[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Ropemaking]] / '''{{PAGENAME}}'''
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{{Item
|active=[[Rope]]
|improve=Cloth tailoring
}}
'''Creation, Result, Skill and Improvement'''
== A net trap is started by using a [[rope]] on another rope, the active rope's quality influences success. A failed attempt will damage both ropes. Afterwords, one [[shaft]] and five [[cordage rope]] are added to finish the unfinished net trap, failure here will damage the item being added.[[Ropemaking]] skill influences both the trap's creation and its improvement. Tools used for improvement are [[scissors]], [[needle]], [[water]], and [[string of cloth]].<br /> '''General Description'''<br /> A giant net that should be laid out, entwining the trapper's enemies who trigger it.<br /> '''Uses'''<br /> The trap is used to impair its victims movement speed. This trap is placed on ??? tiles, with [[traps]] skill influencing placement success.<br /> '''Notes =='''<br /> Upon *These are difficult to make. It would not be unusual for a low skilled ropemaker to destroy a cordage rope from consecutive failed creation passive rope attachment attempts.* The trap's volume is damaged and active rope huge; as an example, a single trap is destroyedtoo big to fit in a small cart.*Improving these is a very good way to train up Ropemaking. Active rope*When improving, using a combined string of cloth bundle will use a lot more string compared to a uncombined .1-kg string. Although, single stings require a lot more clicking since the whole .1-kg string will be used in one improvement.*As non-champ priests take [[faith]] reductions from improving it's not an option for them. If you plan to [[QLsacrifice]] ropemaking items, improvement train it before becoming a [[priest]] determines chance of creation.
[[Category:Traps]] [[Category:Babel/CR]]