Changes

Jump to navigation Jump to search

User:Melek/Ideas for Wurm

1,727 bytes added, 13:53, 14 August 2008
no edit summary
== Decay == Ipersonally love finding old abandoned [[settlements]], but they lack a certain... something. [[Paving]] lasts forever (or until someone destroys it) and [[fence]]s/[[wall]]s simply disappear once they [[decay]]. Perhaps when a [[fence]] or [[wall]] [[decay]]s it could be replaced with a container (which looks like a ruined version of itself). This container would have 1 or 2 damaged items inside which went into the construction of the [[fence]]/[[wall]. Obviously when these items [[decay]] themselves the container would vanish also. * Like a [[plank]] and a [[shaft]] for when a [[fence]] [[decay]]s.* Or 1 or 2 [[rock shards]] from a ruined [[stone wall]].  [[Paving]] is another thing. [[Tile]]s are either there or not so they can'm sure t have incresing levels of [[damage]]. But everyone knows that if you leave [[dirt]] alone it will become [[grass]] soon enough. The same goes for [[packed dirt]] (although it seems to take longer). Perhaps we could have [[tile]] types which are part way between [[packed dirt]] and [[gravel]] (and [[cobbles]] etc). So perhaps each RL day [[paving|paved]] [[tile]]s have a (very) small chance of becoming a sort of damaged version of themselves. * Maybe 0.1% per day of [[gravel]] becoming [[mostly gravel]] or a [[mostly gravel]] becoming [[packed dirt]].* It would only take maybe 2kg of [[rock shards]] to [[paving|pave]] a [[mostly gravel]] into a regular [[gravel]].  This could be even less likely than that if it becomes impossible to maintain big roads... but I'll think that having to repair roads like we do for [[wall]]s and [[fence]]s would make sense. And all this of some course would mean abandoned [[settlement]]s would be reclaimed by the wilderness a little bit more later... ;-)which I think would be nice.
62

edits

Navigation menu