Difference between revisions of "Water"
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== Travelling on the waterways == | == Travelling on the waterways == | ||
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− | The land of WURM is divided into three large islands, [[Server Types|Wild]], [[Server Types|JK-Home]] and [[Server Types|MR-Home]]. By | + | It is possible to swim reasonable distances across water, however if you run too low on stamina while in the water you will start to drown and eventually die if you don't make it back to land (or a [[Ship|boat]]). This makes crossing large bodies of water, such as those which separate the servers very difficult without a boat. While unladen and unarmoured, you can swim at about 8km/h. |
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+ | You are generally quite safe from animals while in the water, as most cannot swim, however it should be noted that while in the water you suffer a large [[combat rating]] (fighting) penalty, so it's not recommended that you fight anything while swimming. | ||
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+ | You cannot drag a [[small cart|cart]] into water, instead you may use a [[raft]] which functions the exact same way but only works on water. To travel on water you can use boats as well, There are 6 types of boats with each different speed, size and cargo hold | ||
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+ | The land of WURM is divided into three large islands, [[Server Types|Wild]], [[Server Types|JK-Home]] and [[Server Types|MR-Home]]. By sailing off the western coast of JK-[[Server Types|Home]] you can reach [[Server Types|Wild]], and vice versa on [[Server Types|Wild's]] east coast. Same for [[Server Types|Wild]] and [[Server Types|MR-home]] | ||
[[Category:Items]] | [[Category:Items]] | ||
[[Category:Babel/W]] | [[Category:Babel/W]] |
Revision as of 13:03, 21 May 2009
Description
Water is found at the coasts and lakes of the world. Other than a safe refuge from a variety of non-swimming animals and monsters, it has a number of practical uses and can be collected in containers.
Usage
To collect water, activate a container capable of holding liquid, such as a pottery jar, pottery flask or small barrel and then right-click a submerged tile and select fill. The action is executed on the tile itself, so if it's too deep you will get a message that you are too far away.
Once collected, you can use water for:
- Drinking to regain stamina regeneration (you can also do this directly on the tile)
- Tempering metal items when smithing
- Treating pottery items before hardening in a fire
- Mix with other items using alchemy, for example to make paint
- As an ingredient when cooking gulasch and porridge
Water level
Water at sea level is universally set throughout the whole of WURM, and as such is always the same. This also applies when mining tunnels. If you mine deep enough you will hit sea level and create a submerged cave floor tile. This can be used to collect water from, just like any other submerged tile.
Travelling on the waterways
It is possible to swim reasonable distances across water, however if you run too low on stamina while in the water you will start to drown and eventually die if you don't make it back to land (or a boat). This makes crossing large bodies of water, such as those which separate the servers very difficult without a boat. While unladen and unarmoured, you can swim at about 8km/h.
You are generally quite safe from animals while in the water, as most cannot swim, however it should be noted that while in the water you suffer a large combat rating (fighting) penalty, so it's not recommended that you fight anything while swimming.
You cannot drag a cart into water, instead you may use a raft which functions the exact same way but only works on water. To travel on water you can use boats as well, There are 6 types of boats with each different speed, size and cargo hold
The land of WURM is divided into three large islands, Wild, JK-Home and MR-Home. By sailing off the western coast of JK-Home you can reach Wild, and vice versa on Wild's east coast. Same for Wild and MR-home