Guides:New Player Walkthrough

From Wurmpedia
Jump to navigation Jump to search

Contents

Part 1: Gear up!

First off: Stick around the starting settlement. Use the spirit guards for protection, and the bartenders for food. Also, there is often clay, iron and water nearby.

Starter kit

Some of the gear you start with will just weigh you down in the first half hour. Open a bank account at the token and deposit the following:

10kg of wood

  • Find a log at least 4.0 kg in weight, and create the following:
  • Also, collect about 6kg of wood scrap or logs. (use this as fuel for a fire in the next step)

Clay Jars

Clay Jars can be used to carry drinking water.

  • Find out where the nearest clay is, and dig clay until your digging skill gets to 5 or 10, this will also improve your body strength.
    • press F2 and check out what your Body Strength is. The maximum weight in kg you can carry is equal to 2 times your Body Strength, before taking a 25% walking speed penalty. (3.5 x Body Strength) results in a 75% speed penalty.
  • create 2 jars, and use the woodscrap to make a fire and cook the jars.
  • fill up the jars with water from a lake or ocean.

Get some fuel

Tip: You can equip and carry about 40kg total before being slowed down

  • pick up as much tar, peat or woodscrap as you can without a speed penalty.
    • dont forget kindling if you are using tar or peat
  • head to the nearest mine in search for Iron

Get some iron

Check the trader

Often times the trader will have cheap items that are very helpful to new players. As a new player you can trade foraged items, pottery and spindles for the following. Sometimes you may have to bargain excessivly in order for the trade to be equal. If the trader says "I am low on cash right now" it is still possible to trade, you just need to demand more items to make the trade equal.

  • pelt
  • teeth and glands (low weight highly effective healing covers)
  • cotton or cotton string (fishing rod)
  • seeds (to start a farm)
  • rope to catch stray cow or horse if you are lucky enough to find one.

Part 2: Embark on your adventure

It's time to hit the open road! Eat at the bartenders for the last time. Use your jars to fill up your small barrel with about 10kg water. Pick a compass heading and hit the open road.

Your First Kill

Now that your Body Strength is 20 you should be able to defend yourself in a fight (to some extent). Make sure your short sword is in your right hand. And turn off Autofight, so that you can see if you are too far, or too close to your target. Most animals are still stronger than you. However you should be able to kill the following:

You might be able to kill the following, but only if they are a young age.

Do not attempt to kill a wild boar, snake or unicorn these three are deceptivly strong and very dangerous if provoked.

Once you have a fight skill of 5 or 10 you can try more challenging game. If you are losing a battle, retreat into the nearest lake, most animals in Wurm cant swim. Also, you can call tower guards by entering "guards!" in local chat.

If you want more practice you can train your skills, by chopping down trees with your weapon. This will damage your weapon, but you will fighting experience. Also, see practice doll for becoming a better fighter.

Settle Down

Find a place to settle. Look for areas with lots of trees, water and iron nearby. Clay Sand and Copper are also very useful. Lead is important for shipbuilding. Tar is great for filling Lanterns. And nearby Peat is good for fueling fires. But Iron and Water are the most critical. Prospect for iron and start tunneling, leaving space to expand your cave. Use your door lock and large nails to create a mine door, and presto! Home Sweet Home.

Here are some fast ways to create a secure area to store your items.

  • find a small cave, and put a mine door on it.
  • build a small fenced area, and use one wall of a house as a gate.
  • build a bsb and a chest and put locks on them.
  • build a 1 tile house (requires 80 planks, 4 large nails, and a door lock)
    • Hint: 80 planks requires about 14 logs, which is about 2 or 3 old trees.