Difference between revisions of "Sorcery"

From Wurmpedia
Jump to navigation Jump to search
Line 16: Line 16:
  
 
Once the spell is granted to the player it can be cast on yourself, another player or on a ground tile depending on the spell.
 
Once the spell is granted to the player it can be cast on yourself, another player or on a ground tile depending on the spell.
 
All Spells cost 500 Karma
 
 
Resistances are -15% damage received.
 
Weaknesses are +10% damage Received.
 
  
 
==Related items==
 
==Related items==

Revision as of 16:18, 19 July 2015


Description

Sorcery is the ability to create magical spawns, or cast spells with the use of karma. Not to be confused with priests and spells.

The abilities are learned from magic tomes or other items from Valrei.

Each Sorcery item comes with it's own unique ability, as well as a resistance and a weakness to a certain type of damage. In addition, titles are granted to players who obtain the powers from Sorcery items.

Acquisition

Freedom: Sorcery items have a chance to be dropped by a Unique Monster upon death. (These are dropped before the butcher similar to a Troll club)

Epic: Sorcery items are acquired through completion of missions and obtaining scenario points. If the main god of your kingdom wins the current scenario on the Valrei map then each scenario point acquired works like a raffle ticket (a random point is drawn and a Sorcery item is given)

Usage

Each Sorcery item comes with 3 charges that grant the effect to the player that uses it. To gain the powers from a Sorcery item it must be used while standing next to an altar.

Once the spell is granted to the player it can be cast on yourself, another player or on a ground tile depending on the spell.

Related items