Difference between revisions of "Sorcery"

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Once the spell is granted to the player it can be cast on yourself, another player or on a ground tile depending on the spell.
 
Once the spell is granted to the player it can be cast on yourself, another player or on a ground tile depending on the spell.
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All Spells cost 500 Karma
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Resistances are -15% damage received.
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Weaknesses are +10% damage Received.
  
 
==Spells==
 
==Spells==

Revision as of 16:01, 19 July 2015


Description

Sorcery is the ability to create magical spawns, or cast spells with the use of karma. Not to be confused with priests and spells.

The abilities are learned from magic tomes or other items from Valrei.

Each Sorcery item comes with it's own unique ability, as well as a resistance and a weakness to a certain type of damage. In addition, titles are granted to players who obtain the powers from Sorcery items.

Acquisition

Freedom: Sorcery items have a chance to be dropped by a Unique Monster upon death. (These are dropped before the butcher similar to a Troll club)

Epic: Sorcery items are acquired through completion of missions and obtaining scenario points. If the main god of your kingdom wins the current scenario on the Valrei map then each scenario point acquired works like a raffle ticket (a random point is drawn and a Sorcery item is given)

Usage

Each Sorcery item comes with 3 charges that grant the effect to the player that uses it. To gain the powers from a Sorcery item it must be used while standing next to an altar.

Once the spell is granted to the player it can be cast on yourself, another player or on a ground tile depending on the spell.

All Spells cost 500 Karma

Resistances are -15% damage received. Weaknesses are +10% damage Received.

Spells

Item Title Spell Spell Description Resistance Weakness
Smoke of Sol Occultist Karma Disease 1k Karma-> 19dmg Infected Wound Physical Poison
White Cherry Enchanter(m)/Norn(f) Rust Monster Attacker Weapon Takes more damage Water Disease
Red Tome Sorcerer Fireball AoE FireBall Fire Internal
Red Cherry Evocator Karma Bolt Poison Physical
Blood of Angels(m) Conjurer Continuum 20% Damage Reduction for Duration Acid Cold
Blood of the Angels(f) Mesmerizer Mirrored Self Creates 3 illusions only enemies can see Acid Cold
Green Cherry Berserker(m)/Valkyrie(f) Stoneskin Attacker Misses Next Three Attacks Internal Fire
Giant Walnut Druid Lightning 25dmg HeadWound Internal Fire
Green Tome Worgmaster Summon Worg Summons a Worg, Random Trait Internal Fire
Black Tome Necromancer(m)/Witch(f) Summon Skeleton (m)/Wraith(f) Summons 1-9 Skeletons(m)/ 1 Wraith(f) Disease Water
Blue Tome Illusionist Stone Wall Click Tile Border to Create a Wall of stone Cold Acid
Scroll of Binding Spellbinder Karma Slow Slows Attack Speed Crush Slash
Libram of the Night Inquisitor Karma Missile Pierce Bite
Slime Of Uttacha Witch Hunter(m)/Soothsayer(f) True Strike Next hit is 100% Crit Slash Crush
White Tome Summoner Fire Wall Summons a wall of fire on Tile Border Bite Pierce
Key to the Heavens Ascended 0-3 Random Abilities

Related items