Cog

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Revision as of 11:24, 23 March 2023 by Nume (talk | contribs) (adding useful quantities i tested myself.)
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Main / Skills / Carpentry / Ship building / Cog

Cog
A Cog
Creation
Total materials
Material Breakdown
Result
  • Cog
Skill and improvement
Properties
  • Can be dyed using 36488/10946g of paint.

Contents

Description

A sturdy one-masted merchant ship with a flat bottom.

A medium difficulty ship, the cog requires fewer sails but more wooden materials than the corbita and is harder to create. One large advantage it has over the similarly-sized corbita is that the second passenger to board is put into the crow's nest, giving them a great view of the surrounding area.

Cogs are great merchant ships as they are a large size, not difficult to build and as a result inexpensive to buy. They are good for long journeys but are impractical for short hops, especially in light winds.

Vessel details

  • Requires 22 mind logic to be able to command it.
  • Passengers: 1 captain + 8 crew.
  • Maximum speed: 33.22 km/h (solo, with a gale in the back)
  • Hold Capacity: 29 large crates. see #Loadable Items and #Useful Quantities for more info.
  • Creature Cage Capacity: 6
  • Minimum passable depth: 20 dirt.
  • Size: ~ 5 tiles long and 2 tiles wide
  • Height: 40 dirt from water level to deck(?) and ~ 170 dirt from waterlevel to top

Notes

  • Ships with a quality of less than 10 cannot be commanded.
    • This includes ships whose damage percentage would calculate to bring the quality below 10 (eg. a 12 quality ship with 17 damage calculates to a ship below 10 quality).
    • Repairing a ship can sometimes result in the ship retaining a quality above 10, thus being commandable once again.
  • The quality of each of the keel sections affects the chance of being created.

Loadable Items

List is a work in progress.

Tested.

  • 11 small rafts
  • 1 large chest
  • 2 forges

Useful Quantities

Non-loadable items

See Load cargo for exhaustive list of loadable/non-loadable items by smallest vehicle type.

Boat speeds are relative and depend greatly on weather conditions.