Difference between revisions of "Water"
m (added see also) |
(cleanup, minus redundant boat info) |
||
Line 2: | Line 2: | ||
== Description == | == Description == | ||
− | + | ''Water'' is found on [[Wurm]]'s coasts, lakes, and wherever the [[terrain]] is low enough. Other than a safe refuge from a variety of non-swimming [[animals]] and [[monster]]s, it has a number of practical uses and can be collected in [[containers]]. | |
− | Water is found | ||
== Usage == | == Usage == | ||
− | To collect water, activate a [[container]] capable of holding liquid, such as a [[pottery jar]], [[pottery flask]], [[small barrel]], or [[ | + | To collect water, [[activate]] a [[container]] capable of holding liquid, such as a [[pottery jar]], [[pottery flask]], [[small barrel]], [[bucket]], or [[small barrel]], right-click a [[water tile]], and select ''[[fill]]''. The [[action]] is executed on the tile itself, so if it's too deep you will get a message that "You are too far away". |
− | Once collected, | + | Once collected, water is used to: |
− | * | + | * Drink to regain [[stamina]] regeneration (you can also do this directly on the tile) |
− | * [[Temper]] | + | * [[Temper]] metal [[smithing]] items |
− | * | + | * Treat [[pottery]] items before hardening in a fire |
− | * | + | * Mix with other items using [[alchemy]]; for example, to make [[paint]] |
− | * | + | * Cook with for [[gulasch]] and [[porridge]] |
== Water level == | == Water level == | ||
− | + | Water at sea level is universally set throughout the whole of Wurm and is always the same. This also applies when [[mining]] tunnels. If mined deep enough sea level will be reached and create a submerged [[cave floor]] tile, which can also be used to collect water from, just like any other submerged tile. | |
− | Water at sea level is universally set throughout the whole of | ||
== Travelling on the waterways == | == Travelling on the waterways == | ||
+ | It is possible to swim reasonable distances across water but if the [[player]]'s [[stamina]] falls too low while in the water it will start to [[drown]] and eventually [[die]] if the player does not make it back to land (or a [[boat]]). This makes crossing large bodies of water, such as those which separate the [[server]]s very difficult without a boat. While unladen and un[[armour]]ed, a player can swim at about 8[[km]]/h. | ||
+ | You are generally quite safe from animals while in the water, as most cannot swim; however, it should be noted, while in the water you suffer a large [[combat rating]] (fighting) penalty, so it's not recommended that you fight anything while swimming. | ||
− | + | You cannot drag a [[cart]] into water; instead you may use a [[raft]] which functions the exact same way but only works on water. | |
− | |||
− | |||
− | |||
− | You cannot drag a [[ | ||
==See Also== | ==See Also== |
Revision as of 14:47, 26 November 2009
Description
Water is found on Wurm's coasts, lakes, and wherever the terrain is low enough. Other than a safe refuge from a variety of non-swimming animals and monsters, it has a number of practical uses and can be collected in containers.
Usage
To collect water, activate a container capable of holding liquid, such as a pottery jar, pottery flask, small barrel, bucket, or small barrel, right-click a water tile, and select fill. The action is executed on the tile itself, so if it's too deep you will get a message that "You are too far away".
Once collected, water is used to:
- Drink to regain stamina regeneration (you can also do this directly on the tile)
- Temper metal smithing items
- Treat pottery items before hardening in a fire
- Mix with other items using alchemy; for example, to make paint
- Cook with for gulasch and porridge
Water level
Water at sea level is universally set throughout the whole of Wurm and is always the same. This also applies when mining tunnels. If mined deep enough sea level will be reached and create a submerged cave floor tile, which can also be used to collect water from, just like any other submerged tile.
Travelling on the waterways
It is possible to swim reasonable distances across water but if the player's stamina falls too low while in the water it will start to drown and eventually die if the player does not make it back to land (or a boat). This makes crossing large bodies of water, such as those which separate the servers very difficult without a boat. While unladen and unarmoured, a player can swim at about 8km/h.
You are generally quite safe from animals while in the water, as most cannot swim; however, it should be noted, while in the water you suffer a large combat rating (fighting) penalty, so it's not recommended that you fight anything while swimming.
You cannot drag a cart into water; instead you may use a raft which functions the exact same way but only works on water.