highlighted item
 
|-
 
|-
|<tt>DEFEND_LEFT </tt> ||[[Fighting]]
+
|ALIGN=Left | Wild growth
 +
|ALIGN=CENTER |
 +
|ALIGN=CENTER | [[Spells]]
 +
|ALIGN=LEFT | WILD_GROWTH
 +
|ALIGN=CENTER | Bind
 +
|ALIGN=LEFT | Cast [[Wild growth]] on highlighted item
 
|-
 
|-
|<tt>DEFEND_UPPER</tt> ||[[Fighting]]
+
|ALIGN=Left | Light of Fo
 +
|ALIGN=CENTER |
 +
|ALIGN=CENTER | [[Spells]]
 +
|ALIGN=LEFT | LIGHT_OF_FO
 +
|ALIGN=CENTER | Bind
 +
|ALIGN=LEFT | Cast [[Light of Fo]] on highlighted item
 
|-
 
|-
|<tt>DEFEND_LOWER </tt> ||[[Fighting]]
+
|ALIGN=Left | Wrath of Magranon
 +
|ALIGN=CENTER |
 +
|ALIGN=CENTER | [[Spells]]
 +
|ALIGN=LEFT | WRATH_OF_MAGRANON
 +
|ALIGN=CENTER | Bind
 +
|ALIGN=LEFT | Cast [[Wrath of Magranon]] on highlighted item
 
|-
 
|-
|<tt>DEFEND_RIGHT </tt> ||[[Fighting]]
+
|ALIGN=Left | Disintegrate
 +
|ALIGN=CENTER |
 +
|ALIGN=CENTER | [[Spells]]
 +
|ALIGN=LEFT | DISINTEGRATE
 +
|ALIGN=CENTER | Bind
 +
|ALIGN=LEFT | Cast [[Disintegrate]] on highlighted item
 
|-
 
|-
|<tt>special_move1 </tt> ||[[Fighting]]
+
|ALIGN=Left | Mass Stamina
 +
|ALIGN=CENTER |
 +
|ALIGN=CENTER | [[Spells]]
 +
|ALIGN=LEFT | MASS_STAMINA
 +
|ALIGN=CENTER | Bind
 +
|ALIGN=LEFT | Cast [[Mass stamina]] on highlighted item
 +
|-
 +
|ALIGN=Left | Fire Pillar
 +
|ALIGN=CENTER |
 +
|ALIGN=CENTER | [[Spells]]
 +
|ALIGN=LEFT | FIRE_PILLAR
 +
|ALIGN=CENTER | Bind
 +
|ALIGN=LEFT | Cast [[Fire pillar]] on highlighted item
 
|-
 
|-
|<tt>special_move2 </tt> ||[[Fighting]]
+
|ALIGN=Left | Mole senses
 +
|ALIGN=CENTER |
 +
|ALIGN=CENTER | [[Spells]]
 +
|ALIGN=LEFT | MOLE_SENSES
 +
|ALIGN=CENTER | Bind
 +
|ALIGN=LEFT | Cast [[Mole senses]] on highlighted item
 
|-
 
|-
|<tt>special_move3 </tt> ||[[Fighting]]
+
|ALIGN=Left | Strongwall
 +
|ALIGN=CENTER |
 +
|ALIGN=CENTER | [[Spells]]
 +
|ALIGN=LEFT | STRONGWALL
 +
|ALIGN=CENTER | Bind
 +
|ALIGN=LEFT | Cast [[Strongwall]] on highlighted item
 +
|-
 +
|ALIGN=Left | Locate artifact
 +
|ALIGN=CENTER |
 +
|ALIGN=CENTER | [[Spells]]
 +
|ALIGN=LEFT | LOCATE_ARTIFACT
 +
|ALIGN=CENTER | Bind
 +
|ALIGN=LEFT | Cast [[Locate artifact]] on highlighted item
 +
|-
 +
|ALIGN=Left | Tentacles
 +
|ALIGN=CENTER |
 +
|ALIGN=CENTER | [[Spells]]
 +
|ALIGN=LEFT | TENTACLES
 +
|ALIGN=CENTER | Bind
 +
|ALIGN=LEFT | Cast [[Tentacles]] on highlighted item
 
|-
 
|-
|<tt>special_move4 </tt> ||[[Fighting]]
+
|ALIGN=Left | Reveal creatures
 +
|ALIGN=CENTER |
 +
|ALIGN=CENTER | [[Spells]]
 +
|ALIGN=LEFT | REVEAL_CREATURES
 +
|ALIGN=CENTER | Bind
 +
|ALIGN=LEFT | Cast [[Reveal creatures]] on highlighted item
 +
|-
 +
|ALIGN=Left | Ice pillar
 +
|ALIGN=CENTER |
 +
|ALIGN=CENTER | [[Spells]]
 +
|ALIGN=LEFT | ICE_PILLAR
 +
|ALIGN=CENTER | Bind
 +
|ALIGN=LEFT | Cast [[Ice pillar]] on highlighted item
 
|-
 
|-
|<tt>special_move5 </tt> ||[[Fighting]]
+
|ALIGN=Left | Reveal settlements
 +
|ALIGN=CENTER |
 +
|ALIGN=CENTER | [[Spells]]
 +
|ALIGN=LEFT | REVEAL_SETTLEMENTS
 +
|ALIGN=CENTER | Bind
 +
|ALIGN=LEFT | Cast [[Reveal settlements]] on highlighted item
 
|-
 
|-
|<tt>NEXT_TAB</tt> || [[Interface]]
+
|ALIGN=Left | Fungus trap
 +
|ALIGN=CENTER |
 +
|ALIGN=CENTER | [[Spells]]
 +
|ALIGN=LEFT | FUNGUS_TRAP
 +
|ALIGN=CENTER | Bind
 +
|ALIGN=LEFT | Cast [[Fungus trap]] on highlighted item
 
|-
 
|-
|<tt>PREVIOUS_TAB</tt> || [[Interface]]
+
|ALIGN=Left | Fungus
 +
|ALIGN=CENTER |
 +
|ALIGN=CENTER | [[Spells]]
 +
|ALIGN=LEFT | FUNGUS_SPELL
 +
|ALIGN=CENTER | Bind
 +
|ALIGN=LEFT | Cast [[Fungus]] on highlighted item
 
|-
 
|-
|<tt>NEXT_WINDOW</tt> || [[Interface]]
+
|ALIGN=Left | Pain rain
 +
|ALIGN=CENTER |
 +
|ALIGN=CENTER | [[Spells]]
 +
|ALIGN=LEFT | PAINRAIN
 +
|ALIGN=CENTER | Bind
 +
|ALIGN=LEFT | Cast [[Pain rain]] on highlighted item
 
|-
 
|-
|<tt>PREVIOUS_WINDOW</tt> || [[Interface]]
+
|ALIGN=Left | Scorn of Libila 
 +
|ALIGN=CENTER |
 +
|ALIGN=CENTER | [[Spells]]
 +
|ALIGN=LEFT | SCORN_OF_LIBILA
 +
|ALIGN=CENTER | Bind
 +
|ALIGN=LEFT | Cast [[Scorn of Libila]] on highlighted item
 
|-
 
|-
|<tt>TOGGLE_CHAT</tt> || [[Interface]]
+
|ALIGN=Left | Bearpaws
 +
|ALIGN=CENTER |
 +
|ALIGN=CENTER | [[Spells]]
 +
|ALIGN=LEFT | BEARPAWS
 +
|ALIGN=CENTER | Bind
 +
|ALIGN=LEFT | Cast [[Bearpaws]] on highlighted item
 
|-
 
|-
|<tt>TOGGLE_CLIMB</tt> || [[Climbing]]
+
|ALIGN=Left | Willowspine
 +
|ALIGN=CENTER |
 +
|ALIGN=CENTER | [[Spells]]
 +
|ALIGN=LEFT | WILLOWSPINE
 +
|ALIGN=CENTER | Bind
 +
|ALIGN=LEFT | Cast [[Willowspine]] on highlighted item
 
|-
 
|-
|<tt>TOGGLE_FAITHFUL</tt> || [[Religion]]
+
|ALIGN=Left | Sixth sense
 +
|ALIGN=CENTER |
 +
|ALIGN=CENTER | [[Spells]]
 +
|ALIGN=LEFT | SIXTH_SENSE
 +
|ALIGN=CENTER | Bind
 +
|ALIGN=LEFT | Cast [[Sixth sense]] on highlighted item
 
