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Client Configuration

334 bytes added, 15:52, 7 August 2006
updated the text to the new client. Screenshots outdated.
==Graphics Tab==
[[Image:WurmClient-Options-Graphics-Tab.png|right]]
;Terrain Polygon Count/ Terrain Resolution:Choose from Low, Medium, or High, or Extreme. Set to Low. This has some effect on performance and affects the quality. More means more detailed landscape far away from you. If you appreciate a good view then use overkill high unless your computer can't handle it.
;Water reflection
:Choose from None, "Sky only", "Sky and terrain", "Sky, terrain, and trees", "Almost everything". Have set to NONE unless you have a semi-old card (FX5600 or better atleast) and a good CPU (AMD athlon 2000+, 2GHZ P4). It has a great effect on performance, turning it on will use alot, but with a good comp it only gives a small drop in performance and it does make the water look nice.
;Tile Decoration
:Choose from NoneExtremely Sparse, Sparse, Normal, Dense, or Extreme. Have this set to NONEExtremely Sparse. It makes it much prettier, but you also have a harder time finding anything on the ground, unless it is on/in Dirt, road, water, rock or sand. Large performance drop if used.;TreesTree Render Distance:Choose from SinglesVery short, SparseShort, Normal, DenseFar, or Extreme. The amount of trees you can see. Have set to Single Very Short to have best performance and ability to see stuff farther away in a forest ;) But Sparse Short or Normal are optimal for quality versus performance. Only use the better options if using a good computer.
;Cave Detail
:Choose from Very Low, Low, Normal, High. Set to normal, the difference in performance from Low to Normal is minimal, and in a Cave you don't need great performance mostly. Even set to the highest does not drop your performance too much.
;Render Cloud Shadows
:Turn this off for a noticable performance increase.
;Pretty trees (models near player)
:Have it ON unless it really makes the game unplayable. Performance versus Quality is worth it here.
;Render tile transition
:ON is prettier but it isn't essential as it only makes the Tile Border between tiles blend between the tiles. Turn it OFF to increase performance slightly.
;Fullscreen Render Bloom("glow/haze")
:Set to OFF. Very pretty, makes the game look great, but has a large effect on performance. Makes the game look...well, more lifelike, look at the sun and you will not see much :P
;Pretty weather
;Use GLSL shaders if available
:With newer graphics card that supports it, this will make waves on water and make it look much more real and nice. If this gives you problems or you have a very slow computer, turn it off for a small performance gain.
;Use VBO if available
:Only turn this off if you are having technical problems. Leave it on for performance.
;Fast Yield
:If turned on you can get a performance gain, but you can also have trouble writing and moving your mouse in-game, if no keyboard or mouse lag, have it on.
;Debug Mode
:Turn this off, it's mostly used by the developers to find bugs.
;Release opengl context each frame
:If you use LWJGL renderer, and/or have an ATI graphics card, you will want to enable this for a boost in fps.
[[Category:Technical Details]]
[[Category:Babel/C]]
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