Defiance
Main / Server types / Freedom / Defiance
General Information |
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Genesis: July 24, 2020 |
Starting Towns |
Frontier, Rotten Hollow, Rumble |
Server Settings |
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Kingdoms |
Contents
Description
Defiance is a PVP server located in the Northern Freedom Isles cluster.
Spawn settlements
Each kingdom has its own starter town.
- Mol-Rehan: Rumble
- Jenn-Kellon: Frontier
- Horde of the Summoned: Rotten Hollow
Travel
The only servers Defiance residents can reach are the Harmony, Cadence, and Melody PVE servers, via portals. Players may not take items, animals, or vehicles to PVE servers. All skills except fighting and faith, will transfer between servers. Meditation skill will transfer but Path choice does not. Player affinities are also independent between the PvE maps and Defiance. Marks will transfer between Northern cluster servers, but tomes and their powers will not.
Defiance PVP Ruleset
Defiance has a different rule set from other servers, in addition to normal PVP rules, as follows:
Similar to the Elevation server:
- Maximum digging slope has been reduced to 150.
- Maximum surface mining / tunneling slope has been reduced to 60.
- There now needs to be a minimum of 3 tiles between mine doors.
- A deed will disband automatically after five chained deed drains.
- Meditation abilities over level 9 have been disabled.
- Hate damage bonus now increases lockpicking chance.
- Element immunity now only lasts 5 minutes down from 30.
- Removed rare bonus from boats(No replacement for now).
- Rare horse gear now takes less damage instead of granting a speed bonus.
- Horses give birth faster.
- Border crossing will be disabled, travel only available via portal.
- Increased cooldowns on Truestrike, Stoneskin and Continuum.
- Physical damage resistance and penalty effects from sorcery items changed to fall damage.
- Karma home teleport has been disabled.
- Hell horses and unicorns cannot be hitched or ridden.
Defiance only rules:
- Players will move between the new PvP and PvE server with a portal that is easily craftable and also available in the starter zones. All skills except fighting will cross back and forth, faith and meditation paths do not cross, and items do not cross.
- Starting areas have a zone around them providing some extra benefits and restrictions.
- Much stronger tower guard spawns inside this zone instead of the normal ones.
- Reduced damage from siege weapons.
- Villages here have no silver removed when drained, only left in to allow breaking mine reinforcements.
- Shorter raid windows than outside the starting islands.
- Max village size 10 tiles in each direction with no additional perimeter allowed inside this zone.
- Capitals cannot be located inside this safe zone.
- Artifacts in the safe zone will lose charges every hour even when on players.
- Battle camp towers cannot spawn inside or within 100 tiles of safe areas.
- Deeds can now only be raided during raid windows, villages will be able to pick the time this window opens, and this can only be changed every 2 weeks. You will be able to view the window and how long until it starts by right-clicking any wall/fence on the deed from any distance. Starter villages will be 100% unraidable.
- Raid windows will be 2 hours for safe zones and 6 hours outside them; as people start raiding, we will see how this affects it and tweak accordingly.
- Lockpicking will always work even outside raid windows.
- If you find ways to damage deeds outside of raid windows, you are expected to report it and not abuse it.
- There will be a few karma spells castable by anyone with a gem staff/karma to use them:
- Summon skeletons/Wraith/Worg
- Mirrored self
- Stone/Ice/Fire walls
- Random chest spawns will return and can contain crafting supplies, good compasses, gems, traps, arrows, and rarely seryll lumps/rare bones that transfers its rarity to 1 item.
- Weapons/Armour tweaks to change the meta up, we will be leaving this undocumented.
- Increased shield/shield bashing skill outside of the safe zones.
- Village war bonus will now reduce the damage your walls/fences take from siege weapons and no longer increase players damage.
- Locate souls will have a reduced range; this will also include locating corpses.
- Off deed reinforcements will have a much higher chance to break when using the disintegrate spell.
- Messages like lost link/left the world/logged in will only be shown to people in your own kingdom.
- You can not drop or use tents and bedrolls in enemy influence.
Statistics
- Server status
- Server statistics
- See server graphs for the statistics of all servers.