|-
 
|-
|<tt>TOGGLE_LAWFUL</tt> || Morality
+
|ALIGN=Left | Morning fog
 +
|ALIGN=CENTER |
 +
|ALIGN=CENTER | [[Spells]]
 +
|ALIGN=LEFT | MORNING_FOG
 +
|ALIGN=CENTER | Bind
 +
|ALIGN=LEFT | Cast [[Morning fog]] on highlighted item
 
|-
 
|-
|<tt>ACTIVATE_TOOL1</tt> || [[Toolbelt]]
+
|ALIGN=Left | Charm
 +
|ALIGN=CENTER |
 +
|ALIGN=CENTER | [[Spells]]
 +
|ALIGN=LEFT | CHARM
 +
|ALIGN=CENTER | Bind
 +
|ALIGN=LEFT | Cast [[Charm]] on highlighted item
 
|-
 
|-
|<tt>ACTIVATE_TOOL2</tt> || Toolbelt
+
|ALIGN=Left | Second Wind
 +
|ALIGN=CENTER |
 +
|ALIGN=CENTER | [[Spells]]
 +
|ALIGN=LEFT | REFRESH_SPELL
 +
|ALIGN=CENTER | Bind
 +
|ALIGN=LEFT | Cast [[Second Wind]] on highlighted item
 
|-
 
|-
|<tt>ACTIVATE_TOOL3</tt> || Toolbelt
+
|ALIGN=Left | Oakshell
 +
|ALIGN=CENTER |
 +
|ALIGN=CENTER | [[Spells]]
 +
|ALIGN=LEFT | OAKSHELL
 +
|ALIGN=CENTER | Bind
 +
|ALIGN=LEFT | Cast [[Oakshell]] on highlighted item
 
|-
 
|-
|<tt>ACTIVATE_TOOL4</tt> || Toolbelt
+
|ALIGN=Left | Forest giant strength
 +
|ALIGN=CENTER |
 +
|ALIGN=CENTER | [[Spells]]
 +
|ALIGN=LEFT | FOREST_GIANT_STRENGTH
 +
|ALIGN=CENTER | Bind
 +
|ALIGN=LEFT | Cast [[Forest giant strength]] on highlighted item
 
|-
 
|-
|<tt>ACTIVATE_TOOL5</tt> || Toolbelt
+
|ALIGN=Left | Tangle weave
 +
|ALIGN=CENTER |
 +
|ALIGN=CENTER | [[Spells]]
 +
|ALIGN=LEFT | TANGLEWEAVE
 +
|ALIGN=CENTER | Bind
 +
|ALIGN=LEFT | Cast [[Tangle weave]] on highlighted item
 
|-
 
|-
|<tt>TOGGLE_FIGHT_SPAM</tt> || [[Spam mode]]
+
|ALIGN=Left | Genesis
 +
|ALIGN=CENTER |
 +
|ALIGN=CENTER | [[Spells]]
 +
|ALIGN=LEFT | GENESIS
 +
|ALIGN=CENTER | Bind
 +
|ALIGN=LEFT | Cast [[Genesis]] on highlighted item
 
|-
 
|-
|<tt>EXAMINE</tt> || Item movement/manipulation
+
|ALIGN=Left | Heal
 +
|ALIGN=CENTER |
 +
|ALIGN=CENTER | [[Spells]]
 +
|ALIGN=LEFT | HEAL_SPELL
 +
|ALIGN=CENTER | Bind
 +
|ALIGN=LEFT | Cast [[Heal]] on highlighted item
 
|-
 
|-
|<tt>ACTIVATE</tt> || [[Item]] manipulation
+
|ALIGN=Left | Frantic Charge
 +
|ALIGN=CENTER |
 +
|ALIGN=CENTER | [[Spells]]
 +
|ALIGN=LEFT | FRANTIC_CHARGE
 +
|ALIGN=CENTER | Bind
 +
|ALIGN=LEFT | Cast [[Frantic charge]] on highlighted item
 
|-
 
|-
|<tt>TAKE</tt> || Item movement/manipulation
+
|ALIGN=Left | Fireheart
 +
|ALIGN=CENTER |
 +
|ALIGN=CENTER | [[Spells]]
 +
|ALIGN=LEFT | FIRE_HEART
 +
|ALIGN=CENTER | Bind
 +
|ALIGN=LEFT | Cast [[Fireheart]] on highlighted item
 
|-
 
|-
|<tt>DROP</tt> || Item movement/manipulation
+
|ALIGN=Left | Dominate
 +
|ALIGN=CENTER |
 +
|ALIGN=CENTER | [[Spells]]
 +
|ALIGN=LEFT | DOMINATE
 +
|ALIGN=CENTER | Bind
 +
|ALIGN=LEFT | Cast [[Dominate]] on highlighted item
 
|-
 
|-
|<tt>DRAG</tt> || Item movement/manipulation
+
|ALIGN=Left | Smite
 +
|ALIGN=CENTER |
 +
|ALIGN=CENTER | [[Spells]]
 +
|ALIGN=LEFT | SMITE
 +
|ALIGN=CENTER | Bind
 +
|ALIGN=LEFT | Cast [[Smite]] on highlighted item
 
|-
 
|-
|<tt>STOP_DRAGGING</tt> || Item movement/manipulation
+
|ALIGN=Left | Goat shape
 +
|ALIGN=CENTER |
 +
|ALIGN=CENTER | [[Spells]]
 +
|ALIGN=LEFT | GOAT_SHAPE
 +
|ALIGN=CENTER | Bind
 +
|ALIGN=LEFT | Cast [[Goat shape]] on highlighted item
 
|-
 
|-
|<tt>PUSH</tt> || Item movement/manipulation
+
|ALIGN=Left | Shard of ice
 +
|ALIGN=CENTER |
 +
|ALIGN=CENTER | [[Spells]]
 +
|ALIGN=LEFT | SHARD_OF_ICE
 +
|ALIGN=CENTER | Bind
 +
|ALIGN=LEFT | Cast [[Shard of ice]] on highlighted item
 
|-
 
|-
|<tt>REPAIR</tt> || Item movement/manipulation
+
|ALIGN=Left | Excel
 +
|ALIGN=CENTER |
 +
|ALIGN=CENTER | [[Spells]]
 +
|ALIGN=LEFT | EXCEL
 +
|ALIGN=CENTER | Bind
 +
|ALIGN=LEFT | Cast [[Excel]] on highlighted item
 
|-
 
|-
|<tt>TURN_CLOCKWISE</tt> || Item movement/manipulation
+
|ALIGN=Left | Wisdom of vynora
 +
|ALIGN=CENTER |
 +
|ALIGN=CENTER | [[Spells]]
 +
|ALIGN=LEFT | WISDOM_OF_VYNORA
 +
|ALIGN=CENTER | Bind
 +
|ALIGN=LEFT | Cast [[Wisdom of vynora]] on highlighted item
 
|-
 
|-
|<tt>TURN_COUNTERCLOCKWISE</tt> || Item movement/manipulation
+
|ALIGN=Left | Drain health
 +
|ALIGN=CENTER |
 +
|ALIGN=CENTER | [[Spells]]
 +
|ALIGN=LEFT | DRAIN_HEALTH
 +
|ALIGN=CENTER | Bind
 +
|ALIGN=LEFT | Cast [[Drain health]] on highlighted item
 
|-
 
|-
|<tt>PULL</tt> || Item movement/manipulation
+
|ALIGN=Left | Phantasms
 +
|ALIGN=CENTER |
 +
|ALIGN=CENTER | [[Spells]]
 +
|ALIGN=LEFT | PHANTASMS
 +
|ALIGN=CENTER | Bind
 +
|ALIGN=LEFT | Cast [[Phantasms]] on highlighted item
 
|-
 
|-
|<tt>IMPROVE</tt> || Item movement/manipulation
+
|ALIGN=Left | Rotting gut
 +
|ALIGN=CENTER |
 +
|ALIGN=CENTER | [[Spells]]
 +
|ALIGN=LEFT | ROTTING_GUT
 +
|ALIGN=CENTER | Bind
 +
|ALIGN=LEFT | Cast [[Rotting gut]] on highlighted item
 
|-
 
|-
|<tt>FINISH </tt> || Item movement/manipulation
+
|ALIGN=Left | Weakness
 +
|ALIGN=CENTER |
 +
|ALIGN=CENTER | [[Spells]]
 +
|ALIGN=LEFT | WEAKNESS
 +
|ALIGN=CENTER | Bind
 +
|ALIGN=LEFT | Cast [[Weakness]] on highlighted item
 
