Difference between revisions of "Water"
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Revision as of 16:54, 14 December 2009
Water is found on Wurm's coasts, lakes, and wherever the terrain is low enough. Other than a safe refuge from a variety of non-swimming animals and monsters, it has a number of practical uses and can be collected in containers.
Usage
To collect water, activate a portable container capable of holding liquid, such as a pottery jar, pottery flask, small barrel, bucket, small barrel, water skin, etc, right-click a water tile, and select fill. The action is executed on the tile itself, so if it's too an event window message will show that "You are too far away".
Once collected, water is used to:
- Drink to regain stamina regeneration (can also be done directly on the tile)
- Temper metal smithing items
- Treat pottery items before hardening in a fire
- Mix with other items using alchemy; for example, to make paint
- Cook with for gulasch and porridge
- Wash cloth items
Water level
Water at sea level is universally set throughout the whole of Wurm and is always the same. This also applies when mining tunnels. If mined deep enough sea level will be reached and create a submerged cave floor tile, which can also be used to collect water from, just like any other submerged tile.
Travelling on the waterways
It is possible to swim reasonable distances across water but if the player's stamina falls too low while in the water it will start to drown and eventually die if the player does not make it back to land (or a boat). This makes crossing large bodies of water, such as those which separate the servers very difficult without a boat. While unladen and unarmoured, a player can swim at about 8km/h.
A player is generally quite safe from animals while in the water, as most cannot swim; however, it should be noted, while in the water a player suffers a large combat rating (fighting) penalty, so it's not recommended fighting anything while swimming.
A cart can't be dragged into water but try a raft and boat work.