An attack will show this:
You '''<weapon typeType of damage>''' young starving wolf '''<strength>''' and '''<result>''' it.
The ''Weapon typeType of damage'' is the type kind of damage dealt by the currently equipped weapon, e.g. For example: ''piercing'' or ''mauling''.
The ''Strength'' is how hard the hit itself is. The scale is: very lightly, lightly, pretty hard, hard, very hard, extremely hard, deadly hard.
''Result'' is the severity of the resulting wound1. Very Lightly2. Lightly3. Pretty Hard4. This includes all existing damage if you hit an existing wound, so even a 1 damage hit can give ''damages'' if it hits an already severe woundHard5. Very Hard6. The scale is: slaps, irritates, hurts, harms, damagesExtremely Hard7.Deadly Hard
The ''Result'' is the severity of the resulting wound. This includes all existing damage so that if you hit an existing wound even with a 1 damage hit you can give ''damages'' if it hits an already severe wound. The scale is: slaps, irritates, hurts, harms, damages. Basically the ''Result'' is there to tell you what the attack you just made really did to the enemy.
== Guides ==