|-
 
|-
|<tt>CONTINUE </tt> || Item movement/manipulation
+
|ALIGN=Left | Truehit
 +
|ALIGN=CENTER |
 +
|ALIGN=CENTER | [[Spells]]
 +
|ALIGN=LEFT | TRUEHIT
 +
|ALIGN=CENTER | Bind
 +
|ALIGN=LEFT | Cast [[Truehit]] on highlighted item
 
|-
 
|-
|<tt>DIG</tt> || [[Digging]]
+
|ALIGN=Left | Hell strength
 +
|ALIGN=CENTER |
 +
|ALIGN=CENTER | [[Spells]]
 +
|ALIGN=LEFT | HELL_STRENGTH
 +
|ALIGN=CENTER | Bind
 +
|ALIGN=LEFT | Cast [[Hell strength]] on highlighted item
 
|-
 
|-
|<tt>DREDGE</tt> || [[Digging]]
+
|ALIGN=Left | Drain stamina
 +
|ALIGN=CENTER |
 +
|ALIGN=CENTER | [[Spells]]
 +
|ALIGN=LEFT | DRAIN_STAMINA
 +
|ALIGN=CENTER | Bind
 +
|ALIGN=LEFT | Cast [[Drain stamina]] on highlighted item
 
|-
 
|-
|<tt>FLATTEN</tt> || [[Digging]]
+
|ALIGN=Left | Worm brains
 +
|ALIGN=CENTER |
 +
|ALIGN=CENTER | [[Spells]]
 +
|ALIGN=LEFT | WORM_BRAINS
 +
|ALIGN=CENTER | Bind
 +
|ALIGN=LEFT | Cast [[Worm brains]] on highlighted item
 
|-
 
|-
|<tt>PACK</tt> || [[Digging]]
+
|ALIGN=Left | Lurker in the Woods
 +
|ALIGN=CENTER |
 +
|ALIGN=CENTER | [[Spells]]
 +
|ALIGN=LEFT | LURKER_IN_THE_WOODS
 +
|ALIGN=CENTER | Bind
 +
|ALIGN=LEFT | Cast [[Lurker in the woods]] on highlighted item
 
|-
 
|-
|<tt>CULTIVATE</tt> || [[Digging]]
+
|ALIGN=Left | Lifetransfer
 +
|ALIGN=CENTER |
 +
|ALIGN=CENTER | [[Spells]]
 +
|ALIGN=LEFT | LIFETRANSFER
 +
|ALIGN=CENTER | Bind
 +
|ALIGN=LEFT | Cast [[Lifetransfer]] on highlighted item
 
|-
 
|-
|<tt>HARVEST</tt> || [[Farming]]
+
|ALIGN=Left | Vessel
 +
|ALIGN=CENTER |
 +
|ALIGN=CENTER | [[Spells]]
 +
|ALIGN=LEFT | VESSEL
 +
|ALIGN=CENTER | Bind
 +
|ALIGN=LEFT | Cast [[Vessel]] on highlighted item
 
|-
 
|-
|<tt>FARM</tt> || [[Farming]]
+
|ALIGN=Left | Dark messenger
 +
|ALIGN=CENTER |
 +
|ALIGN=CENTER | [[Spells]]
 +
|ALIGN=LEFT | DARK_MESSENGER
 +
|ALIGN=CENTER | Bind
 +
|ALIGN=LEFT | Cast [[Dark messenger]] on highlighted item
 
|-
 
|-
|<tt>MINE_FORWARD</tt> || [[Mining]]
+
|ALIGN=Left | Courier
 +
|ALIGN=CENTER |
 +
|ALIGN=CENTER | [[Spells]]
 +
|ALIGN=LEFT | COURIER
 +
|ALIGN=CENTER | Bind
 +
|ALIGN=LEFT | Cast [[Courier]] on highlighted item
 
|-
 
|-
|<tt>MINE_UP</tt> || [[Mining]]
+
|ALIGN=Left | Venom
 +
|ALIGN=CENTER |
 +
|ALIGN=CENTER | [[Spells]]
 +
|ALIGN=LEFT | VENOM
 +
|ALIGN=CENTER | Bind
 +
|ALIGN=LEFT | Cast [[Venom]] on highlighted item
 
|-
 
|-
|<tt>MINE_DOWN</tt> || [[Mining]]
+
|ALIGN=Left | Break altar
 +
|ALIGN=CENTER |
 +
|ALIGN=CENTER | [[Spells]]
 +
|ALIGN=LEFT | BREAK_ALTAR
 +
|ALIGN=CENTER | Bind
 +
|ALIGN=LEFT | Cast [[Break altar]] on highlighted item
 
|-
 
|-
|<tt>MINE_SURFACE</tt> || [[Mining]]
+
|ALIGN=Left | Flaming aura
 +
|ALIGN=CENTER |
 +
|ALIGN=CENTER | [[Spells]]
 +
|ALIGN=LEFT | FLAMING_AURA
 +
|ALIGN=CENTER | Bind
 +
|ALIGN=LEFT | Cast [[Flaming aura]] on highlighted item
 
|-
 
|-
|<tt>MINE_TUNNEL</tt> || [[Mining]]
+
|ALIGN=Left | Lurker in the dark
 +
|ALIGN=CENTER |
 +
|ALIGN=CENTER | [[Spells]]
 +
|ALIGN=LEFT | LURKER_IN_THE_DARK
 +
|ALIGN=CENTER | Bind
 +
|ALIGN=LEFT | Cast [[Lurker in the dark]] on highlighted item
 
|-
 
|-
|<tt>PROSPECT</tt> || [[Mining]]
+
|ALIGN=Left | Aura of Shared Pain
 +
|ALIGN=CENTER |
 +
|ALIGN=CENTER | [[Spells]]
 +
|ALIGN=LEFT | AURA_OF_SHARED_PAIN
 +
|ALIGN=CENTER | Bind
 +
|ALIGN=LEFT | Cast [[Aura of shared pain]] on highlighted item
 
|-
 
|-
|<tt>PICK_SPROUT</tt> || [[Forestry]]
+
|ALIGN=Left | Sunder
 +
|ALIGN=CENTER |
 +
|ALIGN=CENTER | [[Spells]]
 +
|ALIGN=LEFT | SUNDER
 +
|ALIGN=CENTER | Bind
 +
|ALIGN=LEFT | Cast [[Sunder]] on highlighted item
 
|-
 
|-
|<tt>PRUNE</tt> || [[Forestry]]
+
|ALIGN=Left | Animal Demise
 +
|ALIGN=CENTER |
 +
|ALIGN=CENTER | [[Spells]]
 +
|ALIGN=LEFT | ANIMALS_DEMISE
 +
|ALIGN=CENTER | Bind
 +
|ALIGN=LEFT | Cast [[Demise spells|Animal Demise]] on highlighted item
 
|-
 
|-
|<tt>CUT_DOWN</tt> || [[Woodcutting]]
+
|ALIGN=Left | Circle of cunning
 +
|ALIGN=CENTER |
 +
|ALIGN=CENTER | [[Spells]]
 +
|ALIGN=LEFT | CIRCLE_OF_CUNNING
 +
|ALIGN=CENTER | Bind
 +
|ALIGN=LEFT | Cast [[Circle of cunning]] on highlighted item
 
|-
 
|-
|<tt>CHOP_UP</tt> || [[Woodcutting]]
+
|ALIGN=Left | Fire Protection
 +
|ALIGN=CENTER |
 +
|ALIGN=CENTER | [[Spells]]
 +
|ALIGN=LEFT | FIRE_PROTECTION
 +
|ALIGN=CENTER | Bind
 +
|ALIGN=LEFT | Cast [[Fire protection]] on highlighted item
 
|-
 
|-
|<tt>TAME</tt> || [[Animal taming]]
+
|ALIGN=Left | Opulence
 +
|ALIGN=CENTER |
 +
|ALIGN=CENTER | [[Spells]]
 +
|ALIGN=LEFT | OPULENCE
 +
|ALIGN=CENTER | Bind
 +
|ALIGN=LEFT | Cast [[Opulence]] on highlighted item
 
|-
 
|-
|<tt>LEAD</tt> || [[Animals]]
+
|ALIGN=Left | Frostbrand
 +
|ALIGN=CENTER |
 +
|ALIGN=CENTER | [[Spells]]
 +
|ALIGN=LEFT | FROSTBRAND
 +
|ALIGN=CENTER | Bind
 +
|ALIGN=LEFT | Cast [[Frostbrand]] on highlighted item
 
