Sorcery

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Main / Game Mechanics / Sorcery

Description

Sorcery is the ability to create magical spawns, or cast spells, with the use of karma. It is sometimes confused with a very different area of the game:priests and the use of religion-based spells.

Acquisition

  • Sorcery abilities are learned from magic tomes or through special Valrei items.
  • Each of the Sorcery Items comes with its own unique ability as well as a resistance and a weakness to a certain type of damage.
  • A random Magical tome may be purchased for 54000 Marks from the Marks shop.
  • On Freedom: Sorcery items have a chance to be dropped by a unique monster upon death. (These are dropped before the butcher, similar to how a troll may drop a Troll club). These tomes have 1 or 3 charges.
    • Dragon unique tomes will only have 1 charge.
    • Humanoid uniques have a higher chance at dropping a tome, however they will not drop drake hide or dragon scale like dragons. These tomes have 3 charges.
  • On Epic: Sorcery items are acquired through the completion of missions and obtaining scenario points. If the main god of your kingdom wins the current scenario on the Valrei map, then each scenario point acquired works like a raffle ticket (a random point is drawn and a sorcery item is given). These tomes have 1 charge on Epic.

Usage

  • Each sorcery item comes with charges that grant its effect to the player that uses it. To gain powers from a sorcery item, it must be used near an altar. Attempting to 'use' it in an inappropriate place will result in a message telling you what other conditions must be fulfilled. Do note that a bowl on the ground also counts as an altar.
  • Titles are also granted to players who obtain certain sorcery powers. See chart below for more details.
  • In order to cast sorcery spells, activate a gem staff, right click your target, and choose the spell. Be mindful that sorcery spells cost karma.
  • Sorcery spells scale with mind logic just as priest spells scale with channeling, cast speed scales with mind speed
  • Casting sorcery spells uses between 500-750 karma per cast depending on the tome

Spells

Item Title [1] Spell Spell Description Resistance Weakness

Type

Smoke from Sol Occultist(m)/Crone(f) Karma Disease Causes 19dmg infected wound Physical Poison Black
Black tome of magic Necromancer(m)/Witch(f) Summon Skeletons/Wraith Summons 1-9 Skeletons/ 1 Wraith Disease Water Black
Libram of the night Inquisitor(m)/Hag(f) Karma Missile Causes 4 acid wounds on the target Pierce Bite Black
White cherry Enchanter(m)/Norn(f) Rust Monster Attacker's weapon takes more damage (doubles damage) Water Disease Red
Red tome of magic Sorcerer(m)/Sorceress(f) Fireball AoE Fireball Fire Internal Red
Red cherry Evocator(m)/Fortune Teller(f) Karma Bolt / Forecast Causes 19dmg head wound / Places traps around the enemy Poison Physical Red
Tome of incineration Incinerator (m/f) Incinerate DoT fire spell Fire Bite Red
Blood of the angels Conjurer(m)/Mesmerizer(f) Continuum / Mirrored Self 20% Damage reduction for duration / Creates 3 illusions only enemies can see Acid Cold Red
Green cherry Berserker(m)/Valkyrie(f) Stoneskin Ignore next 3 instances of damage Internal Fire Other
Giant walnut Druid (m/f) Lightning AoE Head wounds Internal Fire Other
Green tome of magic Worgmaster (m/f) Summon Worg Summons a Worg Internal Fire Other
Blue tome of magic Illusionist(m)/Diviner(f) Stone Wall / Ice wall Click tile border to create a wall of stone / Ice Cold Acid Other
Scroll of binding Spellbinder(m)/Siren(f) Karma Slow Slows attack speed Crush Slash Other
Slime of Uttacha Witch Hunter(m)/Soothsayer(f) True Strike Next hit is 100% crit Slash Crush Other
White tome of magic Summoner(m)/Medium(f) Fire Wall / Ice Wall Summons a wall of fire on tile border Bite Pierce Other
Key to the heavens Ascended [2] 0-3 random abilities
Key to the heavens Planeswalker [3][2]

Combination Titles

Title Requirement [4] Gender
Nighthag Two Black abilities Female
Witch Doctor Two Black abilities Male
Demon Queen Three Black abilities Female
Death Knight Three Black abilities Male
Diabolist Four Black abilities Both
Shadowmage Five Black abilities Both
Thaumaturg Two Red abilities Both
Warlock Three Red abilities Both
Magus More than three Red abilities Both
Enchantress Two Other abilities Female
Wizard Two Other abilities Male
Mage Three Other abilities Both
Hypnotist One of each type Both
Magician Six or more abilities, with Red or Other having more than Black Both
Arch Mage Nine or more abilities Both
  1. The first sorcery item you use sets your title until you meet a condition for a new title after using more sorcery items
  2. 2.0 2.1 No longer obtainable with the removal of Player Gods
  3. You need more than 9 abilities upon using the Key to the heavens.
  4. You will always need more of the desired type than other types. (e.g. for 'Night Hag' you need more 'black' than 'red' or 'other'.