* Fixes for setting weight and sizes when creating items from combined materials.
* Fix for some notake items suddenly being possible to take.
* Improved the newbie light a bit.
* More breeding timer tweaks.
* Changed bridge decay, so if its used the decay is reduced (a lot).
* Infection in wounds were bugged and will now be a bit harder to get rid of.
* The spell Ward should make more creatures flee now.
* Walls no longer keeps their colors when set to plan or rubble.
== 150610 Valrei bugfixes and balancing ==
* A few bugs that may have prevented Nathan from ascending were found, and he was ascended manually since Fo won this scenario.
* Powers and vitality for deities on Valrei are now recalculated when receiving immortality. The calculated attack and vitality values generated that are higher than 6 will start at 6 and add 0.1 per full point above 6. So a value of 11 will result in 6.5. This will balance the playing field better. Existing deities have had their values recalculated according to this algorithm.
== 150608 Bugfixflash ==
* Fix so chopping a tree down leaves the grass (or mycelium) at same length (except lawn goes to short grass/mycelium).