|-
 
|-
|<tt>STOP_LEADING</tt> || [[Animals]]
+
|ALIGN=Left | Mind stealer
 +
|ALIGN=CENTER |
 +
|ALIGN=CENTER | [[Spells]]
 +
|ALIGN=LEFT | MIND_STEALER
 +
|ALIGN=CENTER | Bind
 +
|ALIGN=LEFT | Cast [[Mind stealer]] on highlighted item
 
|-
 
|-
|<tt>FEED</tt> || [[Animals]]
+
|ALIGN=Left | Lurker in the deep
 +
|ALIGN=CENTER |
 +
|ALIGN=CENTER | [[Spells]]
 +
|ALIGN=LEFT | LURKER_IN_THE_DEEP
 +
|ALIGN=CENTER | Bind
 +
|ALIGN=LEFT | Cast [[Lurker in the deep]] on highlighted item
 
|-
 
|-
|<tt>ABSORB</tt> || [[Mycelium]]
+
|ALIGN=Left | Mend
 +
|ALIGN=CENTER |
 +
|ALIGN=CENTER | [[Spells]]
 +
|ALIGN=LEFT | MEND
 +
|ALIGN=CENTER | Bind
 +
|ALIGN=LEFT | Cast [[Mend]] on highlighted item
 
|-
 
|-
|<tt>BREED</tt> || [[Animal husbandry]]
+
|ALIGN=Left | Wind of ages
 +
|ALIGN=CENTER |
 +
|ALIGN=CENTER | [[Spells]]
 +
|ALIGN=LEFT | WIND_OF_AGES
 +
|ALIGN=CENTER | Bind
 +
|ALIGN=LEFT | Cast [[Wind of ages]] on highlighted item
 
|-
 
|-
|<tt>GROOM</tt> || [[Animal husbandry]]
+
|ALIGN=Left | Nimbleness
 +
|ALIGN=CENTER |
 +
|ALIGN=CENTER | [[Spells]]
 +
|ALIGN=LEFT | NIMBLENESS
 +
|ALIGN=CENTER | Bind
 +
|ALIGN=LEFT | Cast [[Nimbleness]] on highlighted item
 
|-
 
|-
|<tt>FORAGE</tt> || [[Foraging]]
+
|ALIGN=Left | Human Demise
 +
|ALIGN=CENTER |
 +
|ALIGN=CENTER | [[Spells]]
 +
|ALIGN=LEFT | HUMANS_DEMISE
 +
|ALIGN=CENTER | Bind
 +
|ALIGN=LEFT | Cast [[Demise spells|Human Demise]] on highlighted item
 
|-
 
|-
|<tt>BOTANIZE</tt> || [[Botanizing]]
+
|ALIGN=Left | Rotting touch
 +
|ALIGN=CENTER |
 +
|ALIGN=CENTER | [[Spells]]
 +
|ALIGN=LEFT | ROTTING_TOUCH
 +
|ALIGN=CENTER | Bind
 +
|ALIGN=LEFT | Cast [[Rotting touch]] on highlighted item
 
|-
 
|-
|<tt>PICK_FLOWERS</tt> || [[Gardening]]
+
|ALIGN=Left | Bloodthirst
 +
|ALIGN=CENTER |
 +
|ALIGN=CENTER | [[Spells]]
 +
|ALIGN=LEFT | BLOOD_THIRST
 +
|ALIGN=CENTER | Bind
 +
|ALIGN=LEFT | Cast [[Bloodthirst]] on highlighted item
 
|-
 
|-
|<tt>FISH</tt> || [[Fishing]]
+
|ALIGN=Left | Web armour
 +
|ALIGN=CENTER |
 +
|ALIGN=CENTER | [[Spells]]
 +
|ALIGN=LEFT | WEB_ARMOUR
 +
|ALIGN=CENTER | Bind
 +
|ALIGN=LEFT | Cast [[Web armour]] on highlighted item
 
|-
 
|-
|<tt>TRACK</tt> || [[Tracking]]
+
|ALIGN=Left | Blessings of the dark
 +
|ALIGN=CENTER |
 +
|ALIGN=CENTER | [[Spells]]
 +
|ALIGN=LEFT | BLESSINGS_OF_THE_DARK
 +
|ALIGN=CENTER | Bind
 +
|ALIGN=LEFT | Cast [[Blessings of the dark]] on highlighted item
 
|-
 
|-
|<tt>OPEN </tt> ||[[Container]]
+
|ALIGN=Left | Rebirth
 +
|ALIGN=CENTER |
 +
|ALIGN=CENTER | [[Spells]]
 +
|ALIGN=LEFT | REBIRTH
 +
|ALIGN=CENTER | Bind
 +
|ALIGN=LEFT | Cast [[Rebirth]] on highlighted item
 +
 
 
|-
 
|-
|<tt>CLOSE </tt> ||[[Container]]
+
|ALIGN=Left | Essence drain
 +
|ALIGN=CENTER |
 +
|ALIGN=CENTER | [[Spells]]
 +
|ALIGN=LEFT | ESSENCE_DRAIN
 +
|ALIGN=CENTER | Bind
 +
|ALIGN=LEFT | Cast [[Essence drain]] on highlighted item
 +
 
 
|-
 
|-
|<tt>STOP_OR_MAIN_MENU </tt> || Actions
+
|ALIGN=Left | Land of the dead
 +
|ALIGN=CENTER |
 +
|ALIGN=CENTER | [[Spells]]
 +
|ALIGN=LEFT | LAND_OF_THE_DEAD
 +
|ALIGN=CENTER | Bind
 +
|ALIGN=LEFT | Cast [[Land of the dead]] on highlighted item
 
|-
 
|-
<!-- Disabled commands
+
|ALIGN=Left | Summon soul
|<tt>BUILD_HOUSE_WALL </tt> || [[House]]
+
|ALIGN=CENTER |
 +
|ALIGN=CENTER | [[Spell]]
 +
|ALIGN=LEFT | SUMMON_SOUL
 +
|ALIGN=CENTER | Bind
 +
|ALIGN=LEFT | Cast [[Summon soul]] on highlighted item
 
|-
 
|-
|<tt>BUILD_HOUSE_WINDOW </tt> || [[House]]
+
|ALIGN=Left | Corrupt
 +
|ALIGN=CENTER |
 +
|ALIGN=CENTER | [[Spells]]
 +
|ALIGN=LEFT | CORRUPT
 +
|ALIGN=CENTER | Bind
 +
|ALIGN=LEFT | Cast [[Corrupt]] on highlighted item
 
|-
 
|-
|<tt>BUILD_HOUSE_DOOR </tt> || [[House]]
+
|ALIGN=Left | Zombie Infestation
 +
|ALIGN=CENTER |
 +
|ALIGN=CENTER | [[Spells]]
 +
|ALIGN=LEFT | ZOMBIE_INFESTATION
 +
|ALIGN=CENTER | Bind
 +
|ALIGN=LEFT | Cast [[Zombie infestation]] on highlighted item
 
|-
 
|-
|<tt>BUILD_STONE_WALL </tt> || [[Fence]]s
+
|ALIGN=Left | Purge
 +
|ALIGN=CENTER |
 +
|ALIGN=CENTER | [[Spells]]
 +
|ALIGN=LEFT | PURGE
 +
|ALIGN=CENTER | Bind
 +
|ALIGN=LEFT | Cast [[Purge]] on highlighted item
 +
 
 
|-
 
|-
|<tt>BUILD_TALL_STONE_WALL </tt> || [[Fence]]s
+
|ALIGN=Left | Toxin
 +
|ALIGN=CENTER |
 +
|ALIGN=CENTER | [[Spells]]
 +
|ALIGN=LEFT | TOXIN
 +
|ALIGN=CENTER | Bind
 +
|ALIGN=LEFT | Cast [[Toxin]] on highlighted item
 
|-
 
|-
|<tt>BUILD_PALISADE </tt> || [[Fence]]s
+
|ALIGN=Left | Cleanse
 +
|ALIGN=CENTER |
 +
|ALIGN=CENTER | [[Spells]]
 +
|ALIGN=LEFT | CLEANSE
 +
|ALIGN=CENTER | Bind
 +
|ALIGN=LEFT | Cast [[Cleanse]] on highlighted item
 
|-
 
|-
|<tt>BUILD_FENCE </tt> || [[Fence]]s
+
|ALIGN=Left | Hypothermia
|-
+
|ALIGN=CENTER |
|<tt>BUILD_PALISADE_GATE </tt> || [[Fence]]s
+
|ALIGN=CENTER | [[Spells]]
 +
|ALIGN=LEFT | HYPOTHERMIA
 +
|ALIGN=CENTER | Bind
 +
|ALIGN=LEFT | Cast [[Hypothermia]] on highlighted item
 
|-
 
|-
|<tt>BUILD_FENCE_GATE </tt> || [[Fence]]s
+
|ALIGN=Left | Focused will
 +
|ALIGN=CENTER |
 +
|ALIGN=CENTER | [[Spells]]
 +
|ALIGN=LEFT | FOCUSED_WILL
 +
|ALIGN=CENTER | Bind
 +
|ALIGN=LEFT | Cast [[Focused will]] on highlighted item
 
|-
 
|-
|<tt>CONTINUE_BUILDING </tt> ||[[Fence]]s
+
|ALIGN=Left | Inferno
|-
+
|ALIGN=CENTER |
-->
+
|ALIGN=CENTER | [[Spells]]
 +
|ALIGN=LEFT | INFERNO
 +
|ALIGN=CENTER | Bind
 +
|ALIGN=LEFT | Cast [[Inferno]] on highlighted item
 +
 
 
|}
 
|}
  
  
</td></tr>
 
</table>
 
  
== Examples ==
+
These keybinds are set as default in the client but cannot be directly modified in the settings.  Read the advanced section below for details on how to modify these.
 +
 
