This is a shameless, unofficial copy of the Wurm server release notes as shown by /news. Some people might find it interesting to see what has been changed over the past few months. I hope that people will be able to see just how busy Mojang has been. The section headings are the date the server was updated; YYMMDD. Please note that this page was not created by Mojang, so it is not an official document.
This page shows the release notes from 2005/2006. The [[Wurm Server Release Notes 2004|server release notes from 2004]] are on a separate page as this page is getting quite large.
If anyone has the /news from before March 2004 please add it to this page.
==060103==
* FIGHTING SKILL RESET. Most fighting related skills capped at 30 until we have a satisfying solution to afk skillgain.
* You may no longer use catapults to shoot your live bodyparts away.
* New lag code is in place. It should be unnoticable for the most part.
* You who catapulted your bodyparts: login again if you are messed up. It should work.
==060102==
* Fighting has changed some: Mauls are now slower than axes and swords. Swords are much better at parrying, and take less damage when parrying. Axe and sword damage has been adjusted upwards. You no longer gain skill if either the attacker or the defender is link-less.
* Prices for combined items now correctly affect trader demand. Consecutive teleports due to a lag teleport should not be as common.
* Walking through wall plans should no longer render a teleport. Metal altars no longer require heating to be finished or improved.
* Citizens that may destroy walls and fences now should be able to perform these actions a lot quicker within their own village. Improving walls should be possible again like before but only for finished walls.
* A bug made it so only the deed owner could continue building on a house. Fixed.
* There is now a small catapult available.
==051230==