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Category:Traps

480 bytes added, 09:37, 3 January 2012
Revamp
This page explains traps in general and lists the various individual trap types.
== Traps are devices that can be hidden on specific [[tile]]s with the potential of causing [[damage]] or other ill effects to hostile [[player]]s passing by. Only players from an enemy [[kingdom]] or a hostile [[village]] may fall victim to a trap; neutral or ally players do not trigger them.==
Traps are devious devices uses to damage or cause other ill effects on those who trigger them. The various trap types are created from a wide variety of materials using different crafts ([[carpentryTraps]]skill is used when placing or disarming Traps and affects the success rate. When failing to set a trap the message, "Sadly you fail to set the trap properly, the trap triggers and is destroyed" and successfully setting a trap prompts the message "You carefully set the trap" To set a trap, [[blacksmithingactivate]]the trap and right click the corresponding tile for the type of trap and click "Set trap." Once set, etc), Traps can only be set up on different activated by enemy [[tilekingdom]] types s or villages, allies and have different effects on their victims. See the individual pages of the trap types below for more detailed infoneutrals remain unaffected.
A trap is set up by Creating traps uses several different skills to create traps, these include: [[carpentry]], [[activatingblacksmithing]], [[ropemaking]] the trap, right-clicking a ground tile[[pottery]], and choosing "Set trap"[[masonry]]. Failure to set For more detailed information of the trap properly results in the message: "Sadly you fail to set various different traps, see the trap correctly. The trap triggers and is destroyed."list below
== Countering Traps can be disarmed by [[activating]] a variety of tools and items ([[log]], [[plank]], [[shaft]], [[shovel]], or [[rake]]), right-clicking on a [[tile]], and choosing "[[Disarm]]". Note that if successful the item used will be destroyed, so it is best to use something expendable like a [[log]].==
Players with To remove a trap you must disarm it, the chance to successfully disarm relies on the '''Traps''' skill, when failing to disarm you will simply prompt the message "You fail to trigger any traps." To disarm a verity of tools and items are used, such as, [[Sixth Senserake]] spell cast on them are able to detect traps., [[plank]], [[shovel]], [[Blacklighterlog]]s have , and a natural ability [[shaft]]. It is advised to detect traps without use something expendable such as a spell.When a nearby '''shaft''', as when the trap is sensed in this mannertriggered, an [[event window]] warning message the item is givendestroyed.<!--Which is?-->
The chance There are three ways to successfully detect traps, the [[Sixth Sense]] spell, being a [[Blacklighter]], and [[examining]] the tile on which the trap is set up . When using '''Sixth Sense''' or when walking within 1 tile of a trap as a '''Blacklighter''' a message is governed by displayed in the event window, "You detect a trap!" No further information on the [[traps]] skilltrap is given.
Traps work on When examining a trapped tile you will receive the [[Freedom]] servermessage "You detect a (Trap Type) of (Quality Value) quality, but only against players who are on the village [[KoS]] list of it was set by the trap placer(Kingdom) people. "*
Someone who is rank 4 in the Path of Power can use the [[Trap Immunity]] perk. ==ExamplesNotes ==
* A 5[[QL]] bow trap produced a 2.15 damage [[wound]] (un[[armor]]ed)
* A 15QL stick trap produced a 5.5 damage wound (unarmored)
* A 50QL stick trap produced two 20 damage wounds (unarmored)When a trap is set on a [[dirt]] tile it is unable to be detected by examining, this appears to be a bizarre glitch.*[[Terraforming]] on tiles that are trapped does not effect the trap.
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