 +
=== Other ===
 +
{| class="wikitable collapsible collapsed sortable"
 +
! WIDTH=220 | '''Command'''
 +
! WIDTH=130 | '''Default'''
 +
! WIDTH=120 | '''Category'''
 +
! WIDTH=225 | '''Keybind'''
 +
! WIDTH=90 | '''Type'''
 +
! WIDTH=450 | '''Description'''
 +
|-
 +
| ALIGN=LEFT | Check focus level
 +
| ALIGN=CENTER | {{key|F8}}
 +
| ALIGN=CENTER | [[Fighting]]
 +
| ALIGN=LEFT | "say /fl"
 +
| ALIGN=CENTER | Chat
 +
| ALIGN=LEFT | Display [[Fighting#Focus|focus]] level information in event window
 +
|-
 +
| ALIGN=LEFT | Toggle Wikisearch
 +
| ALIGN=CENTER | {{key|H}}
 +
| ALIGN=CENTER | [[Interface]]
 +
| ALIGN=LEFT | "toggle wikisearch"
 +
| ALIGN=CENTER | Console
 +
| ALIGN=LEFT | Toggles the Wikisearch window
 +
|}
  
For an example of how key bindings can help you, see [[quickswitch hotkeys]].
+
==Advanced key binding==
 +
There are more advanced methods to changing key binds and this section will attempt to explain these.  Do not attempt to modify key bindings manually without an understanding of the pitfalls and advice below.
 +
: Overwriting a key bind may be done unintentionally and there is no ''undo'', the original will have to be re-added.
 +
: Accidental binds on movement, camera or interface may cause undesired effects and could get the character into trouble, for example if movement keys are changed and they are attacked.
 +
: If in doubt, back-up the <tt>keybindings.txt</tt> file before making any changes via the console or in the file itself.
  
== Additional autorun.txt uses ==
+
=== Console ===
 +
To access the console press the default keybind of {{key|F1}} to open the window.  From here the <tt>BIND</tt> command may be used to assign keys to actions, chat or console commands.
 +
Usage: bind <key> [<action>|"<command>"]
 +
There are three types of action or command which can be assigned to a key bind.  '''Action''', '''[[console]]''' and '''[[Chat_commands|chat]]'''.
 +
:Actions are the '''Bind''' type entries listed in the tables above, such as <tt>MINE_FORWARD</tt> or <tt>PRAY</tt>.  These cannot be used stand-alone and normally reference right-click in-game context menu actions.
 +
BIND UP MINE_FORWARD
 +
:Console commands are '''[[Console]]''' type entries such as <tt>"toggle console"</tt> and <tt>"screenshot"</tt>.  These must be added to the bind with the double quotes ({{key|"}}) surrounding them.  They may also be used stand-alone in the console without the quotations.
 +
BIND F1 "toggle console"
 +
:Chat commands are '''[[Chat]]''' type entries, <tt>"say /time"</tt> or <tt>"say /sleep"</tt>.  These must also be added to the bind with double quotes and can be used in the chat window without the quotes and without the prefix <tt>say</tt>.
 +
BIND F5 "say /sleep"
  
''autorun.txt'' can be used in several other useful ways.
+
'''In-game wiki'''
 +
The in-game wiki is an important tool for new players so this section describes how to re-bind the key should it ever become unbound.  Open the console using the default {{key|F1}}, if this has been unbound check in the keybindings setting.  Now enter the following to have it re-bound to {{key|H}}.
 +
bind h "toggle wikisearch"
 +
Now when the player hits {{key|H}} the wiki box will appear so that in-game searches may be made.
  
The following opens windows when the client loads:
+
===keybindings.txt===
<pre>
+
Editing the ''keybindings.txt'' file in the location specified under '''Keybindings source''' in the '''Game''' tab of the launcher settings will allow players to manually change, delete or add in, line by line, a list of keybindings as already discussed.  They are entered the in the same method as they would be typed into the console.  It's advisable that a backup is taken before any changes are made.
toggle skills
 
toggle inventory
 
toggle stats
 
</pre>
 
  
This stops kingdom chat from loading when the game starts, but sometimes someone gets in a message before it takes effect. Placing it at the top of the file may help.
+
===Console EXEC===
<pre>
+
Key binds may also be combined with the Exec [[console]] command to enable a player to perform a wide range of tasks with only a few keys, swapping keybinds on the fly. See [[Guides:Quickswitch hotkeys]] for more information and examples.
say /kchat
 
</pre>
 
  
You could add this to know how much sleep bonus you have when you log in. This works best at the bottom of the file.
+
==Special characters==
<pre>
+
Some keys cannot be entered as typed on a keyboard and must be referred to by their ''Java'' reference.
say /sleep
+
{| CLASS="wikitable sortable"
</pre>
+
! WIDTH=125 ALIGN=CENTER | Java name
 +
! WIDTH=125 ALIGN=CENTER | On QWERTY
 +
! WIDTH=125 ALIGN=CENTER | On QWERTZ
 +
|-
 +
| ALIGN=LEFT | <TT>SLASH</TT>
 +
| ALIGN=CENTER | {{key|/}}
 +
| ALIGN=CENTER | {{key|#}}
 +
|-
 +
| ALIGN=LEFT | <TT>APOSTROPHE</TT>
 +
| ALIGN=CENTER | {{key|'}}
 +
| ALIGN=CENTER | {{key|ä}}
 +
|-
 +
| ALIGN=LEFT | <TT>PERIOD</TT>
 +
| ALIGN=CENTER | {{key|.}}
 +
| ALIGN=CENTER | {{key|.}}
 +
|-
 +
| ALIGN=LEFT | <TT>SEMICOLON</TT>
 +
| ALIGN=CENTER | {{key| ;}}
 +
| ALIGN=CENTER | {{key|ü}}
 +
|-
 +
| ALIGN=LEFT | <TT>EQUALS</TT>
 +
| ALIGN=CENTER | =
 +
| ALIGN=CENTER | {{key|*}}
 +
|-
 +
| ALIGN=LEFT | <TT>COMMA</TT>
 +
| ALIGN=CENTER | {{key|,}}
 +
| ALIGN=CENTER | {{key|,}}
 +
|-
 +
| ALIGN=LEFT | <TT>SUBTRACT</TT>
 +
| ALIGN=CENTER | {{key|-}}
 +
| ALIGN=CENTER | {{key|-}}
 +
|-
 +
| ALIGN=LEFT | <TT>PLUS</TT>
 +
| ALIGN=CENTER | {{key|+}}
 +
| ALIGN=CENTER | {{key|;}} or {{key|NUMPAD +}}
 +
|-
 +
| ALIGN=LEFT | <TT>GRAVE</TT>
 +
| ALIGN=CENTER | {{key|`}}
 +
| ALIGN=CENTER | {{key|ö}}
 +
|-
 +
| ALIGN=LEFT | <TT>RBRACKET</TT>
 +
| ALIGN=CENTER | {{key|]}}
 +
| ALIGN=CENTER | {{key|´}}
 +
|-
 +
| ALIGN=LEFT | <TT>LBRACKET</TT>
 +
| ALIGN=CENTER | {{key|[}}
 +
| ALIGN=CENTER | {{key|ß}}
 +
|-
 +
| ALIGN=LEFT | <TT>BACKSLASH</TT>
 +
| ALIGN=CENTER | {{key|\}}
 +
| ALIGN=CENTER | {{key|^}}
 +
|-
 +
| ALIGN=LEFT | <TT>DECIMAL</TT>
 +
| ALIGN=CENTER | {{key|NUMPAD .}}
 +
| ALIGN=CENTER | {{key|NUMPAD ,}}
 +
|-
 +
| ALIGN=LEFT | <TT>DIVIDE</TT>
 +
| ALIGN=CENTER | {{key|NUMPAD /}}
 +
| ALIGN=CENTER | {{key|NUMPAD /}}
 +
|-
 +
| ALIGN=LEFT | <TT>MULTIPLY</TT>
 +
| ALIGN=CENTER | {{key|NUMPAD *}}
 +
| ALIGN=CENTER | {{key|NUMPAD *}}
 +
|-
 +
| ALIGN=LEFT | <TT>MOUSE2</TT>
 +
| ALIGN=CENTER | {{key|MMB}}
 +
| ALIGN=CENTER | {{key|MMB}}
 +
|-
 +
| ALIGN=LEFT | <TT>MOUSE3</TT>
 +
| ALIGN=CENTER | {{key|MB4}}
 +
| ALIGN=CENTER | {{key|MB4}}
 +
|-
 +
| ALIGN=LEFT | <TT>MOUSE4</TT>
 +
| ALIGN=CENTER | {{key|MB5}}
 +
| ALIGN=CENTER | {{key|MB5}}
 +
|-
 +
| ALIGN=LEFT | <TT>SCROLLUP</TT>
 +
| ALIGN=CENTER | {{key|MWheel-Up}}
 +
| ALIGN=CENTER | {{key|MWheel-Up}}
 +
|-
 +
| ALIGN=LEFT | <TT>SCROLLDOWN</TT>
 +
| ALIGN=CENTER | {{key|MWheel-Down}}
 +
| ALIGN=CENTER | {{key|MWheel-Down}}
 +
|-
 +
| ALIGN=LEFT | <TT>AT</TT>
 +
| ALIGN=CENTER | {{key|@}}
 +
| ALIGN=CENTER | {{key|@}}
 +
|-
 +
| ALIGN=LEFT | <TT>COLON</TT>
 +
| ALIGN=CENTER | {{key| :}}
 +
| ALIGN=CENTER | {{key|:}}
 +
|-
 +
| ALIGN=LEFT | <TT>CIRCUMFLEX</TT>
 +
| ALIGN=CENTER | {{key|^}}
 +
| ALIGN=CENTER | {{key|^}}
 +
|-
 +
| ALIGN=LEFT | <TT>CAPS_LOCK</TT>
 +
| ALIGN=CENTER | {{key| Caps Lock}}
 +
| ALIGN=CENTER | {{key| Caps Lock}} or {{key|↑}}
 +
|}
 +
* Most mouse buttons will be detected by Java and the game may make them all available.  Simply increment the number at the end of <tt>MOUSE</tt> to test if your buttons will accept binds. Java mouse button labels are: left, right, MOUSE2, MOUSE3, and MOUSE4. On windows this corresponds to buttons: left, right, middle or button3, button4, and button5.
  
