Difference between revisions of "Cog"
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m (ordering vessel details, removing creation chances info.) |
m (adding useful quantities i tested myself.) |
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*Passengers: 1 captain + 8 crew. | *Passengers: 1 captain + 8 crew. | ||
*Maximum speed: 33.22 km/h (solo, with a [[gale]] in the back) | *Maximum speed: 33.22 km/h (solo, with a [[gale]] in the back) | ||
− | *Hold Capacity: 29 large crates. see [[#Loadable Items]] for more info. | + | *Hold Capacity: 29 large crates. see [[#Loadable Items]] and [[#Useful Quantities]] for more info. |
*Creature Cage Capacity: 6 | *Creature Cage Capacity: 6 | ||
*Minimum passable depth: 20 dirt. | *Minimum passable depth: 20 dirt. | ||
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*1 large chest | *1 large chest | ||
*2 forges | *2 forges | ||
+ | |||
+ | == Useful Quantities == | ||
+ | *can fit 2 [[large cart|Large Carts]] with 4 [[creature cage|Creature Cages]]. | ||
+ | *cannot fit 1 wagon even when empty. | ||
== Non-loadable items == | == Non-loadable items == |
Revision as of 11:24, 23 March 2023
Main / Skills / Carpentry / Ship building / Cog
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Contents
Description
A sturdy one-masted merchant ship with a flat bottom.
A medium difficulty ship, the cog requires fewer sails but more wooden materials than the corbita and is harder to create. One large advantage it has over the similarly-sized corbita is that the second passenger to board is put into the crow's nest, giving them a great view of the surrounding area.
Cogs are great merchant ships as they are a large size, not difficult to build and as a result inexpensive to buy. They are good for long journeys but are impractical for short hops, especially in light winds.
Vessel details
- Requires 22 mind logic to be able to command it.
- Passengers: 1 captain + 8 crew.
- Maximum speed: 33.22 km/h (solo, with a gale in the back)
- Hold Capacity: 29 large crates. see #Loadable Items and #Useful Quantities for more info.
- Creature Cage Capacity: 6
- Minimum passable depth: 20 dirt.
- Size: ~ 5 tiles long and 2 tiles wide
- Height: 40 dirt from water level to deck(?) and ~ 170 dirt from waterlevel to top
Notes
- Ships with a quality of less than 10 cannot be commanded.
- This includes ships whose damage percentage would calculate to bring the quality below 10 (eg. a 12 quality ship with 17 damage calculates to a ship below 10 quality).
- Repairing a ship can sometimes result in the ship retaining a quality above 10, thus being commandable once again.
- The quality of each of the keel sections affects the chance of being created.
Loadable Items
List is a work in progress.
- Forge
- Oven
- Large crate - 29
- Small crate - 51
- Bulk storage bin - 3
Tested.
- 11 small rafts
- 1 large chest
- 2 forges
Useful Quantities
- can fit 2 Large Carts with 4 Creature Cages.
- cannot fit 1 wagon even when empty.
Non-loadable items
See Load cargo for exhaustive list of loadable/non-loadable items by smallest vehicle type.