You could add this to know how long the server has been up. This works best at the bottom of the file.
+
==Notes==
<pre>
+
* To reset  key bindings to their default state delete the keybindings.txt file at the location specified under '''Keybindings source''' in the '''Game''' tab of the launcher settings.  This will generate a new file on next load.
say /uptime
+
* To access the console, press {{key|F1}} (by default). It's also accessable via the '''Main Menu'''.
</pre>
+
* Key modifiers may also be specified, e.g. <tt>SHIFT</tt> or <tt>CTRL+ALT</tt>. Add these before the key you with to bind, e.g. <tt>SHIFT+D</tt>. Available modifiers are:
 +
:* shift
 +
:* ctrl, ctrl+alt, ctrl+shift
 +
:* alt, alt+shift
 +
:* ctrl+alt+shift
 +
* Numpad keys are not the same as the normal keys on the keyboard, ensure the correct assignment is used.
 +
* It is possible to assign binds to mouse buttons, e.g. forward, back, middle-click.
 +
* To see the current assignment via the console type <tt>bind <key></tt>
 +
* To remove a key bind assignment type <tt>bind <key> ""</tt>
 +
* Chat messages may also be bound to keys:
 +
bind <key> "say guards!"
 +
bind <key> "say /shout Hello kingdom people!"
 +
bind <key> "say /v Hello village people!"
 +
bind <key> "say /tell <name> Enemies in local run awayyyy!"
 +
* All possible chat commands are available by typing <tt>/help</tt> in a chat box.
 +
* To list all key binds in the console type <tt>dump binds</tt> in the console window.
 +
* Keys bound to actions are sensitive to the mouse cursor's hover location/position and object highlight. So, if the cursor is hovering over an item or tile that will be the target of the action.  Some actions require an activated item to be available.
  
=== Defaults ===
+
==Further reading==
If you want to reset your key bindings to their default state simply delete the keybindings file. A new one will be created with the default values.
+
* [[Guides:Quickswitch hotkeys]]
 +
* [http://forum.wurmonline.com/index.php?/topic/76025-darays-keyboard-guide/ Daray's Keyboard Guide].
 +
* [http://docs.oracle.com/javase/7/docs/api/java/awt/event/KeyEvent.html Full Java KeyEvent list]
  
 
[[Category:Technical Details]]
 
[[Category:Technical Details]]
[[Category:Babel/C]]
+
[[Category:Guides]]
 +
[[Category:Babel/K]]

Latest revision as of 15:09, 14 October 2024

Main / Technical Details / Key bindings


Introduction

Game actions, toggles and chat or console commands may be bound to certain keys on the keyboard or buttons of a mouse to allow quick access to actions or commands. These may be modified via the launcher settings under the Keybindings tab. This page provides an overview of what each command does along with its alias for when setting manually via the console or in the textfile. See the topic advanced binding below for more information on manual changes. It's advisable to always use the launcher settings for creating binds as a warning is presented when duplicate assignments are chosen so that none are unexpectedly overwritten, unless the action is not available in the settings.

Quick Binding

New as of 01/24/19 update: Players can utilize the quick bind method to more quickly create keybinds. To do so, hold the desired key to be bound while hovering the mouse over the desired right-click menu option to be bound to that key.

Default keybindings

Movement

Command Default Category Keybind Type Description
Move forwards

W / UP

Movement MOVE_FORWARD Bind Moves the player/mount/vehicle forward
Move backwards

S / DOWN

Movement MOVE_BACK Bind Moves the player/mount/vehicle backwards
Move left

A

Movement MOVE_LEFT Bind Player strafe left or turn mount/vehicle left
Move right

D

Movement MOVE_RIGHT Bind Player strafe right or turn mount/vehicle right
Turn left

Q / LEFT

Camera TURN_LEFT Bind Turn the player and camera left
Turn right

E / RIGHT

Camera TURN_RIGHT Bind Turn the player and camera right
Turn up

PAGE_UP

Camera TURN_UP Bind Turn the camera up
Turn down

PAGE_DOWN

Camera TURN_DOWN Bind Turn the camera down
Glance left Camera GLANCE_LEFT Bind Glance/lookspring left – returns to neutral on release
Glance right Camera GLANCE_RIGHT Bind Glance/lookspring right – returns to neutral on release
Autorun

X

Movement AUTORUN Bind Automatically walks forward until pressed again
Strafe

INSERT

Movement STRAFE Bind Whilst held the TURN_ commands become MOVE_
Center view Camera CENTER_VIEW Bind Resets the camera vertically
Freelook mode Camera "toggle freelookmode" Bind Toggles the ability to look around using the mouse without clicking
Change view

V

Camera CHANGE_VIEW Bind Changes from first person to third person view and back
Zoom in

+

Camera ZOOM_IN Bind Moves the camera in in third person
Zoom out

-

Camera ZOOM_OUT Bind Moves the camera out in third person

HUD

Action

Command Default Category Keybind Type Description
Examine Action EXAMINE Bind Examines the highlighted item, object etc
Equip Action EQUIP Bind Equips the highlighted item
Equip left Action EQUIP_LEFT Bind Equips the highlighted item to the left side
Equip right Action EQUIP_RIGHT Bind Equips the highlighted item to the right side
Unequip Action UNEQUIP Bind Unequips the highlighted item
First aid Action FIRSTAID Bind Aids the highlighted wound
Treat Action TREAT Bind Treats the highlighted wound
Absorb Action ABSORB Bind Absorbs the highlighted mycelium
Climb up Movement CLIMB_UP Bind Climb up ladders
Climb down Movement CLIMB_DOWN Bind Climb down ladders
Track Action TRACK Bind Track on the highlighted tile
Fish Action FISH Bind Fish on the highlighted tile
Stop Action STOP Bind Stops current action from queue
Sell Action SELL Bind Sells to the highlighted token or trader
Trade Action TRADE Bind Opens the trade window
Investigate Archaeology INVESTIGATE Bind Investigates the highlighted tile for fragments
Eat Action EAT Bind Eat the selected food
Taste Action TASTE Bind Taste the selected food/beverage
Drink Action DRINK Bind Drink the selected beverage/water
Embark as commander Action EMBARK_DRIVER Bind Embark the selected vehicle/boat as commander/captain
Embark as passenger Action EMBARK_PASSENGER Bind Embark the selected vehicle/boat as passenger
Disembark Action DISEMBARK Bind Disembark the selected vehicle/boat
Moor Action MOOR Bind Moor the selected boat with the activated anchor
Raise Anchor Action RAISE_ANCHOR Bind Raise anchor from the selected boat
Mix Action MIX Bind Mix the highlighted item

Crafting

Command Default Category Keybind Type Description
Add to crafting window Crafting ADD_TO_CRAFTING_WINDOW Bind Adds highlighted item to the crafting window
Improve Crafting IMPROVE Bind Improves the highlighted item
Repair Crafting REPAIR Bind Repairs the highlighted item
Continue Crafting CONTINUE Bind Continues creating the highlighted item which require more attachments
Finish Crafting FINISH Bind Finishes the highlighted item (unfinished items only)
Plan building Crafting PLAN_BUILDING Bind Plan a building on the highlighted tile
Finalize building Crafting FINALIZE_BUILDING Bind Finalizes a building on the highlighted tile

Item

Command Default Category Keybind Type Description
Activate Action ACTIVATE Bind Activates the highlighted item
Open Action OPEN Bind Opens the highlighted item
Close Action CLOSE Bind Closes the highlighted item
Take Action TAKE Bind Takes the highlighted item
Drop Action DROP Bind Drops the highlighted item(s)
Drop as pile Action DROP_AS_PILE Bind Drops the highlighted item(s) into a pile.
Combine Action COMBINE Bind Combines the selected items
Identify Archaeology IDENTIFY Bind Identifies the selected unidentified fragments
Combine fragment Action COMBINE_FRAGMENT Bind Combines the selected fragments
Lock Action LOCK Bind Locks the highlighted item
Unlock Action UNLOCK Bind Unlocks the highlighted item
Drag Action DRAG Bind Drags the highlighted item
Stop dragging Action STOP_DRAGGING Bind Stops dragging the highlighted item
Push Action PUSH Bind Pushes the highlighted item
Pull Action PULL Bind Pulls the highlighted item
Push Gently Action PUSH_GENTLY Bind Gently pushes the highlighted item, moving it slightly
Pull Gently Action PULL_GENTLY Bind Gently pulls the highlighted item, moving it slightly
Turn clockwise Action TURN_CLOCKWISE Bind Turns the highlighted item clockwise
Turn counterclockwise Action TURN_COUNTERCLOCKWISE Bind Turns the highlighted item counter-clockwise
Meditate Action MEDITATE Bind You meditate at the targeted rug.
Use Spyglass Action WATCH Bind Spies with the activated spyglass.
Use Pendulum Action USE_PEDULUM Bind Uses the highlighted pendulum.
Winch Action WINCH Bind Winches the highlighted machine once.
Winch 5 Action WINCH5 Bind Winches the highlighted machine 5 times.
Winch 10 Action WINCH10 Bind Winches the highlighted machine 10 times.
Unwind Action UNWIND Bind Unwinds the highlighted machine.
Load Action LOAD Bind Loads the selected item into the war machine.
Unload Action UNLOAD Bind Unloads the war machine.
Fire Action FIRE Bind Fires the highlighted machine.
Sit Action SIT Bind Sits your character on the selected item
Stand up Action STAND_UP Bind Stands your character up from the item your sitting on
Load Cargo Action LOAD_CARGO Bind Loads selected object into mounted vehicle
Light Action LIGHT Bind Lights the selected object
Snuff Action SNUFF Bind Snuffs the selected object
Discard Action DISCARD Bind Discards the object (crumble into dust)
Place Action PLACE Bind Place the object
Lore Action LORE Bind Perform a lore action on the container
Rename Action RENAME Bind Renames an object
Spin Action SPIN Bind Spin -
Smelt Action SMELT Bind Smelt -
Burn Action BURN Bind Burn the activated fuel in the selected object

Creature

Command Default Category Keybind Type Description
Lead Action LEAD Bind Leads the highlighted creature (also stops leading if 'shared action' option on Lead is enabled)
Stop leading Action STOP_LEADING Bind Stops leading the highlighted creature (only if 'shared action' option on Lead is disabled)
Tame Action TAME Bind Tames the highlighted creature
Feed Action FEED Bind Feeds the highlighted creature with the activated item
Breed Action BREED Bind Breeds the highlighted creature with the led creature
Groom Action GROOM Bind Grooms the highlighted creature
Butcher Action BUTCHER Bind Butchers the highlighted corpse
Bury Action BURY Bind Burys the highlighted creature
Shear Action SHEAR Bind Shear wool of sheep
Milk Action MILK Bind Collect milk from bison, sheep, or cows
Hitch Action HITCH Bind Hitch a leaded animal to the vehicle
Unhitch Action UNHITCH Bind Unhitch the selected animal

Terraform

Command Default Category Keybind Type Description
Dig Digging DIG Bind Digs on the current corner player is standing
Dig To Pile Digging DIG_TO_PILE Bind Digs on the current corner player is standing, drops the dirt to a pile
Pack Digging PACK Bind Packs the highlighted tile
Pave Paving PAVE Bind Paves the highlighted tile
Pave corner Paving PAVE_CORNER Bind Paves the nearest corner on the highlighted tile
Dredge Digging DREDGE Bind Dredges on the current corner player is standing
Level Digging LEVEL Bind Levels the highlighted tile
Flatten Digging FLATTEN Bind Flattens the highlighted tile
Flatten border Digging FLATTEN_BORDER Bind Flattens the highlighted tile border
Mine surface Mining MINE_SURFACE Bind Mines the surface of the current corner player is standing
Tunnel Mining MINE_TUNNEL Bind Tunnels into the rock face highlighted
Mine forward Mining MINE_FORWARD Bind Mines flat into the cave tile highlighted
Mine down Mining MINE_DOWN Bind Mines down into the cave tile highlighted
Mine up Mining MINE_UP Bind Mines up into the cave tile highlighted
Prospect Mining PROSPECT Bind Prospects the highlighted tile
Analyse Mining ANALYSE Bind Analyses the highlighted item

Nature

Command Default Category Keybind Type Description
Pick herb/spice Gardening PICK Bind Pick herb or spice from highlighted planter
Plant trellis right Gardening PLANT_RIGHT Bind Plant a trellis to the right of the tile
Plant trellis left Gardening PLANT_LEFT Bind Plant a trellis to the left of the tile
Harvest Farming HARVEST Bind Harvest the highlighted tile
Farm Farming FARM Bind Farm the highlighted tile
Sow Farming SOW Bind Sow the activated item in the highlighted tile
Cultivate Farming CULTIVATE Bind Cultivate the highlighted tile
Pick sprout Forestry PICK_SPROUT Bind Pick sprout from highlighted tree/plant/trellis
Prune Forestry PRUNE Bind Prune highlighted tree/plant
Cut down Forestry CUT_DOWN Bind Cut down highlighted tree/plant/hedge
Chop up Forestry CHOP_UP Bind Chop up highlighted felled tree
Forage Nature FORAGE Bind Forage on highlighted tile
Forage vegetable Nature FORAGE_VEG Bind Forage for vegetables on highlighted tile
Forage resource Nature FORAGE_RESOURCE Bind Forage for resources on highlighted tile
Forage berries Nature FORAGE_BERRIES Bind Forage for berries on highlighted tile
Botanize Nature BOTANIZE Bind Botanize on highlighted tile
Botanize seeds Nature BOTANIZE_SEEDS Bind Botanize for seeds on highlighted tile
Botanize herbs Nature BOTANIZE_HERBS Bind Botanize for herbs on highlighted tile
Botanize resource Nature BOTANIZE_RESOURCE Bind Botanize for resources on highlighted tile
Botanize spices Nature BOTANIZE_SPICES Bind Botanize for spices on highlighted tile
Pick flower Nature PICK_FLOWERS Bind Pick flowers from highlighted tile
Plant naturally Nature PLANT Bind Plant Sprouts naturally or Herbs in a Pottery planter
Plant Center Nature PLANT_CENTER Bind Plant Sprouts in the center if tiles
Gather grass Nature GATHER Bind Gather grass
Trim grass Nature TRIM Bind Trim grass to lawn
Collect Snow Nature COLLECT Bind Collect Snowballs during Winter
Crush Nature CRUSH Bind Crush fibres from plants or Pumpkins into seeds

Fighting

Command Default Category Keybind Type Description
Target Fighting TARGET Bind Sets target as highlighted creature/player
No target Fighting NO_TARGET Bind Removes any target
Fight defensive Fighting FIGHT_DEFENSIVE Bind Fight defensively
Fight normal Fighting FIGHT_NORMAL Bind Fight normally
Fight aggressively Fighting FIGHT_AGGRESSIVELY Bind Fight aggressively
Aim upper left

NUMPAD7

Fighting AIM_UPPER_LEFT Bind Aim for upper left part of creature/player
Aim upper middle

NUMPAD8

Fighting AIM_UPPER_MIDDLE Bind Aim for upper middle part of creature/player
Aim upper right

NUMPAD9

Fighting AIM_UPPER_RIGHT Bind Aim for upper right part of creature/player
Aim left

NUMPAD4

Fighting AIM_LEFT Bind Aim for left part of creature/player
Aim middle

NUMPAD5

Fighting AIM_MIDDLE Bind Aim for middle part of creature/player
Aim right

NUMPAD6

Fighting AIM_RIGHT Bind Aim for right part of creature/player
Aim lower left

NUMPAD1

Fighting AIM_LOWER_LEFT Bind Aim for lower left part of creature/player
Aim lower middle

NUMPAD2

Fighting AIM_LOWER_MIDDLE Bind Aim for lower middle part of creature/player
Aim lower right

NUMPAD3

Fighting AIM_LOWER_RIGHT Bind Aim for lower right part of creature/player
Defend left

DIVIDE

Fighting DEFEND_LEFT Bind Defend your left parts
Defend right

ADD

Fighting DEFEND_RIGHT Bind Defend your right parts
Defend upper

MULTIPLY

Fighting DEFEND_UPPER Bind Defend your upper parts
Defend lower

SUBTRACT

Fighting DEFEND_LOWER Bind Defend your lower parts
Focus

NUMPAD0

Fighting FOCUS Bind Focus your fighting
Shield bash

DECIMAL

Fighting SHIELD_BASH Bind Use your shield to stun the target.
Special move #

6 0

Fighting SPECIAL_MOVE# Bind Perform special move number #
Target Hostile Fighting TARGET_HOSTILE Bind Only allows you to target hostile creatures
Shoot Archery SHOOT Bind Shoot at the creature/player with your bow
Shoot at legs Archery SHOOT_LEGS Bind Shoot at the creature/player's legs with your bow
Shoot at torso Archery SHOOT_TORSO Bind Shoot at the creature/player's torso with your bow
Shoot at face Archery SHOOT_FACE Bind Shoot at the creature/player's face with your bow
Shoot at head Archery SHOOT_HEAD Bind Shoot at the creature/player's head with your bow
Shoot at right arm Archery SHOOT_RIGHTARM Bind Shoot at the creature/player's right arm with your bow
Shoot at left arm Archery SHOOT_LEFTARM Bind Shoot at the creature/player's left arm with your bow
Taunt Fighting TAUNT Bind Taunt the creature.

Priest

Command Default Category Keybind Type Description
Pray Religion PRAY Bind Pray at highlighted tile or item
Preach Religion PREACH Bind Preach at highlighted item or character
Listen Religion LISTEN Bind Listen to highlighted character
Link Religion LINK Bind Link to highlighted character

Priest Spells


These keybinds are set as default in the client but cannot be directly modified in the settings. Read the advanced section below for details on how to modify these.

Other

Advanced key binding

There are more advanced methods to changing key binds and this section will attempt to explain these. Do not attempt to modify key bindings manually without an understanding of the pitfalls and advice below.

Overwriting a key bind may be done unintentionally and there is no undo, the original will have to be re-added.
Accidental binds on movement, camera or interface may cause undesired effects and could get the character into trouble, for example if movement keys are changed and they are attacked.
If in doubt, back-up the keybindings.txt file before making any changes via the console or in the file itself.

Console

To access the console press the default keybind of F1 to open the window. From here the BIND command may be used to assign keys to actions, chat or console commands.

Usage: bind <key> [<action>|"<command>"]

There are three types of action or command which can be assigned to a key bind. Action, console and chat.

Actions are the Bind type entries listed in the tables above, such as MINE_FORWARD or PRAY. These cannot be used stand-alone and normally reference right-click in-game context menu actions.
BIND UP MINE_FORWARD
Console commands are Console type entries such as "toggle console" and "screenshot". These must be added to the bind with the double quotes (

") surrounding them. They may also be used stand-alone in the console without the quotations.

BIND F1 "toggle console"
Chat commands are Chat type entries, "say /time" or "say /sleep". These must also be added to the bind with double quotes and can be used in the chat window without the quotes and without the prefix say.
BIND F5 "say /sleep"

In-game wiki The in-game wiki is an important tool for new players so this section describes how to re-bind the key should it ever become unbound. Open the console using the default F1, if this has been unbound check in the keybindings setting. Now enter the following to have it re-bound to H.

bind h "toggle wikisearch"

Now when the player hits H the wiki box will appear so that in-game searches may be made.

keybindings.txt

Editing the keybindings.txt file in the location specified under Keybindings source in the Game tab of the launcher settings will allow players to manually change, delete or add in, line by line, a list of keybindings as already discussed. They are entered the in the same method as they would be typed into the console. It's advisable that a backup is taken before any changes are made.

Console EXEC

Key binds may also be combined with the Exec console command to enable a player to perform a wide range of tasks with only a few keys, swapping keybinds on the fly. See Guides:Quickswitch hotkeys for more information and examples.

Special characters

Some keys cannot be entered as typed on a keyboard and must be referred to by their Java reference.

Java name On QWERTY On QWERTZ
SLASH

/

#

APOSTROPHE

'

ä

PERIOD

.

.

SEMICOLON

 ;

ü

EQUALS =

*

COMMA

,

,

SUBTRACT

-

-

PLUS

+

; or NUMPAD +

GRAVE

`

ö

RBRACKET

]

´

LBRACKET

[

ß

BACKSLASH

\

^

DECIMAL

NUMPAD .

NUMPAD ,

DIVIDE

NUMPAD /

NUMPAD /

MULTIPLY

NUMPAD *

NUMPAD *

MOUSE2

MMB

MMB

MOUSE3

MB4

MB4

MOUSE4

MB5

MB5

SCROLLUP

MWheel-Up

MWheel-Up

SCROLLDOWN

MWheel-Down

MWheel-Down

AT

@

@

COLON

 :

:

CIRCUMFLEX

^

^

CAPS_LOCK

Caps Lock

Caps Lock or

  • Most mouse buttons will be detected by Java and the game may make them all available. Simply increment the number at the end of MOUSE to test if your buttons will accept binds. Java mouse button labels are: left, right, MOUSE2, MOUSE3, and MOUSE4. On windows this corresponds to buttons: left, right, middle or button3, button4, and button5.

Notes

  • To reset key bindings to their default state delete the keybindings.txt file at the location specified under Keybindings source in the Game tab of the launcher settings. This will generate a new file on next load.
  • To access the console, press

F1 (by default). It's also accessable via the Main Menu.

  • Key modifiers may also be specified, e.g. SHIFT or CTRL+ALT. Add these before the key you with to bind, e.g. SHIFT+D. Available modifiers are:
  • shift
  • ctrl, ctrl+alt, ctrl+shift
  • alt, alt+shift
  • ctrl+alt+shift
  • Numpad keys are not the same as the normal keys on the keyboard, ensure the correct assignment is used.
  • It is possible to assign binds to mouse buttons, e.g. forward, back, middle-click.
  • To see the current assignment via the console type bind <key>
  • To remove a key bind assignment type bind <key> ""
  • Chat messages may also be bound to keys:
bind <key> "say guards!"
bind <key> "say /shout Hello kingdom people!"
bind <key> "say /v Hello village people!"
bind <key> "say /tell <name> Enemies in local run awayyyy!"
  • All possible chat commands are available by typing /help in a chat box.
  • To list all key binds in the console type dump binds in the console window.
  • Keys bound to actions are sensitive to the mouse cursor's hover location/position and object highlight. So, if the cursor is hovering over an item or tile that will be the target of the action. Some actions require an activated item to be available.

Further reading